Reset predict flag on mover updat.e
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@@ -36,6 +36,7 @@ namespace Content.Client.GameObjects.EntitySystems
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var physics = playerEnt.GetComponent<PhysicsComponent>();
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var physics = playerEnt.GetComponent<PhysicsComponent>();
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playerEnt.TryGetComponent(out CollidableComponent? collidable);
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playerEnt.TryGetComponent(out CollidableComponent? collidable);
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physics.Predict = true;
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UpdateKinematics(playerEnt.Transform, mover, physics, collidable);
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UpdateKinematics(playerEnt.Transform, mover, physics, collidable);
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}
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}
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