Makes tools and welders ECS, add ToolQualityPrototype. (#4741)

This commit is contained in:
Vera Aguilera Puerto
2021-10-07 13:01:27 +02:00
committed by GitHub
parent f2760d0002
commit 365c7da4dc
44 changed files with 1144 additions and 863 deletions

View File

@@ -5,7 +5,8 @@ using Content.Client.HUD;
using Content.Client.Resources;
using Content.Shared.Construction.Prototypes;
using Content.Shared.Construction.Steps;
using Content.Shared.Tool;
using Content.Shared.Tools;
using Content.Shared.Tools.Components;
using Robust.Client.Graphics;
using Robust.Client.Placement;
using Robust.Client.ResourceManagement;
@@ -271,7 +272,7 @@ namespace Content.Client.Construction.UI
stepList.AddItem(Loc.GetString(
"construction-presenter-tool-step",
("step-number", stepNumber++),
("tool", toolStep.Tool.GetToolName())),
("tool", _prototypeManager.Index<ToolQualityPrototype>(toolStep.Tool).ToolName)),
icon);
break;
@@ -314,7 +315,7 @@ namespace Content.Client.Construction.UI
("step-number", stepNumber),
("parallel-number", parallelNumber),
("substep-number", subStepNumber++),
("tool", toolStep.Tool.GetToolName())),
("tool", _prototypeManager.Index<ToolQualityPrototype>(toolStep.Tool).ToolName)),
icon);
break;
@@ -341,7 +342,7 @@ namespace Content.Client.Construction.UI
}
}
private static Texture? GetTextureForStep(IResourceCache resourceCache, ConstructionGraphStep step)
private Texture? GetTextureForStep(IResourceCache resourceCache, ConstructionGraphStep step)
{
switch (step)
{
@@ -349,23 +350,7 @@ namespace Content.Client.Construction.UI
return materialStep.MaterialPrototype.Icon?.Frame0();
case ToolConstructionGraphStep toolStep:
switch (toolStep.Tool)
{
case ToolQuality.Anchoring:
return resourceCache.GetTexture("/Textures/Objects/Tools/wrench.rsi/icon.png");
case ToolQuality.Prying:
return resourceCache.GetTexture("/Textures/Objects/Tools/crowbar.rsi/icon.png");
case ToolQuality.Screwing:
return resourceCache.GetTexture("/Textures/Objects/Tools/screwdriver.rsi/screwdriver-map.png");
case ToolQuality.Cutting:
return resourceCache.GetTexture("/Textures/Objects/Tools/wirecutters.rsi/cutters-map.png");
case ToolQuality.Welding:
return resourceCache.GetTexture("/Textures/Objects/Tools/welder.rsi/icon.png");
case ToolQuality.Multitool:
return resourceCache.GetTexture("/Textures/Objects/Tools/multitool.rsi/icon.png");
}
break;
return _prototypeManager.Index<ToolQualityPrototype>(toolStep.Tool).Icon?.Frame0();
case ArbitraryInsertConstructionGraphStep arbitraryStep:
return arbitraryStep.Icon?.Frame0();

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@@ -22,11 +22,6 @@ namespace Content.Client.Entry
"FootstepModifier",
"HeatResistance",
"EntityStorage",
"Wirecutter",
"Screwdriver",
"Multitool",
"Wrench",
"Crowbar",
"MeleeWeapon",
"MeleeChemicalInjector",
"Dice",
@@ -91,6 +86,7 @@ namespace Content.Client.Entry
"TilePrying",
"RandomSpriteColor",
"ConditionalSpawner",
"DamageOnToolInteract",
"ExaminableBattery",
"PottedPlantHide",
"SecureEntityStorage",
@@ -119,7 +115,6 @@ namespace Content.Client.Entry
"SurgeryTool",
"EmitSoundOnThrow",
"Flash",
"DamageOnToolInteract",
"TrashSpawner",
"RCD",
"RCDDeconstructWhitelist",

View File

@@ -1,7 +1,7 @@
using Content.Client.Items.Components;
using Content.Client.Message;
using Content.Client.Stylesheets;
using Content.Shared.Tool;
using Content.Shared.Tools.Components;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
@@ -13,26 +13,23 @@ using Robust.Shared.ViewVariables;
namespace Content.Client.Tools.Components
{
[RegisterComponent]
[NetworkedComponent()]
public class MultiToolComponent : Component, IItemStatus
public class MultipleToolComponent : SharedMultipleToolComponent, IItemStatus
{
private ToolQuality _behavior;
private string? _behavior;
[DataField("statusShowBehavior")]
private bool _statusShowBehavior = true;
[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
[ViewVariables] public bool StatusShowBehavior => _statusShowBehavior;
[ViewVariables] public ToolQuality? Behavior => _behavior;
public override string Name => "MultiTool";
[ViewVariables] public string? Behavior => _behavior;
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not MultiToolComponentState tool) return;
if (curState is not MultipleToolComponentState tool) return;
_behavior = tool.Quality;
_behavior = tool.QualityName;
_uiUpdateNeeded = true;
}
@@ -41,10 +38,10 @@ namespace Content.Client.Tools.Components
private sealed class StatusControl : Control
{
private readonly MultiToolComponent _parent;
private readonly MultipleToolComponent _parent;
private readonly RichTextLabel _label;
public StatusControl(MultiToolComponent parent)
public StatusControl(MultipleToolComponent parent)
{
_parent = parent;
_label = new RichTextLabel {StyleClasses = {StyleNano.StyleClassItemStatus}};
@@ -64,7 +61,7 @@ namespace Content.Client.Tools.Components
_parent._uiUpdateNeeded = false;
_label.SetMarkup(_parent.StatusShowBehavior ? _parent.Behavior.ToString() ?? string.Empty : string.Empty);
_label.SetMarkup(_parent.StatusShowBehavior ? _parent.Behavior ?? string.Empty : string.Empty);
}
}
}

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@@ -2,43 +2,30 @@ using System;
using Content.Client.Items.Components;
using Content.Client.Message;
using Content.Client.Stylesheets;
using Content.Shared.Tool;
using Content.Shared.Tools.Components;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Localization;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
namespace Content.Client.Tools.Components
{
[RegisterComponent]
[NetworkedComponent()]
public class WelderComponent : SharedToolComponent, IItemStatus
[RegisterComponent, Friend(typeof(ToolSystem), typeof(StatusControl))]
public class WelderComponent : SharedWelderComponent, IItemStatus
{
public override string Name => "Welder";
private ToolQuality _behavior;
[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
[ViewVariables] public float FuelCapacity { get; private set; }
[ViewVariables] public float Fuel { get; private set; }
[ViewVariables] public bool Activated { get; private set; }
[ViewVariables] public override ToolQuality Qualities => _behavior;
[ViewVariables(VVAccess.ReadWrite)]
public bool UiUpdateNeeded { get; set; }
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
[ViewVariables]
public float FuelCapacity { get; set; }
if (curState is not WelderComponentState weld)
return;
FuelCapacity = weld.FuelCapacity;
Fuel = weld.Fuel;
Activated = weld.Activated;
_behavior = weld.Quality;
_uiUpdateNeeded = true;
}
[ViewVariables]
public float Fuel { get; set; }
public Control MakeControl() => new StatusControl(this);
@@ -53,7 +40,7 @@ namespace Content.Client.Tools.Components
_label = new RichTextLabel {StyleClasses = {StyleNano.StyleClassItemStatus}};
AddChild(_label);
parent._uiUpdateNeeded = true;
parent.UiUpdateNeeded = true;
}
/// <inheritdoc />
@@ -61,12 +48,12 @@ namespace Content.Client.Tools.Components
{
base.FrameUpdate(args);
if (!_parent._uiUpdateNeeded)
if (!_parent.UiUpdateNeeded)
{
return;
}
_parent._uiUpdateNeeded = false;
_parent.UiUpdateNeeded = false;
var fuelCap = _parent.FuelCapacity;
var fuel = _parent.Fuel;

