diff --git a/Content.Server/GameObjects/Components/Disposal/DisposalTubeComponent.cs b/Content.Server/GameObjects/Components/Disposal/DisposalTubeComponent.cs index aa007c3cdf..8a002a3dea 100644 --- a/Content.Server/GameObjects/Components/Disposal/DisposalTubeComponent.cs +++ b/Content.Server/GameObjects/Components/Disposal/DisposalTubeComponent.cs @@ -197,8 +197,6 @@ namespace Content.Server.GameObjects.Components.Disposal return; } - collidable.CanCollide = !collidable.Anchored; - if (collidable.Anchored) { OnAnchor(); @@ -237,8 +235,6 @@ namespace Content.Server.GameObjects.Components.Disposal var collidable = Owner.EnsureComponent(); collidable.AnchoredChanged += AnchoredChanged; - - collidable.CanCollide = !collidable.Anchored; } protected override void Startup() diff --git a/Resources/Prototypes/Entities/Constructible/disposal.yml b/Resources/Prototypes/Entities/Constructible/disposal.yml index d9e67582e7..64ee85fe52 100644 --- a/Resources/Prototypes/Entities/Constructible/disposal.yml +++ b/Resources/Prototypes/Entities/Constructible/disposal.yml @@ -10,20 +10,6 @@ - type: InteractionOutline - type: Collidable anchored: true - shapes: - - !type:PhysShapeAabb - bounds: "-0.3,-0.3,0.3,0.3" - mask: - - Impassable - - MobImpassable - - VaultImpassable - - SmallImpassable - layer: - - Opaque - - Impassable - - MobImpassable - - VaultImpassable - - SmallImpassable - type: SnapGrid offset: Center - type: Anchorable