Add prediction to Openable (#25477)

* Fix formatting problem with FullOpened

* Moved to Shared and networked

* Revert "Fix formatting problem with FullOpened"

This reverts commit f8353403da830a4402bdd457bcf24a2432a5f566.
This commit is contained in:
Tayrtahn
2024-02-22 20:09:43 -05:00
committed by GitHub
parent 84d9f7a6a9
commit 381bb9020a
4 changed files with 197 additions and 179 deletions

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@@ -0,0 +1,7 @@
using Content.Shared.Nutrition.EntitySystems;
namespace Content.Client.Nutrition.EntitySystems;
public sealed class OpenableSystem : SharedOpenableSystem
{
}

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@@ -1,16 +1,6 @@
using Content.Server.Chemistry.EntitySystems; using Content.Server.Chemistry.EntitySystems;
using Content.Server.Fluids.EntitySystems;
using Content.Shared.Nutrition.EntitySystems; using Content.Shared.Nutrition.EntitySystems;
using Content.Server.Nutrition.Components;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Nutrition.Components; using Content.Shared.Nutrition.Components;
using Content.Shared.Popups;
using Content.Shared.Verbs;
using Content.Shared.Weapons.Melee.Events;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Utility;
namespace Content.Server.Nutrition.EntitySystems; namespace Content.Server.Nutrition.EntitySystems;
@@ -19,43 +9,11 @@ namespace Content.Server.Nutrition.EntitySystems;
/// </summary> /// </summary>
public sealed class OpenableSystem : SharedOpenableSystem public sealed class OpenableSystem : SharedOpenableSystem
{ {
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
public override void Initialize() public override void Initialize()
{ {
base.Initialize(); base.Initialize();
SubscribeLocalEvent<OpenableComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<OpenableComponent, UseInHandEvent>(OnUse);
SubscribeLocalEvent<OpenableComponent, ExaminedEvent>(OnExamined, after: new[] { typeof(PuddleSystem) });
SubscribeLocalEvent<OpenableComponent, SolutionTransferAttemptEvent>(OnTransferAttempt); SubscribeLocalEvent<OpenableComponent, SolutionTransferAttemptEvent>(OnTransferAttempt);
SubscribeLocalEvent<OpenableComponent, MeleeHitEvent>(HandleIfClosed);
SubscribeLocalEvent<OpenableComponent, AfterInteractEvent>(HandleIfClosed);
SubscribeLocalEvent<OpenableComponent, GetVerbsEvent<Verb>>(AddOpenCloseVerbs);
}
private void OnInit(EntityUid uid, OpenableComponent comp, ComponentInit args)
{
UpdateAppearance(uid, comp);
}
private void OnUse(EntityUid uid, OpenableComponent comp, UseInHandEvent args)
{
if (args.Handled || !comp.OpenableByHand)
return;
args.Handled = TryOpen(uid, comp);
}
private void OnExamined(EntityUid uid, OpenableComponent comp, ExaminedEvent args)
{
if (!comp.Opened || !args.IsInDetailsRange)
return;
var text = Loc.GetString(comp.ExamineText);
args.PushMarkup(text);
} }
private void OnTransferAttempt(EntityUid uid, OpenableComponent comp, SolutionTransferAttemptEvent args) private void OnTransferAttempt(EntityUid uid, OpenableComponent comp, SolutionTransferAttemptEvent args)
@@ -66,135 +24,4 @@ public sealed class OpenableSystem : SharedOpenableSystem
args.Cancel(Loc.GetString("drink-component-try-use-drink-not-open", ("owner", uid))); args.Cancel(Loc.GetString("drink-component-try-use-drink-not-open", ("owner", uid)));
} }
} }
private void HandleIfClosed(EntityUid uid, OpenableComponent comp, HandledEntityEventArgs args)
{
// prevent spilling/pouring/whatever drinks when closed
args.Handled = !comp.Opened;
}
private void AddOpenCloseVerbs(EntityUid uid, OpenableComponent comp, GetVerbsEvent<Verb> args)
{
if (args.Hands == null || !args.CanAccess || !args.CanInteract)
return;
Verb verb;
if (comp.Opened)
{
if (!comp.Closeable)
return;
verb = new()
{
Text = Loc.GetString(comp.CloseVerbText),
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/close.svg.192dpi.png")),
Act = () => TryClose(args.Target, comp)
};
}
else
{
verb = new()
{
Text = Loc.GetString(comp.OpenVerbText),
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/open.svg.192dpi.png")),
Act = () => TryOpen(args.Target, comp)
};
}
args.Verbs.Add(verb);
}
/// <summary>
/// Returns true if the entity either does not have OpenableComponent or it is opened.
/// Drinks that don't have OpenableComponent are automatically open, so it returns true.
/// </summary>
public bool IsOpen(EntityUid uid, OpenableComponent? comp = null)
{
if (!Resolve(uid, ref comp, false))
return true;
return comp.Opened;
}
/// <summary>
/// Returns true if the entity both has OpenableComponent and is not opened.
/// Drinks that don't have OpenableComponent are automatically open, so it returns false.
/// If user is not null a popup will be shown to them.
/// </summary>
public bool IsClosed(EntityUid uid, EntityUid? user = null, OpenableComponent? comp = null)
{
if (!Resolve(uid, ref comp, false))
return false;
if (comp.Opened)
return false;
if (user != null)
_popup.PopupEntity(Loc.GetString(comp.ClosedPopup, ("owner", uid)), user.Value, user.Value);
return true;
}
/// <summary>
/// Update open visuals to the current value.
/// </summary>
public void UpdateAppearance(EntityUid uid, OpenableComponent? comp = null, AppearanceComponent? appearance = null)
{
if (!Resolve(uid, ref comp))
return;
_appearance.SetData(uid, OpenableVisuals.Opened, comp.Opened, appearance);
}
/// <summary>
/// Sets the opened field and updates open visuals.
/// </summary>
public void SetOpen(EntityUid uid, bool opened = true, OpenableComponent? comp = null)
{
if (!Resolve(uid, ref comp, false) || opened == comp.Opened)
return;
comp.Opened = opened;
if (opened)
{
var ev = new OpenableOpenedEvent();
RaiseLocalEvent(uid, ref ev);
}
else
{
var ev = new OpenableClosedEvent();
RaiseLocalEvent(uid, ref ev);
}
UpdateAppearance(uid, comp);
}
/// <summary>
/// If closed, opens it and plays the sound.
/// </summary>
/// <returns>Whether it got opened</returns>
public bool TryOpen(EntityUid uid, OpenableComponent? comp = null)
{
if (!Resolve(uid, ref comp, false) || comp.Opened)
return false;
SetOpen(uid, true, comp);
_audio.PlayPvs(comp.Sound, uid);
return true;
}
/// <summary>
/// If opened, closes it and plays the close sound, if one is defined.
/// </summary>
/// <returns>Whether it got closed</returns>
public bool TryClose(EntityUid uid, OpenableComponent? comp = null)
{
if (!Resolve(uid, ref comp, false) || !comp.Opened || !comp.Closeable)
return false;
SetOpen(uid, false, comp);
if (comp.CloseSound != null)
_audio.PlayPvs(comp.CloseSound, uid);
return true;
}
} }