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@@ -0,0 +1,28 @@
using Content.Client.Tools.Components;
using Content.Shared.Tools.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
namespace Content.Client.Tools
{
public class ToolSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<WelderComponent, ComponentHandleState>(OnWelderHandleState);
}
private void OnWelderHandleState(EntityUid uid, WelderComponent welder, ref ComponentHandleState args)
{
if (args.Current is not WelderComponentState state)
return;
welder.FuelCapacity = state.FuelCapacity;
welder.Fuel = state.Fuel;
welder.Lit = state.Lit;
welder.UiUpdateNeeded = true;
}
}
}

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@@ -5,7 +5,7 @@ using Content.Server.Tools.Components;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Sound;
using Content.Shared.Tool;
using Content.Shared.Tools.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
@@ -13,7 +13,9 @@ using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.AME.Components
{
@@ -25,18 +27,23 @@ namespace Content.Server.AME.Components
[Dependency] private readonly IServerEntityManager _serverEntityManager = default!;
public override string Name => "AMEPart";
[DataField("unwrapSound")] private SoundSpecifier _unwrapSound = new SoundPathSpecifier("/Audio/Effects/unwrap.ogg");
[DataField("unwrapSound")]
private SoundSpecifier _unwrapSound = new SoundPathSpecifier("/Audio/Effects/unwrap.ogg");
[DataField("qualityNeeded", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
private string _qualityNeeded = "Pulsing";
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs args)
{
if (!args.User.TryGetComponent<IHandsComponent>(out var hands))
{
Owner.PopupMessage(args.User, Loc.GetString("ame-part-component-interact-using-no-hands"));
return true;
return false;
}
if (!args.Using.TryGetComponent<ToolComponent>(out var multitool) || multitool.Qualities != ToolQuality.Multitool)
return true;
if (!args.Using.TryGetComponent<ToolComponent>(out var tool) || !tool.Qualities.Contains(_qualityNeeded))
return false;
if (!_mapManager.TryGetGrid(args.ClickLocation.GetGridId(_serverEntityManager), out var mapGrid))
return false; // No AME in space.
@@ -53,7 +60,7 @@ namespace Content.Server.AME.Components
SoundSystem.Play(Filter.Pvs(Owner), _unwrapSound.GetSound(), Owner);
Owner.Delete();
Owner.QueueDelete();
return true;
}

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@@ -6,11 +6,15 @@ using Content.Server.Tools.Components;
using Content.Server.UserInterface;
using Content.Shared.Configurable;
using Content.Shared.Interaction;
using Content.Shared.Tool;
using Content.Shared.Tools;
using Content.Shared.Tools.Components;
using Content.Shared.Verbs;
using Robust.Server.Console;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.ViewVariables;
namespace Content.Server.Configurable
@@ -29,6 +33,9 @@ namespace Content.Server.Configurable
[DataField("validation")]
private readonly Regex _validation = new ("^[a-zA-Z0-9 ]*$", RegexOptions.Compiled);
[DataField("qualityNeeded", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
private string _qualityNeeded = "Pulsing";
void ISerializationHooks.BeforeSerialization()
{
_keys = _config.Keys.ToList();
@@ -76,10 +83,7 @@ namespace Content.Server.Configurable
if (UserInterface == null || !eventArgs.User.TryGetComponent(out ActorComponent? actor))
return false;
if (!eventArgs.Using.TryGetComponent<ToolComponent>(out var tool))
return false;
if (!await tool.UseTool(eventArgs.User, Owner, 0.2f, ToolQuality.Multitool))
if (!eventArgs.Using.TryGetComponent<ToolComponent>(out var tool) || !tool.Qualities.Contains(_qualityNeeded))
return false;
OpenUserInterface(actor);

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@@ -2,13 +2,16 @@ using System;
using System.Threading.Tasks;
using Content.Server.Coordinates.Helpers;
using Content.Server.Pulling;
using Content.Server.Tools;
using Content.Server.Tools.Components;
using Content.Shared.Interaction;
using Content.Shared.Tools;
using Content.Shared.Tools.Components;
using Content.Shared.Pulling.Components;
using Content.Shared.Tool;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.ViewVariables;
namespace Content.Server.Construction.Components
@@ -20,8 +23,8 @@ namespace Content.Server.Construction.Components
public override string Name => "Anchorable";
[ViewVariables]
[DataField("tool")]
public ToolQuality Tool { get; private set; } = ToolQuality.Anchoring;
[DataField("tool", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
public string Tool { get; private set; } = "Anchoring";
[ViewVariables]
int IInteractUsing.Priority => 1;
@@ -56,7 +59,7 @@ namespace Content.Server.Construction.Components
if (attempt.Cancelled)
return false;
return utilizing.TryGetComponent(out ToolComponent? tool) && await tool.UseTool(user, Owner, 0.5f + attempt.Delay, Tool);
return await EntitySystem.Get<ToolSystem>().UseTool(utilizing.Uid, user.Uid, Owner.Uid, 0f, 0.5f + attempt.Delay, Tool);
}
/// <summary>

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@@ -5,12 +5,13 @@ using System.Linq;
using System.Threading.Tasks;
using Content.Server.DoAfter;
using Content.Server.Stack;
using Content.Server.Tools;
using Content.Server.Tools.Components;
using Content.Shared.Construction;
using Content.Shared.Construction.Prototypes;
using Content.Shared.Construction.Steps;
using Content.Shared.Interaction;
using Content.Shared.Tool;
using Content.Shared.Tools.Components;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
@@ -227,19 +228,7 @@ namespace Content.Server.Construction.Components
switch (step)
{
case ToolConstructionGraphStep toolStep:
// Gotta take welder fuel into consideration.
if (toolStep.Tool == ToolQuality.Welding)
{
if (eventArgs.Using.TryGetComponent(out WelderComponent? welder) &&
await welder.UseTool(eventArgs.User, Owner, step.DoAfter, toolStep.Tool, toolStep.Fuel))
{
handled = true;
}
break;
}
if (eventArgs.Using.TryGetComponent(out ToolComponent? tool) &&
await tool.UseTool(eventArgs.User, Owner, step.DoAfter, toolStep.Tool))
if (await EntitySystem.Get<ToolSystem>().UseTool(eventArgs.Using.Uid, eventArgs.User.Uid, Owner.Uid, toolStep.Fuel, step.DoAfter, toolStep.Tool))
{
handled = true;
}

