diff --git a/Content.IntegrationTests/PoolManager.cs b/Content.IntegrationTests/PoolManager.cs index 72d21649b4..85ba0df328 100644 --- a/Content.IntegrationTests/PoolManager.cs +++ b/Content.IntegrationTests/PoolManager.cs @@ -57,6 +57,7 @@ public static class PoolManager (CCVars.VelocityConstraintMinimumThreads.Name, "1", true), (CCVars.VelocityConstraintsPerThread.Name, "999", true), (CCVars.ThreadParallelCount.Name, "1", true), + (CCVars.GameRoleTimers.Name, "false", false), }; private static int PairId = 0; diff --git a/Content.Shared/CCVar/CCVars.cs b/Content.Shared/CCVar/CCVars.cs index cab642274a..523f5164ba 100644 --- a/Content.Shared/CCVar/CCVars.cs +++ b/Content.Shared/CCVar/CCVars.cs @@ -186,7 +186,7 @@ namespace Content.Shared.CCVar /// If roles should be restricted based on time. /// public static readonly CVarDef - GameRoleTimers = CVarDef.Create("game.role_timers", false, CVar.SERVER | CVar.REPLICATED); + GameRoleTimers = CVarDef.Create("game.role_timers", true, CVar.SERVER | CVar.REPLICATED); /// /// Whether a random position offset will be applied to the station on roundstart.