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@@ -1,27 +1,29 @@
using Content.Server.Nutrition.EntitySystems; using Content.Shared.Nutrition.EntitySystems;
using Robust.Shared.Audio; using Robust.Shared.Audio;
using Robust.Shared.GameStates;
namespace Content.Server.Nutrition.Components; namespace Content.Shared.Nutrition.Components;
/// <summary> /// <summary>
/// A drink or food that can be opened. /// A drink or food that can be opened.
/// Starts closed, open it with Z or E. /// Starts closed, open it with Z or E.
/// </summary> /// </summary>
[RegisterComponent, Access(typeof(OpenableSystem))] [NetworkedComponent, AutoGenerateComponentState]
[RegisterComponent, Access(typeof(SharedOpenableSystem))]
public sealed partial class OpenableComponent : Component public sealed partial class OpenableComponent : Component
{ {
/// <summary> /// <summary>
/// Whether this drink or food is opened or not. /// Whether this drink or food is opened or not.
/// Drinks can only be drunk or poured from/into when open, and food can only be eaten when open. /// Drinks can only be drunk or poured from/into when open, and food can only be eaten when open.
/// </summary> /// </summary>
[DataField] [DataField, AutoNetworkedField]
public bool Opened; public bool Opened;
/// <summary> /// <summary>
/// If this is false you cant press Z to open it. /// If this is false you cant press Z to open it.
/// Requires an OpenBehavior damage threshold or other logic to open. /// Requires an OpenBehavior damage threshold or other logic to open.
/// </summary> /// </summary>
[DataField] [DataField, AutoNetworkedField]
public bool OpenableByHand = true; public bool OpenableByHand = true;
/// <summary> /// <summary>
@@ -61,7 +63,7 @@ public sealed partial class OpenableComponent : Component
/// <summary> /// <summary>
/// Can this item be closed again after opening? /// Can this item be closed again after opening?
/// </summary> /// </summary>
[DataField] [DataField, AutoNetworkedField]
public bool Closeable; public bool Closeable;
/// <summary> /// <summary>