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@@ -1,12 +1,15 @@
using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.Stack;
using Content.Server.Tools;
using Content.Server.Tools.Components;
using Content.Shared.Interaction;
using Content.Shared.Stacks;
using Content.Shared.Tool;
using Content.Shared.Tools;
using Content.Shared.Tools.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.ViewVariables;
namespace Content.Server.Construction.Components
@@ -18,13 +21,18 @@ namespace Content.Server.Construction.Components
[RegisterComponent]
public class WelderRefinableComponent : Component, IInteractUsing
{
[ViewVariables]
[DataField("refineResult")]
private HashSet<string>? _refineResult = new() { };
[ViewVariables]
[DataField("refineTime")]
private float _refineTime = 2f;
[DataField("refineFuel")]
private float _refineFuel = 0f;
[DataField("qualityNeeded", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
private string _qualityNeeded = "Welding";
private bool _beingWelded;
public override string Name => "WelderRefinable";
@@ -38,9 +46,12 @@ namespace Content.Server.Construction.Components
// check if someone is already welding object
if (_beingWelded)
return false;
_beingWelded = true;
if (!await tool.UseTool(eventArgs.User, Owner, _refineTime, ToolQuality.Welding))
var toolSystem = EntitySystem.Get<ToolSystem>();
if (!await toolSystem.UseTool(eventArgs.Using.Uid, eventArgs.User.Uid, Owner.Uid, _refineFuel, _refineTime, _qualityNeeded))
{
// failed to veld - abort refine
_beingWelded = false;

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@@ -1,55 +1,28 @@
using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.Tools.Components;
using Content.Shared.Damage;
using Content.Shared.Interaction;
using Content.Shared.Tool;
using Content.Shared.Tools;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.Damage.Components
{
[RegisterComponent]
public class DamageOnToolInteractComponent : Component, IInteractUsing
public class DamageOnToolInteractComponent : Component
{
public override string Name => "DamageOnToolInteract";
[DataField("tools")]
private List<ToolQuality> _tools = new();
public PrototypeFlags<ToolQualityPrototype> Tools { get; } = new ();
// TODO: Remove this snowflake stuff, make damage per-tool quality perhaps?
[DataField("weldingDamage")]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier? WeldingDamage;
public DamageSpecifier? WeldingDamage { get; }
[DataField("defaultDamage")]
[ViewVariables(VVAccess.ReadWrite)]
public DamageSpecifier? DefaultDamage;
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
if (eventArgs.Using.TryGetComponent<ToolComponent>(out var tool))
{
foreach (var toolQuality in _tools)
{
if (WeldingDamage != null && tool.HasQuality(ToolQuality.Welding) && toolQuality == ToolQuality.Welding)
{
if (eventArgs.Using.TryGetComponent(out WelderComponent? welder) && welder.WelderLit)
{
EntitySystem.Get<DamageableSystem>().TryChangeDamage(eventArgs.Target.Uid, WeldingDamage);
return true;
}
break; //If the tool quality is welding and its not lit or its not actually a welder that can be lit then its pointless to continue.
}
if (DefaultDamage != null && tool.HasQuality(toolQuality))
{
EntitySystem.Get<DamageableSystem>().TryChangeDamage(eventArgs.Target.Uid, DefaultDamage);
return true;
}
}
}
return false;
}
public DamageSpecifier? DefaultDamage { get; }
}
}

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@@ -0,0 +1,45 @@
using Content.Server.Damage.Components;
using Content.Server.Tools.Components;
using Content.Shared.Damage;
using Content.Shared.Interaction;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Damage.Systems
{
public class DamageOnToolInteractSystem : EntitySystem
{
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DamageOnToolInteractComponent, InteractUsingEvent>(OnInteracted);
}
private void OnInteracted(EntityUid uid, DamageOnToolInteractComponent component, InteractUsingEvent args)
{
if (args.Handled)
return;
if (component.WeldingDamage is {} weldingDamage
&& args.Used.TryGetComponent<WelderComponent>(out var welder)
&& welder.Lit)
{
_damageableSystem.TryChangeDamage(args.Target.Uid, weldingDamage);
args.Handled = true;
return;
}
if (component.DefaultDamage is {} damage
&& args.Used.TryGetComponent<ToolComponent>(out var tool)
&& tool.Qualities.ContainsAny(component.Tools))
{
_damageableSystem.TryChangeDamage(args.Target.Uid, damage);
args.Handled = true;
return;
}
}
}
}

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@@ -9,12 +9,14 @@ using Content.Server.Atmos.EntitySystems;
using Content.Server.Construction.Components;
using Content.Server.Hands.Components;
using Content.Server.Stunnable.Components;
using Content.Server.Tools;
using Content.Server.Tools.Components;
using Content.Shared.Damage;
using Content.Shared.Doors;
using Content.Shared.Interaction;
using Content.Shared.Sound;
using Content.Shared.Tool;
using Content.Shared.Tools;
using Content.Shared.Tools.Components;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
@@ -23,7 +25,9 @@ using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.ViewVariables;
using Timer = Robust.Shared.Timing.Timer;
@@ -35,9 +39,15 @@ namespace Content.Server.Doors.Components
public class ServerDoorComponent : SharedDoorComponent, IActivate, IInteractUsing, IMapInit
{
[ViewVariables]
[DataField("board")]
[DataField("board", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
private string? _boardPrototype;
[DataField("weldingQuality", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
private string _weldingQuality = "Welding";
[DataField("pryingQuality", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
private string _pryingQuality = "Prying";
[DataField("tryOpenDoorSound")]
private SoundSpecifier _tryOpenDoorSound = new SoundPathSpecifier("/Audio/Effects/bang.ogg");
@@ -627,8 +637,10 @@ namespace Content.Server.Doors.Components
return false;
}
var toolSystem = EntitySystem.Get<ToolSystem>();
// for prying doors
if (tool.HasQuality(ToolQuality.Prying) && !IsWeldedShut)
if (tool.Qualities.Contains(_pryingQuality) && !IsWeldedShut)
{
var ev = new DoorGetPryTimeModifierEvent();
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, ev, false);
@@ -636,8 +648,8 @@ namespace Content.Server.Doors.Components
var canEv = new BeforeDoorPryEvent(eventArgs);
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, canEv, false);
var successfulPry = await tool.UseTool(eventArgs.User, Owner,
ev.PryTimeModifier * PryTime, ToolQuality.Prying, () => !canEv.Cancelled);
var successfulPry = await toolSystem.UseTool(eventArgs.Using.Uid, eventArgs.User.Uid, Owner.Uid,
0f, ev.PryTimeModifier * PryTime, _pryingQuality, () => !canEv.Cancelled);
if (successfulPry && !IsWeldedShut)
{
@@ -655,12 +667,12 @@ namespace Content.Server.Doors.Components
}
// for welding doors
if (CanWeldShut && tool.Owner.TryGetComponent(out WelderComponent? welder) && welder.WelderLit)
if (CanWeldShut && tool.Owner.TryGetComponent(out WelderComponent? welder) && welder.Lit)
{
if(!_beingWelded)
{
_beingWelded = true;
if(await welder.UseTool(eventArgs.User, Owner, 3f, ToolQuality.Welding, 3f, () => CanWeldShut))
if(await toolSystem.UseTool(eventArgs.Using.Uid, eventArgs.User.Uid, Owner.Uid, 3f, 3f, _weldingQuality, () => CanWeldShut))
{
// just in case
if (!CanWeldShut)

