Prevent admin-frozen players from ghosting or suiciding, add "Freeze And Mute" verb (#27813)
* prevent admin-frozen players from ghosting or suiciding * Add "Freeze and Mute" admin verb * Allow "Freeze And Mute" admin verb when player is already frozen but not muted * Remove redundant scream handler (scream action just emotes, duh) * AdminFrozenSystem: clean imports * Update Content.Server/Chat/Commands/SuicideCommand.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Ghost.cs * retrigger ci (empty commit) --------- Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
@@ -0,0 +1,7 @@
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using Content.Shared.Administration;
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namespace Content.Client.Administration.Systems;
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public sealed class AdminFrozenSystem : SharedAdminFrozenSystem
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{
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}
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16
Content.Server/Administration/Systems/AdminFrozenSystem.cs
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16
Content.Server/Administration/Systems/AdminFrozenSystem.cs
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@@ -0,0 +1,16 @@
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using Content.Shared.Administration;
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namespace Content.Server.Administration.Systems;
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public sealed class AdminFrozenSystem : SharedAdminFrozenSystem
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{
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/// <summary>
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/// Freezes and mutes the given entity.
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/// </summary>
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public void FreezeAndMute(EntityUid uid)
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{
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var comp = EnsureComp<AdminFrozenComponent>(uid);
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comp.Muted = true;
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Dirty(uid, comp);
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}
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}
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@@ -67,6 +67,7 @@ namespace Content.Server.Administration.Systems
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[Dependency] private readonly StationSystem _stations = default!;
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[Dependency] private readonly StationSpawningSystem _spawning = default!;
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[Dependency] private readonly ExamineSystemShared _examine = default!;
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[Dependency] private readonly AdminFrozenSystem _freeze = default!;
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private readonly Dictionary<ICommonSession, List<EditSolutionsEui>> _openSolutionUis = new();
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@@ -131,24 +132,57 @@ namespace Content.Server.Administration.Systems
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args.Verbs.Add(prayerVerb);
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// Freeze
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var frozen = HasComp<AdminFrozenComponent>(args.Target);
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var frozen = TryComp<AdminFrozenComponent>(args.Target, out var frozenComp);
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var frozenAndMuted = frozenComp?.Muted ?? false;
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if (!frozen)
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{
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args.Verbs.Add(new Verb
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{
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Priority = -1, // This is just so it doesn't change position in the menu between freeze/unfreeze.
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Text = frozen
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? Loc.GetString("admin-verbs-unfreeze")
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: Loc.GetString("admin-verbs-freeze"),
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Text = Loc.GetString("admin-verbs-freeze"),
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Category = VerbCategory.Admin,
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/snow.svg.192dpi.png")),
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Act = () =>
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{
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if (frozen)
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RemComp<AdminFrozenComponent>(args.Target);
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else
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EnsureComp<AdminFrozenComponent>(args.Target);
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},
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Impact = LogImpact.Medium,
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});
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}
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if (!frozenAndMuted)
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{
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// allow you to additionally mute someone when they are already frozen
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args.Verbs.Add(new Verb
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{
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Priority = -1, // This is just so it doesn't change position in the menu between freeze/unfreeze.
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Text = Loc.GetString("admin-verbs-freeze-and-mute"),
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Category = VerbCategory.Admin,
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/snow.svg.192dpi.png")),
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Act = () =>
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{
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_freeze.FreezeAndMute(args.Target);
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},
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Impact = LogImpact.Medium,
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});
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}
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if (frozen)
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{
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args.Verbs.Add(new Verb
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{
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Priority = -1, // This is just so it doesn't change position in the menu between freeze/unfreeze.
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Text = Loc.GetString("admin-verbs-unfreeze"),
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Category = VerbCategory.Admin,
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/snow.svg.192dpi.png")),
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Act = () =>
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{
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RemComp<AdminFrozenComponent>(args.Target);
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},
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Impact = LogImpact.Medium,
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});
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}
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// Erase
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args.Verbs.Add(new Verb
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@@ -1,4 +1,5 @@
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using Content.Server.GameTicking;
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using Content.Server.Popups;
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using Content.Shared.Administration;
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using Content.Shared.Mind;
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using Robust.Shared.Console;
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@@ -26,17 +27,27 @@ namespace Content.Server.Chat.Commands
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if (player.Status != SessionStatus.InGame || player.AttachedEntity == null)
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return;
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var minds = IoCManager.Resolve<IEntityManager>().System<SharedMindSystem>();
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var minds = entityManager.System<SharedMindSystem>();
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// This check also proves mind not-null for at the end when the mob is ghosted.
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if (!minds.TryGetMind(player, out var mindId, out var mind) ||
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mind.OwnedEntity is not { Valid: true } victim)
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{
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shell.WriteLine("You don't have a mind!");
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shell.WriteLine(Loc.GetString("suicide-command-no-mind"));
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return;
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}
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var gameTicker = EntitySystem.Get<GameTicker>();
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var suicideSystem = EntitySystem.Get<SuicideSystem>();
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if (entityManager.HasComponent<AdminFrozenComponent>(victim))
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{
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var deniedMessage = Loc.GetString("suicide-command-denied");
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shell.WriteLine(deniedMessage);
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entityManager.System<PopupSystem>()
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.PopupEntity(deniedMessage, victim, victim);
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return;
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}
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var gameTicker = entityManager.System<GameTicker>();
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var suicideSystem = entityManager.System<SuicideSystem>();
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if (suicideSystem.Suicide(victim))
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{
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// Prevent the player from returning to the body.
