Files
tbd-station-14/Content.Server/Chat/Commands/SuicideCommand.cs
no 37099e481e Prevent admin-frozen players from ghosting or suiciding, add "Freeze And Mute" verb (#27813)
* prevent admin-frozen players from ghosting or suiciding

* Add "Freeze and Mute" admin verb

* Allow "Freeze And Mute" admin verb when player is already frozen but not muted

* Remove redundant scream handler (scream action just emotes, duh)

* AdminFrozenSystem: clean imports

* Update Content.Server/Chat/Commands/SuicideCommand.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Ghost.cs

* retrigger ci (empty commit)

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-05-12 10:35:30 -04:00

66 lines
2.4 KiB
C#

using Content.Server.GameTicking;
using Content.Server.Popups;
using Content.Shared.Administration;
using Content.Shared.Mind;
using Robust.Shared.Console;
using Robust.Shared.Enums;
namespace Content.Server.Chat.Commands
{
[AnyCommand]
internal sealed class SuicideCommand : IConsoleCommand
{
public string Command => "suicide";
public string Description => Loc.GetString("suicide-command-description");
public string Help => Loc.GetString("suicide-command-help-text");
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (shell.Player is not { } player)
{
shell.WriteLine(Loc.GetString("shell-cannot-run-command-from-server"));
return;
}
if (player.Status != SessionStatus.InGame || player.AttachedEntity == null)
return;
var entityManager = IoCManager.Resolve<IEntityManager>();
var minds = entityManager.System<SharedMindSystem>();
// This check also proves mind not-null for at the end when the mob is ghosted.
if (!minds.TryGetMind(player, out var mindId, out var mind) ||
mind.OwnedEntity is not { Valid: true } victim)
{
shell.WriteLine(Loc.GetString("suicide-command-no-mind"));
return;
}
if (entityManager.HasComponent<AdminFrozenComponent>(victim))
{
var deniedMessage = Loc.GetString("suicide-command-denied");
shell.WriteLine(deniedMessage);
entityManager.System<PopupSystem>()
.PopupEntity(deniedMessage, victim, victim);
return;
}
var gameTicker = entityManager.System<GameTicker>();
var suicideSystem = entityManager.System<SuicideSystem>();
if (suicideSystem.Suicide(victim))
{
// Prevent the player from returning to the body.
// Note that mind cannot be null because otherwise victim would be null.
gameTicker.OnGhostAttempt(mindId, false, mind: mind);
return;
}
if (gameTicker.OnGhostAttempt(mindId, true, mind: mind))
return;
shell.WriteLine(Loc.GetString("ghost-command-denied"));
}
}
}