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@@ -1,10 +1,13 @@
using System.Threading.Tasks;
using Content.Server.Stack;
using Content.Server.Tools;
using Content.Server.Tools.Components;
using Content.Shared.Interaction;
using Content.Shared.Tool;
using Content.Shared.Tools;
using Content.Shared.Tools.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.ViewVariables;
namespace Content.Server.Power.Components
@@ -21,6 +24,9 @@ namespace Content.Server.Power.Components
[DataField("cableDroppedOnCutPrototype")]
private string? _cableDroppedOnCutPrototype = "CableHVStack1";
[DataField("cuttingQuality", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
private string _cuttingQuality = "Cutting";
/// <summary>
/// Checked by <see cref="CablePlacerComponent"/> to determine if there is
/// already a cable of a type on a tile.
@@ -36,7 +42,7 @@ namespace Content.Server.Power.Components
return false;
if (!eventArgs.Using.TryGetComponent<ToolComponent>(out var tool)) return false;
if (!await tool.UseTool(eventArgs.User, Owner, 0.25f, ToolQuality.Cutting)) return false;
if (!await EntitySystem.Get<ToolSystem>().UseTool(eventArgs.Using.Uid, eventArgs.User.Uid, Owner.Uid, 0f, 0.25f, _cuttingQuality)) return false;
Owner.Delete();
var droppedEnt = Owner.EntityManager.SpawnEntity(_cableDroppedOnCutPrototype, eventArgs.ClickLocation);

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@@ -1,5 +1,7 @@
using Content.Shared.Tools;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.ViewVariables;
namespace Content.Server.Repairable
@@ -12,6 +14,9 @@ namespace Content.Server.Repairable
[ViewVariables(VVAccess.ReadWrite)] [DataField("fuelCost")]
public int FuelCost = 5;
[ViewVariables(VVAccess.ReadWrite)] [DataField("qualityNeeded", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
public string QualityNeeded = "Welding";
[ViewVariables(VVAccess.ReadWrite)] [DataField("doAfterDelay")]
public int DoAfterDelay = 1;
}

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@@ -1,16 +1,18 @@
using Content.Server.Tools;
using Content.Server.Tools.Components;
using Content.Shared.Damage;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Tool;
using Content.Shared.Tools.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Server.Repairable
{
public class ReairableSystem : EntitySystem
public class RepairableSystem : EntitySystem
{
[Dependency] private readonly ToolSystem _toolSystem = default!;
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
public override void Initialize()
@@ -20,16 +22,12 @@ namespace Content.Server.Repairable
public async void Repair(EntityUid uid, RepairableComponent component, InteractUsingEvent args)
{
// Only repair if you are using a lit welder
if (!args.Used.TryGetComponent(out WelderComponent? welder) || !welder.WelderLit)
return;
// Only try repair the target if it is damaged
if (!component.Owner.TryGetComponent(out DamageableComponent? damageable) || damageable.TotalDamage == 0)
return;
// Can the welder actually repair this, does it have enough fuel?
if (!await welder.UseTool(args.User, component.Owner, component.DoAfterDelay, ToolQuality.Welding, component.FuelCost))
// Can the tool actually repair this, does it have enough fuel?
if (!await _toolSystem.UseTool(args.Used.Uid, args.User.Uid, uid, component.FuelCost, component.DoAfterDelay, component.QualityNeeded))
return;
// Repair all damage
@@ -38,7 +36,7 @@ namespace Content.Server.Repairable
component.Owner.PopupMessage(args.User,
Loc.GetString("comp-repairable-repair",
("target", component.Owner),
("welder", args.Used)));
("tool", args.Used)));
args.Handled = true;
}

View File

@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Content.Server.Tools;
using Content.Server.Ghost.Components;
using Content.Server.Tools.Components;
using Content.Shared.ActionBlocker;
@@ -14,7 +15,8 @@ using Content.Shared.Placeable;
using Content.Shared.Popups;
using Content.Shared.Sound;
using Content.Shared.Storage;
using Content.Shared.Tool;
using Content.Shared.Tools;
using Content.Shared.Tools.Components;
using Content.Shared.Verbs;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
@@ -26,6 +28,7 @@ using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.ViewVariables;
namespace Content.Server.Storage.Components
@@ -64,6 +67,9 @@ namespace Content.Server.Storage.Components
[DataField("open")]
private bool _open;
[DataField("weldingQuality", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
private string _weldingQuality = "Welding";
[DataField("CanWeldShut")]
private bool _canWeldShut = true;
@@ -393,7 +399,7 @@ namespace Content.Server.Storage.Components
return false;
}
if (!eventArgs.Using.TryGetComponent(out WelderComponent? tool) || !tool.WelderLit)
if (!eventArgs.Using.TryGetComponent(out WelderComponent? tool) || !tool.Lit)
{
_beingWelded = false;
return false;
@@ -404,7 +410,9 @@ namespace Content.Server.Storage.Components
_beingWelded = true;
if (!await tool.UseTool(eventArgs.User, Owner, 1f, ToolQuality.Welding, 1f))
var toolSystem = EntitySystem.Get<ToolSystem>();
if (!await toolSystem.UseTool(eventArgs.Using.Uid, eventArgs.User.Uid, Owner.Uid, 1f, 1f, _weldingQuality))
{
_beingWelded = false;
return false;

