Turn role timers on by default (#10552)
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@@ -57,6 +57,7 @@ public static class PoolManager
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(CCVars.VelocityConstraintMinimumThreads.Name, "1", true),
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(CCVars.VelocityConstraintMinimumThreads.Name, "1", true),
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(CCVars.VelocityConstraintsPerThread.Name, "999", true),
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(CCVars.VelocityConstraintsPerThread.Name, "999", true),
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(CCVars.ThreadParallelCount.Name, "1", true),
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(CCVars.ThreadParallelCount.Name, "1", true),
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(CCVars.GameRoleTimers.Name, "false", false),
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};
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};
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private static int PairId = 0;
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private static int PairId = 0;
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@@ -186,7 +186,7 @@ namespace Content.Shared.CCVar
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/// If roles should be restricted based on time.
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/// If roles should be restricted based on time.
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/// </summary>
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/// </summary>
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public static readonly CVarDef<bool>
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public static readonly CVarDef<bool>
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GameRoleTimers = CVarDef.Create("game.role_timers", false, CVar.SERVER | CVar.REPLICATED);
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GameRoleTimers = CVarDef.Create("game.role_timers", true, CVar.SERVER | CVar.REPLICATED);
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/// <summary>
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/// <summary>
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/// Whether a random position offset will be applied to the station on roundstart.
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/// Whether a random position offset will be applied to the station on roundstart.
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