Files
tbd-station-14/Content.Server/Nutrition/EntitySystems/OpenableSystem.cs
Tayrtahn 381bb9020a Add prediction to Openable (#25477)
* Fix formatting problem with FullOpened

* Moved to Shared and networked

* Revert "Fix formatting problem with FullOpened"

This reverts commit f8353403da830a4402bdd457bcf24a2432a5f566.
2024-02-23 12:09:43 +11:00

28 lines
968 B
C#

using Content.Server.Chemistry.EntitySystems;
using Content.Shared.Nutrition.EntitySystems;
using Content.Shared.Nutrition.Components;
namespace Content.Server.Nutrition.EntitySystems;
/// <summary>
/// Provides API for openable food and drinks, handles opening on use and preventing transfer when closed.
/// </summary>
public sealed class OpenableSystem : SharedOpenableSystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<OpenableComponent, SolutionTransferAttemptEvent>(OnTransferAttempt);
}
private void OnTransferAttempt(EntityUid uid, OpenableComponent comp, SolutionTransferAttemptEvent args)
{
if (!comp.Opened)
{
// message says its just for drinks, shouldn't matter since you typically dont have a food that is openable and can be poured out
args.Cancel(Loc.GetString("drink-component-try-use-drink-not-open", ("owner", uid)));
}
}
}