View File

@@ -4,6 +4,7 @@ using Content.Server.Buckle.Components;
using Content.Server.Chat.Managers;
using Content.Server.Popups;
using Content.Server.Storage.Components;
using Content.Server.Tools;
using Content.Server.Tools.Components;
using Content.Shared.Audio;
using Content.Shared.Body.Components;
@@ -13,7 +14,8 @@ using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Sound;
using Content.Shared.Toilet;
using Content.Shared.Tool;
using Content.Shared.Tools;
using Content.Shared.Tools.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
@@ -22,6 +24,7 @@ using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
@@ -37,6 +40,9 @@ namespace Content.Server.Toilet
private bool _isPrying = false;
[DataField("pryingQuality", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
private string _pryingQuality = "Prying";
[ViewVariables] public bool LidOpen { get; private set; }
[ViewVariables] public bool IsSeatUp { get; private set; }
@@ -62,14 +68,14 @@ namespace Content.Server.Toilet
{
// are player trying place or lift of cistern lid?
if (eventArgs.Using.TryGetComponent(out ToolComponent? tool)
&& tool!.HasQuality(ToolQuality.Prying))
&& tool.Qualities.Contains(_pryingQuality))
{
// check if someone is already prying this toilet
if (_isPrying)
return false;
_isPrying = true;
if (!await tool.UseTool(eventArgs.User, Owner, PryLidTime, ToolQuality.Prying))
if (!await EntitySystem.Get<ToolSystem>().UseTool(eventArgs.Using.Uid, eventArgs.User.Uid, Owner.Uid, 0f, PryLidTime, _pryingQuality))
{
_isPrying = false;
return false;

View File

@@ -0,0 +1,45 @@
using System;
using System.Collections.Generic;
using Content.Shared.Sound;
using Content.Shared.Tools;
using Content.Shared.Tools.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.Tools.Components
{
/// <summary>
/// Not to be confused with Multitool (power)
/// </summary>
[RegisterComponent]
public class MultipleToolComponent : SharedMultipleToolComponent
{
[DataDefinition]
public class ToolEntry
{
[DataField("behavior", required:true)]
public PrototypeFlags<ToolQualityPrototype> Behavior { get; } = new();
[DataField("useSound")]
public SoundSpecifier? Sound { get; } = null;
[DataField("changeSound")]
public SoundSpecifier? ChangeSound { get; } = null;
[DataField("sprite")]
public SpriteSpecifier? Sprite { get; } = null;
}
[DataField("entries", required:true)]
public ToolEntry[] Entries { get; } = Array.Empty<ToolEntry>();
[ViewVariables]
public int CurrentEntry = 0;
[ViewVariables]
public string CurrentQualityName = string.Empty;
}
}

View File

@@ -1,99 +0,0 @@
using System.Collections.Generic;
using Content.Shared.Interaction;
using Content.Shared.Sound;
using Content.Shared.Tool;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.Tools.Components
{
/// <summary>
/// Not to be confused with Multitool (power)
/// </summary>
[RegisterComponent]
[NetworkedComponent()]
public class MultiToolComponent : Component, IUse
{
[DataDefinition]
public class ToolEntry
{
[DataField("behavior")] public ToolQuality Behavior { get; private set; } = ToolQuality.None;
[DataField("state")]
public string State { get; } = string.Empty;
[DataField("texture")]
public string Texture { get; } = string.Empty;
[DataField("sprite")]
public string Sprite { get; } = string.Empty;
[DataField("useSound", required: true)]
public SoundSpecifier Sound { get; } = default!;
[DataField("changeSound", required: true)]
public SoundSpecifier ChangeSound { get; } = default!;
}
public override string Name => "MultiTool";
[DataField("tools")] private List<ToolEntry> _tools = new();
private int _currentTool = 0;
private ToolComponent? _tool;
private SpriteComponent? _sprite;
protected override void Initialize()
{
base.Initialize();
Owner.TryGetComponent(out _tool);
Owner.TryGetComponent(out _sprite);
SetTool();
}
public void Cycle()
{
_currentTool = (_currentTool + 1) % _tools.Count;
SetTool();
var current = _tools[_currentTool];
SoundSystem.Play(Filter.Pvs(Owner), current.ChangeSound.GetSound(), Owner);
}
private void SetTool()
{
if (_tool == null) return;
var current = _tools[_currentTool];
_tool.UseSound = current.Sound;
_tool.Qualities = current.Behavior;
if (_sprite == null) return;
if (string.IsNullOrEmpty(current.Texture))
if (!string.IsNullOrEmpty(current.Sprite))
_sprite.LayerSetState(0, current.State, current.Sprite);
else
_sprite.LayerSetState(0, current.State);
else
_sprite.LayerSetTexture(0, current.Texture);
Dirty();
}
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
Cycle();
return true;
}
public override ComponentState GetComponentState(ICommonSession player)
{
return new MultiToolComponentState(_tool?.Qualities ?? ToolQuality.None);
}
}
}

View File

@@ -2,11 +2,13 @@
using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Content.Shared.Maps;
using Content.Shared.Tool;
using Content.Shared.Tools;
using Content.Shared.Tools.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Tools.Components
{
@@ -17,9 +19,13 @@ namespace Content.Server.Tools.Components
[Dependency] private readonly IMapManager _mapManager = default!;
public override string Name => "TilePrying";
[DataField("toolComponentNeeded")]
private bool _toolComponentNeeded = true;
[DataField("qualityNeeded", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
private string _qualityNeeded = "Prying";
async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
TryPryTile(eventArgs.User, eventArgs.ClickLocation);
@@ -43,9 +49,10 @@ namespace Content.Server.Tools.Components
var tileDef = (ContentTileDefinition)_tileDefinitionManager[tile.Tile.TypeId];
if (!tileDef.CanCrowbar) return;
if (!tileDef.CanCrowbar)
return;
if (_toolComponentNeeded && !await tool!.UseTool(user, null, 0f, ToolQuality.Prying))
if (_toolComponentNeeded && !await EntitySystem.Get<ToolSystem>().UseTool(Owner.Uid, user.Uid, null, 0f, 0f, _qualityNeeded))
return;
coordinates.PryTile(Owner.EntityManager, _mapManager);

View File

@@ -1,40 +1,20 @@
using System;
using System.Threading.Tasks;
using Content.Server.DoAfter;
using Content.Shared.ActionBlocker;
using Content.Shared.Audio;
using Content.Shared.Sound;
using Content.Shared.Tool;
using Robust.Shared.Audio;
using Content.Shared.Tools;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.Tools.Components
{
public interface IToolComponent
[RegisterComponent, Friend(typeof(ToolSystem))]
public class ToolComponent : Component
{
ToolQuality Qualities { get; set; }
}
public override string Name => "Tool";
[RegisterComponent]
[ComponentReference(typeof(IToolComponent))]
public class ToolComponent : SharedToolComponent, IToolComponent
{
[DataField("qualities")]
protected ToolQuality _qualities = ToolQuality.None;
[ViewVariables]
public override ToolQuality Qualities
{
get => _qualities;
set
{
_qualities = value;
Dirty();
}
}
public PrototypeFlags<ToolQualityPrototype> Qualities { get; set; } = new();
/// <summary>
/// For tool interactions that have a delay before action this will modify the rate, time to wait is divided by this value
@@ -43,63 +23,7 @@ namespace Content.Server.Tools.Components
[DataField("speed")]
public float SpeedModifier { get; set; } = 1;
// Some tools don't play a sound on use.
[DataField("useSound")]
public SoundSpecifier? UseSound { get; set; }
public void AddQuality(ToolQuality quality)
{
_qualities |= quality;
Dirty();
}
public void RemoveQuality(ToolQuality quality)
{
_qualities &= ~quality;
Dirty();
}
public bool HasQuality(ToolQuality quality)
{
return _qualities.HasFlag(quality);
}
public virtual async Task<bool> UseTool(IEntity user, IEntity? target, float doAfterDelay, ToolQuality toolQualityNeeded, Func<bool>? doAfterCheck = null)
{
if (!HasQuality(toolQualityNeeded) || !EntitySystem.Get<ActionBlockerSystem>().CanInteract(user))
return false;
if (doAfterDelay > 0f)
{
var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
var doAfterArgs = new DoAfterEventArgs(user, doAfterDelay / SpeedModifier, default, target)
{
ExtraCheck = doAfterCheck,
BreakOnDamage = false, // TODO: Change this to true once breathing is fixed.
BreakOnStun = true,
BreakOnTargetMove = true,
BreakOnUserMove = true,
NeedHand = true,
};
var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
if (result == DoAfterStatus.Cancelled)
return false;
}
PlayUseSound();
return true;
}
public void PlayUseSound(float volume = -5f)
{
if (UseSound == null)
return;
SoundSystem.Play(Filter.Pvs(Owner), UseSound.GetSound(), Owner, AudioHelpers.WithVariation(0.15f).WithVolume(volume));
}
}
}

