Remove collision from disposal pipes (#1958)
Co-authored-by: Julian Giebel <j.giebel@netrocks.info>
This commit is contained in:
@@ -197,8 +197,6 @@ namespace Content.Server.GameObjects.Components.Disposal
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return;
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}
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collidable.CanCollide = !collidable.Anchored;
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if (collidable.Anchored)
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{
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OnAnchor();
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@@ -237,8 +235,6 @@ namespace Content.Server.GameObjects.Components.Disposal
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var collidable = Owner.EnsureComponent<CollidableComponent>();
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collidable.AnchoredChanged += AnchoredChanged;
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collidable.CanCollide = !collidable.Anchored;
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}
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protected override void Startup()
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@@ -10,20 +10,6 @@
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- type: InteractionOutline
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- type: Collidable
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anchored: true
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shapes:
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- !type:PhysShapeAabb
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bounds: "-0.3,-0.3,0.3,0.3"
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mask:
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- Impassable
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- MobImpassable
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- VaultImpassable
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- SmallImpassable
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layer:
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- Opaque
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- Impassable
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- MobImpassable
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- VaultImpassable
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- SmallImpassable
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- type: SnapGrid
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offset: Center
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- type: Anchorable
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