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@@ -48,7 +59,7 @@ namespace Content.Server.Chat.Commands
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if (gameTicker.OnGhostAttempt(mindId, true, mind: mind))
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return;
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shell.WriteLine("You can't ghost right now.");
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shell.WriteLine(Loc.GetString("ghost-command-denied"));
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}
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}
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}
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@@ -1,4 +1,5 @@
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using Content.Server.GameTicking;
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using Content.Server.Popups;
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using Content.Shared.Administration;
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using Content.Shared.Mind;
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using Robust.Shared.Console;
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@@ -11,15 +12,25 @@ namespace Content.Server.Ghost
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[Dependency] private readonly IEntityManager _entities = default!;
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public string Command => "ghost";
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public string Description => "Give up on life and become a ghost.";
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public string Help => "ghost";
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public string Description => Loc.GetString("ghost-command-description");
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public string Help => Loc.GetString("ghost-command-help-text");
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player;
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if (player == null)
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{
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shell.WriteLine("You have no session, you can't ghost.");
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shell.WriteLine(Loc.GetString("ghost-command-no-session"));
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return;
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}
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if (player.AttachedEntity is { Valid: true } frozen &&
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_entities.HasComponent<AdminFrozenComponent>(frozen))
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{
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var deniedMessage = Loc.GetString("ghost-command-denied");
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shell.WriteLine(deniedMessage);
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_entities.System<PopupSystem>()
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.PopupEntity(deniedMessage, frozen, frozen);
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return;
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}
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@@ -30,9 +41,9 @@ namespace Content.Server.Ghost
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mind = _entities.GetComponent<MindComponent>(mindId);
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}
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if (!EntitySystem.Get<GameTicker>().OnGhostAttempt(mindId, true, true, mind))
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if (!_entities.System<GameTicker>().OnGhostAttempt(mindId, true, true, mind))
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{
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shell.WriteLine("You can't ghost right now.");
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shell.WriteLine(Loc.GetString("ghost-command-denied"));
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}
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}
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}
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@@ -2,8 +2,13 @@
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namespace Content.Shared.Administration;
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[RegisterComponent, Access(typeof(AdminFrozenSystem))]
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[NetworkedComponent]
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[RegisterComponent, Access(typeof(SharedAdminFrozenSystem))]
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[NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class AdminFrozenComponent : Component
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{
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/// <summary>
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/// Whether the player is also muted.
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/// </summary>
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[DataField, AutoNetworkedField]
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public bool Muted;
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}
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@@ -1,15 +1,17 @@
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using Content.Shared.ActionBlocker;
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using Content.Shared.Emoting;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Item;
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using Content.Shared.Movement.Events;
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using Content.Shared.Movement.Pulling.Components;
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using Content.Shared.Movement.Pulling.Events;
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using Content.Shared.Movement.Pulling.Systems;
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using Content.Shared.Speech;
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using Content.Shared.Throwing;
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namespace Content.Shared.Administration;
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public sealed class AdminFrozenSystem : EntitySystem
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public abstract class SharedAdminFrozenSystem : EntitySystem
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{
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[Dependency] private readonly ActionBlockerSystem _blocker = default!;
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[Dependency] private readonly PullingSystem _pulling = default!;
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@@ -28,6 +30,16 @@ public sealed class AdminFrozenSystem : EntitySystem
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SubscribeLocalEvent<AdminFrozenComponent, PullAttemptEvent>(OnPullAttempt);
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SubscribeLocalEvent<AdminFrozenComponent, AttackAttemptEvent>(OnAttempt);
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SubscribeLocalEvent<AdminFrozenComponent, ChangeDirectionAttemptEvent>(OnAttempt);
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SubscribeLocalEvent<AdminFrozenComponent, EmoteAttemptEvent>(OnEmoteAttempt);
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SubscribeLocalEvent<AdminFrozenComponent, SpeakAttemptEvent>(OnSpeakAttempt);
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}
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private void OnSpeakAttempt(EntityUid uid, AdminFrozenComponent component, SpeakAttemptEvent args)
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{
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if (!component.Muted)
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return;
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args.Cancel();
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}
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private void OnAttempt(EntityUid uid, AdminFrozenComponent component, CancellableEntityEventArgs args)
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@@ -62,4 +74,10 @@ public sealed class AdminFrozenSystem : EntitySystem
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{
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_blocker.UpdateCanMove(uid);
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}
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private void OnEmoteAttempt(EntityUid uid, AdminFrozenComponent component, EmoteAttemptEvent args)
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{
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if (component.Muted)
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args.Cancel();
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}
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}
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@@ -6,6 +6,7 @@ admin-verbs-admin-logs-entity = Entity Logs
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admin-verbs-teleport-to = Teleport To
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admin-verbs-teleport-here = Teleport Here
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admin-verbs-freeze = Freeze
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admin-verbs-freeze-and-mute = Freeze And Mute
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admin-verbs-unfreeze = Unfreeze
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admin-verbs-erase = Erase
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admin-verbs-erase-description = Removes the player from the round and crew manifest and deletes their chat messages.
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5
Resources/Locale/en-US/chat/commands/ghost-command.ftl
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5
Resources/Locale/en-US/chat/commands/ghost-command.ftl
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@@ -0,0 +1,5 @@
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ghost-command-description = Give up on life and become a ghost.
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ghost-command-help-text = The ghost command turns you into a ghost and makes the character you played permanently catatonic.
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Please note that you cannot return to your character's body after ghosting.
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ghost-command-no-session = You have no session, you can't ghost.
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ghost-command-denied = You cannot ghost right now.
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@@ -6,3 +6,5 @@ suicide-command-help-text = The suicide command gives you a quick way out of a r
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suicide-command-default-text-others = {$name} is attempting to bite their own tongue!
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suicide-command-default-text-self = You attempt to bite your own tongue!
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suicide-command-already-dead = You can't suicide. You're dead.
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suicide-command-no-mind = You have no mind!
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suicide-command-denied = You cannot suicide right now.
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