View File

@@ -1,328 +1,52 @@
using System;
using System.Threading.Tasks;
using Content.Server.Act;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Chat.Managers;
using Content.Server.Chemistry.Components;
using Content.Server.Explosion;
using Content.Server.Items;
using Content.Server.Popups;
using Content.Shared.Audio;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Sound;
using Content.Shared.Tool;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Content.Shared.Tools.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Tools.Components
{
[RegisterComponent]
[ComponentReference(typeof(ToolComponent))]
[ComponentReference(typeof(IToolComponent))]
[NetworkedComponent()]
public class WelderComponent : ToolComponent, IUse, ISuicideAct, IAfterInteract
public class WelderComponent : SharedWelderComponent
{
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
public override string Name => "Welder";
public const string SolutionName = "welder";
/// <summary>
/// Solution on the entity that contains the fuel.
/// </summary>
[DataField("fuelSolution")]
public string FuelSolution { get; } = "Welder";
/// <summary>
/// Default Cost of using the welder fuel for an action
/// Reagent that will be used as fuel for welding.
/// </summary>
public const float DefaultFuelCost = 10;
[DataField("fuelReagent", customTypeSerializer:typeof(PrototypeIdSerializer<ReagentPrototype>))]
public string FuelReagent { get; } = "WeldingFuel";
/// <summary>
/// Rate at which we expunge fuel from ourselves when activated
/// Fuel consumption per second, while the welder is active.
/// </summary>
public const float FuelLossRate = 0.5f;
[DataField("fuelConsumption")]
public ReagentUnit FuelConsumption { get; } = ReagentUnit.New(0.05f);
private bool _welderLit;
private WelderSystem _welderSystem = default!;
private SpriteComponent? _spriteComponent;
private PointLightComponent? _pointLightComponent;
[DataField("weldSounds")]
private SoundSpecifier WeldSounds { get; set; } = new SoundCollectionSpecifier("Welder");
/// <summary>
/// A fuel amount to be consumed when the welder goes from being unlit to being lit.
/// </summary>
[DataField("welderOnConsume")]
public ReagentUnit FuelLitCost { get; } = ReagentUnit.New(0.5f);
/// <summary>
/// Sound played when the welder is turned off.
/// </summary>
[DataField("welderOffSounds")]
private SoundSpecifier WelderOffSounds { get; set; } = new SoundCollectionSpecifier("WelderOff");
public SoundSpecifier WelderOffSounds { get; } = new SoundCollectionSpecifier("WelderOff");
/// <summary>
/// Sound played when the tool is turned on.
/// </summary>
[DataField("welderOnSounds")]
private SoundSpecifier WelderOnSounds { get; set; } = new SoundCollectionSpecifier("WelderOn");
public SoundSpecifier WelderOnSounds { get; } = new SoundCollectionSpecifier("WelderOn");
[DataField("welderRefill")]
private SoundSpecifier WelderRefill { get; set; } = new SoundPathSpecifier("/Audio/Effects/refill.ogg");
[ViewVariables] public float Fuel => WelderSolution?.GetReagentQuantity("WeldingFuel").Float() ?? 0f;
[ViewVariables] public float FuelCapacity => WelderSolution?.MaxVolume.Float() ?? 0f;
private Solution? WelderSolution
{
get
{
Owner.EntityManager.EntitySysManager.GetEntitySystem<SolutionContainerSystem>()
.TryGetSolution(Owner, SolutionName, out var solution);
return solution;
}
}
/// <summary>
/// Status of welder, whether it is ignited
/// </summary>
[ViewVariables]
public bool WelderLit
{
get => _welderLit;
private set
{
_welderLit = value;
Dirty();
}
}
protected override void Initialize()
{
base.Initialize();
AddQuality(ToolQuality.Welding);
_welderSystem = _entitySystemManager.GetEntitySystem<WelderSystem>();
Owner.EnsureComponent<SolutionContainerManagerComponent>();
Owner.TryGetComponent(out _spriteComponent);
Owner.TryGetComponent(out _pointLightComponent);
EntitySystem.Get<SolutionContainerSystem>().EnsureSolution(Owner, "welder");
}
public override ComponentState GetComponentState(ICommonSession player)
{
return new WelderComponentState(FuelCapacity, Fuel, WelderLit);
}
public override async Task<bool> UseTool(IEntity user, IEntity? target, float doAfterDelay,
ToolQuality toolQualityNeeded, Func<bool>? doAfterCheck = null)
{
bool ExtraCheck()
{
var extraCheck = doAfterCheck?.Invoke() ?? true;
if (!CanWeld(DefaultFuelCost))
{
target?.PopupMessage(user, "Can't weld!");
return false;
}
return extraCheck;
}
var canUse = await base.UseTool(user, target, doAfterDelay, toolQualityNeeded, ExtraCheck);
return toolQualityNeeded.HasFlag(ToolQuality.Welding) ? canUse && TryWeld(DefaultFuelCost, user) : canUse;
}
public async Task<bool> UseTool(IEntity user, IEntity target, float doAfterDelay, ToolQuality toolQualityNeeded,
float fuelConsumed, Func<bool>? doAfterCheck = null)
{
bool ExtraCheck()
{
var extraCheck = doAfterCheck?.Invoke() ?? true;
return extraCheck && CanWeld(fuelConsumed);
}
return await base.UseTool(user, target, doAfterDelay, toolQualityNeeded, ExtraCheck) &&
TryWeld(fuelConsumed, user);
}
private bool TryWeld(float value, IEntity? user = null, bool silent = false)
{
if (!WelderLit)
{
if (!silent && user != null)
Owner.PopupMessage(user, Loc.GetString("welder-component-welder-not-lit-message"));
return false;
}
if (!CanWeld(value))
{
if (!silent && user != null)
Owner.PopupMessage(user, Loc.GetString("welder-component-cannot-weld-message"));
return false;
}
if (WelderSolution == null)
return false;
var succeeded = EntitySystem.Get<SolutionContainerSystem>()
.TryRemoveReagent(Owner.Uid, WelderSolution, "WeldingFuel", ReagentUnit.New(value));
if (succeeded && !silent)
{
PlaySound(WeldSounds);
}
return succeeded;
}
private bool CanWeld(float value)
{
return Fuel > value || Qualities != ToolQuality.Welding;
}
private bool CanLitWelder()
{
return Fuel > 0 || Qualities != ToolQuality.Welding;
}
/// <summary>
/// Deactivates welding tool if active, activates welding tool if possible
/// </summary>
private bool ToggleWelderStatus(IEntity? user = null)
{
var item = Owner.GetComponent<ItemComponent>();
if (WelderLit)
{
WelderLit = false;
// Layer 1 is the flame.
item.EquippedPrefix = "off";
_spriteComponent?.LayerSetVisible(1, false);
if (_pointLightComponent != null) _pointLightComponent.Enabled = false;
PlaySound(WelderOffSounds, -5);
_welderSystem.Unsubscribe(this);
return true;
}
if (!CanLitWelder() && user != null)
{
Owner.PopupMessage(user, Loc.GetString("welder-component-no-fuel-message"));
return false;
}
WelderLit = true;
item.EquippedPrefix = "on";
_spriteComponent?.LayerSetVisible(1, true);
if (_pointLightComponent != null) _pointLightComponent.Enabled = true;
PlaySound(WelderOnSounds, -5);
_welderSystem.Subscribe(this);
EntitySystem.Get<AtmosphereSystem>().HotspotExpose(Owner.Transform.Coordinates, 700, 50, true);
return true;
}
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
return ToggleWelderStatus(eventArgs.User);
}
protected override void Shutdown()
{
base.Shutdown();
_welderSystem.Unsubscribe(this);
}
public void OnUpdate(float frameTime)
{
if (!HasQuality(ToolQuality.Welding) || !WelderLit || Owner.Deleted)
return;
EntitySystem.Get<SolutionContainerSystem>().TryRemoveReagent(Owner.Uid, WelderSolution, "WeldingFuel",
ReagentUnit.New(FuelLossRate * frameTime));
EntitySystem.Get<AtmosphereSystem>().HotspotExpose(Owner.Transform.Coordinates, 700, 50, true);
if (Fuel == 0)
ToggleWelderStatus();
}
SuicideKind ISuicideAct.Suicide(IEntity victim, IChatManager chat)
{
string othersMessage;
string selfMessage;
if (TryWeld(5, victim, silent: true))
{
PlaySound(WeldSounds);
othersMessage =
Loc.GetString("welder-component-suicide-lit-others-message",
("victim", victim));
victim.PopupMessageOtherClients(othersMessage);
selfMessage = Loc.GetString("welder-component-suicide-lit-message");
victim.PopupMessage(selfMessage);
return SuicideKind.Heat;
}
othersMessage = Loc.GetString("welder-component-suicide-unlit-others-message", ("victim", victim));
victim.PopupMessageOtherClients(othersMessage);
selfMessage = Loc.GetString("welder-component-suicide-unlit-message");
victim.PopupMessage(selfMessage);
return SuicideKind.Blunt;
}
async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (eventArgs.Target == null || !eventArgs.CanReach)
{
return false;
}
if (eventArgs.Target.TryGetComponent(out ReagentTankComponent? tank)
&& tank.TankType == ReagentTankType.Fuel
&& EntitySystem.Get<SolutionContainerSystem>()
.TryGetDrainableSolution(eventArgs.Target.Uid, out var targetSolution)
&& WelderSolution != null)
{
var trans = ReagentUnit.Min(WelderSolution.AvailableVolume, targetSolution.DrainAvailable);
if (trans > 0)
{
var drained = EntitySystem.Get<SolutionContainerSystem>().Drain(eventArgs.Target.Uid, targetSolution, trans);
EntitySystem.Get<SolutionContainerSystem>().TryAddSolution(Owner.Uid, WelderSolution, drained);
SoundSystem.Play(Filter.Pvs(Owner), WelderRefill.GetSound(), Owner);
eventArgs.Target.PopupMessage(eventArgs.User,
Loc.GetString("welder-component-after-interact-refueled-message"));
}
else
{
eventArgs.Target.PopupMessage(eventArgs.User,
Loc.GetString("welder-component-no-fuel-in-tank", ("owner", eventArgs.Target)));
}
}
return true;
}
private void PlaySound(SoundSpecifier sound, float volume = -5f)
{
SoundSystem.Play(Filter.Pvs(Owner), sound.GetSound(), Owner, AudioHelpers.WithVariation(0.15f).WithVolume(volume));
}
public SoundSpecifier WelderRefill { get; } = new SoundPathSpecifier("/Audio/Effects/refill.ogg");
}
}

