Re-organize in-memory character profile storage.
Now uses a dictionary of int -> profile instead of an array filled with nulls.
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@@ -1,7 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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namespace Content.Shared.Preferences
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{
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@@ -13,18 +13,18 @@ namespace Content.Shared.Preferences
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[NetSerializable]
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public sealed class PlayerPreferences
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{
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private List<ICharacterProfile> _characters;
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private Dictionary<int, ICharacterProfile> _characters;
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public PlayerPreferences(IEnumerable<ICharacterProfile> characters, int selectedCharacterIndex)
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public PlayerPreferences(IEnumerable<KeyValuePair<int, ICharacterProfile>> characters, int selectedCharacterIndex)
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{
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_characters = characters.ToList();
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_characters = new Dictionary<int, ICharacterProfile>(characters);
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SelectedCharacterIndex = selectedCharacterIndex;
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}
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/// <summary>
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/// All player characters.
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/// </summary>
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public IEnumerable<ICharacterProfile> Characters => _characters.AsEnumerable();
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public IReadOnlyDictionary<int, ICharacterProfile> Characters => _characters;
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public ICharacterProfile GetProfile(int index)
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{
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@@ -39,7 +39,7 @@ namespace Content.Shared.Preferences
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/// <summary>
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/// The currently selected character.
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/// </summary>
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public ICharacterProfile SelectedCharacter => Characters.ElementAtOrDefault(SelectedCharacterIndex);
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public ICharacterProfile SelectedCharacter => Characters[SelectedCharacterIndex];
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public int FirstEmptySlot()
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{
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@@ -49,7 +49,7 @@ namespace Content.Shared.Preferences
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public int IndexOfCharacter(ICharacterProfile profile)
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{
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return _characters.FindIndex(x => x == profile);
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return _characters.FirstOrNull(p => p.Value == profile)?.Key ?? -1;
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}
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public bool TryIndexOfCharacter(ICharacterProfile profile, out int index)
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