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@@ -1,7 +1,189 @@
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Nutrition.Components;
using Content.Shared.Popups;
using Content.Shared.Verbs;
using Content.Shared.Weapons.Melee.Events;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Utility;
namespace Content.Shared.Nutrition.EntitySystems; namespace Content.Shared.Nutrition.EntitySystems;
/// <summary>
/// Provides API for openable food and drinks, handles opening on use and preventing transfer when closed.
/// </summary>
public abstract partial class SharedOpenableSystem : EntitySystem public abstract partial class SharedOpenableSystem : EntitySystem
{ {
[Dependency] protected readonly SharedAppearanceSystem Appearance = default!;
[Dependency] protected readonly SharedAudioSystem Audio = default!;
[Dependency] protected readonly SharedPopupSystem Popup = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<OpenableComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<OpenableComponent, UseInHandEvent>(OnUse);
SubscribeLocalEvent<OpenableComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<OpenableComponent, MeleeHitEvent>(HandleIfClosed);
SubscribeLocalEvent<OpenableComponent, AfterInteractEvent>(HandleIfClosed);
SubscribeLocalEvent<OpenableComponent, GetVerbsEvent<Verb>>(AddOpenCloseVerbs);
}
private void OnInit(EntityUid uid, OpenableComponent comp, ComponentInit args)
{
UpdateAppearance(uid, comp);
}
private void OnUse(EntityUid uid, OpenableComponent comp, UseInHandEvent args)
{
if (args.Handled || !comp.OpenableByHand)
return;
args.Handled = TryOpen(uid, comp, args.User);
}
private void OnExamined(EntityUid uid, OpenableComponent comp, ExaminedEvent args)
{
if (!comp.Opened || !args.IsInDetailsRange)
return;
var text = Loc.GetString(comp.ExamineText);
args.PushMarkup(text);
}
private void HandleIfClosed(EntityUid uid, OpenableComponent comp, HandledEntityEventArgs args)
{
// prevent spilling/pouring/whatever drinks when closed
args.Handled = !comp.Opened;
}
private void AddOpenCloseVerbs(EntityUid uid, OpenableComponent comp, GetVerbsEvent<Verb> args)
{
if (args.Hands == null || !args.CanAccess || !args.CanInteract)
return;
Verb verb;
if (comp.Opened)
{
if (!comp.Closeable)
return;
verb = new()
{
Text = Loc.GetString(comp.CloseVerbText),
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/close.svg.192dpi.png")),
Act = () => TryClose(args.Target, comp, args.User)
};
}
else
{
verb = new()
{
Text = Loc.GetString(comp.OpenVerbText),
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/open.svg.192dpi.png")),
Act = () => TryOpen(args.Target, comp, args.User)
};
}
args.Verbs.Add(verb);
}
/// <summary>
/// Returns true if the entity either does not have OpenableComponent or it is opened.
/// Drinks that don't have OpenableComponent are automatically open, so it returns true.
/// </summary>
public bool IsOpen(EntityUid uid, OpenableComponent? comp = null)
{
if (!Resolve(uid, ref comp, false))
return true;
return comp.Opened;
}
/// <summary>
/// Returns true if the entity both has OpenableComponent and is not opened.
/// Drinks that don't have OpenableComponent are automatically open, so it returns false.
/// If user is not null a popup will be shown to them.
/// </summary>
public bool IsClosed(EntityUid uid, EntityUid? user = null, OpenableComponent? comp = null)
{
if (!Resolve(uid, ref comp, false))
return false;
if (comp.Opened)
return false;
if (user != null)
Popup.PopupEntity(Loc.GetString(comp.ClosedPopup, ("owner", uid)), user.Value, user.Value);
return true;
}
/// <summary>
/// Update open visuals to the current value.
/// </summary>
public void UpdateAppearance(EntityUid uid, OpenableComponent? comp = null, AppearanceComponent? appearance = null)
{
if (!Resolve(uid, ref comp))
return;
Appearance.SetData(uid, OpenableVisuals.Opened, comp.Opened, appearance);
}
/// <summary>
/// Sets the opened field and updates open visuals.
/// </summary>
public void SetOpen(EntityUid uid, bool opened = true, OpenableComponent? comp = null)
{
if (!Resolve(uid, ref comp, false) || opened == comp.Opened)
return;
comp.Opened = opened;
Dirty(uid, comp);
if (opened)
{
var ev = new OpenableOpenedEvent();
RaiseLocalEvent(uid, ref ev);
}
else
{
var ev = new OpenableClosedEvent();
RaiseLocalEvent(uid, ref ev);
}
UpdateAppearance(uid, comp);
}
/// <summary>
/// If closed, opens it and plays the sound.
/// </summary>
/// <returns>Whether it got opened</returns>
public bool TryOpen(EntityUid uid, OpenableComponent? comp = null, EntityUid? user = null)
{
if (!Resolve(uid, ref comp, false) || comp.Opened)
return false;
SetOpen(uid, true, comp);
Audio.PlayPredicted(comp.Sound, uid, user);
return true;
}
/// <summary>
/// If opened, closes it and plays the close sound, if one is defined.
/// </summary>
/// <returns>Whether it got closed</returns>
public bool TryClose(EntityUid uid, OpenableComponent? comp = null, EntityUid? user = null)
{
if (!Resolve(uid, ref comp, false) || !comp.Opened || !comp.Closeable)
return false;
SetOpen(uid, false, comp);
if (comp.CloseSound != null)
Audio.PlayPredicted(comp.CloseSound, uid, user);
return true;
}
} }
/// <summary> /// <summary>