View File

@@ -0,0 +1,108 @@
using System;
using System.Linq;
using Content.Server.Tools.Components;
using Content.Shared.Interaction;
using Content.Shared.Tools;
using Content.Shared.Tools.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
namespace Content.Server.Tools
{
public partial class ToolSystem
{
private void InitializeMultipleTools()
{
SubscribeLocalEvent<MultipleToolComponent, ComponentStartup>(OnMultipleToolStartup);
SubscribeLocalEvent<MultipleToolComponent, UseInHandEvent>(OnMultipleToolUsedInHand);
SubscribeLocalEvent<MultipleToolComponent, ActivateInWorldEvent>(OnMultipleToolActivated);
SubscribeLocalEvent<MultipleToolComponent, ComponentGetState>(OnMultipleToolGetState);
}
private void OnMultipleToolStartup(EntityUid uid, MultipleToolComponent multiple, ComponentStartup args)
{
// Only set the multiple tool if we have a tool component.
if(EntityManager.TryGetComponent(uid, out ToolComponent? tool))
SetMultipleTool(uid, multiple, tool);
}
private void OnMultipleToolUsedInHand(EntityUid uid, MultipleToolComponent multiple, UseInHandEvent args)
{
if (args.Handled)
return;
args.Handled = CycleMultipleTool(uid, multiple);
}
private void OnMultipleToolActivated(EntityUid uid, MultipleToolComponent multiple, ActivateInWorldEvent args)
{
if (args.Handled)
return;
args.Handled = CycleMultipleTool(uid, multiple);
}
private void OnMultipleToolGetState(EntityUid uid, MultipleToolComponent multiple, ref ComponentGetState args)
{
args.State = new MultipleToolComponentState(multiple.CurrentQualityName);
}
public bool CycleMultipleTool(EntityUid uid, MultipleToolComponent? multiple = null)
{
if (!Resolve(uid, ref multiple))
return false;
if (multiple.Entries.Length == 0)
return false;
multiple.CurrentEntry = (multiple.CurrentEntry + 1) % multiple.Entries.Length;
SetMultipleTool(uid, multiple);
var current = multiple.Entries[multiple.CurrentEntry];
if(current.ChangeSound is {} changeSound)
SoundSystem.Play(Filter.Pvs(uid), changeSound.GetSound(), uid);
return true;
}
public void SetMultipleTool(EntityUid uid, MultipleToolComponent? multiple = null, ToolComponent? tool = null, SpriteComponent? sprite = null)
{
if (!Resolve(uid, ref multiple, ref tool))
return;
// Sprite is optional.
Resolve(uid, ref sprite);
if (multiple.Entries.Length == 0)
{
multiple.CurrentQualityName = Loc.GetString("multiple-tool-component-no-behavior");
multiple.Dirty();
return;
}
var current = multiple.Entries[multiple.CurrentEntry];
tool.UseSound = current.Sound;
tool.Qualities = current.Behavior;
if (_prototypeManager.TryIndex(current.Behavior.First(), out ToolQualityPrototype? quality))
{
multiple.CurrentQualityName = Loc.GetString(quality.Name);
}
multiple.Dirty();
if (current.Sprite == null || sprite == null)
return;
sprite.LayerSetSprite(0, current.Sprite);
}
}
}

View File

@@ -0,0 +1,332 @@
using System.Collections.Generic;
using System.Linq;
using Content.Server.Chemistry.Components;
using Content.Server.Items;
using Content.Server.Tools.Components;
using Content.Shared.Audio;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Temperature;
using Content.Shared.Tools.Components;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Localization;
using Robust.Shared.Player;
namespace Content.Server.Tools
{
public partial class ToolSystem
{
private readonly HashSet<EntityUid> _activeWelders = new();
private const float WelderUpdateTimer = 1f;
private float _welderTimer = 0f;
public void InitializeWelders()
{
SubscribeLocalEvent<WelderComponent, ComponentStartup>(OnWelderStartup);
SubscribeLocalEvent<WelderComponent, IsHotEvent>(OnWelderIsHotEvent);
SubscribeLocalEvent<WelderComponent, ExaminedEvent>(OnWelderExamine);
SubscribeLocalEvent<WelderComponent, SolutionChangedEvent>(OnWelderSolutionChange);
SubscribeLocalEvent<WelderComponent, UseInHandEvent>(OnWelderUseInHand);
SubscribeLocalEvent<WelderComponent, ActivateInWorldEvent>(OnWelderActivate);
SubscribeLocalEvent<WelderComponent, AfterInteractEvent>(OnWelderAfterInteract);
SubscribeLocalEvent<WelderComponent, ToolUseAttemptEvent>(OnWelderToolUseAttempt);
SubscribeLocalEvent<WelderComponent, ToolUseFinishAttemptEvent>(OnWelderToolUseFinishAttempt);
SubscribeLocalEvent<WelderComponent, ComponentShutdown>(OnWelderShutdown);
SubscribeLocalEvent<WelderComponent, ComponentGetState>(OnWelderGetState);
}
public (ReagentUnit fuel, ReagentUnit capacity) GetWelderFuelAndCapacity(EntityUid uid, WelderComponent? welder = null, SolutionContainerManagerComponent? solutionContainer = null)
{
if (!Resolve(uid, ref welder, ref solutionContainer)
|| !_solutionContainerSystem.TryGetSolution(uid, welder.FuelSolution, out var fuelSolution, solutionContainer))
return (ReagentUnit.Zero, ReagentUnit.Zero);
return (_solutionContainerSystem.GetReagentQuantity(uid, welder.FuelReagent), fuelSolution.MaxVolume);
}
public bool TryToggleWelder(EntityUid uid, EntityUid? user,
WelderComponent? welder = null,
SolutionContainerManagerComponent? solutionContainer = null,
ItemComponent? item = null,
PointLightComponent? light = null,
SpriteComponent? sprite = null)
{
// Right now, we only need the welder.
// So let's not unnecessarily resolve components
if (!Resolve(uid, ref welder))
return false;
return !welder.Lit
? TryTurnWelderOn(uid, user, welder, solutionContainer, item, light, sprite)
: TryTurnWelderOff(uid, user, welder, item, light, sprite);
}
public bool TryTurnWelderOn(EntityUid uid, EntityUid? user,
WelderComponent? welder = null,
SolutionContainerManagerComponent? solutionContainer = null,
ItemComponent? item = null,
PointLightComponent? light = null,
SpriteComponent? sprite = null)
{
if (!Resolve(uid, ref welder, ref solutionContainer))
return false;
// Optional components.
Resolve(uid, ref item, ref light, ref sprite);
if (!_solutionContainerSystem.TryGetSolution(uid, welder.FuelSolution, out var solution, solutionContainer))
return false;
var fuel = solution.GetReagentQuantity(welder.FuelReagent);
// Not enough fuel to lit welder.
if (fuel == ReagentUnit.Zero || fuel < welder.FuelLitCost)
{
if(user != null)
_popupSystem.PopupEntity(Loc.GetString("welder-component-no-fuel-message"), uid, Filter.Entities(user.Value));
return false;
}
if (user != null && !_actionBlockerSystem.CanInteract(user.Value))
return false;
solution.RemoveReagent(welder.FuelReagent, welder.FuelLitCost);
welder.Lit = true;
if(item != null)
item.EquippedPrefix = "on";
sprite?.LayerSetVisible(1, true);
if (light != null)
light.Enabled = true;
SoundSystem.Play(Filter.Pvs(uid), welder.WelderOnSounds.GetSound(), uid, AudioHelpers.WithVariation(0.125f).WithVolume(-5f));
// TODO: Use ITransformComponent directly.
_atmosphereSystem.HotspotExpose(welder.Owner.Transform.Coordinates, 700, 50, true);
welder.Dirty();
_activeWelders.Add(uid);
return true;
}
public bool TryTurnWelderOff(EntityUid uid, EntityUid? user,
WelderComponent? welder = null,
ItemComponent? item = null,
PointLightComponent? light = null,
SpriteComponent? sprite = null)
{
if (!Resolve(uid, ref welder))
return false;
// Optional components.
Resolve(uid, ref item, ref light, ref sprite);
if (user != null && !_actionBlockerSystem.CanInteract(user.Value))
return false;
welder.Lit = false;
// TODO: Make all this use visualizers.
if (item != null)
item.EquippedPrefix = "off";
// Layer 1 is the flame.
sprite?.LayerSetVisible(1, false);
if (light != null)
light.Enabled = false;
SoundSystem.Play(Filter.Pvs(uid), welder.WelderOffSounds.GetSound(), uid, AudioHelpers.WithVariation(0.125f).WithVolume(-5f));
welder.Dirty();
_activeWelders.Remove(uid);
return true;
}
private void OnWelderStartup(EntityUid uid, WelderComponent component, ComponentStartup args)
{
component.Dirty();
}
private void OnWelderIsHotEvent(EntityUid uid, WelderComponent welder, IsHotEvent args)
{
args.IsHot = welder.Lit;
}
private void OnWelderExamine(EntityUid uid, WelderComponent welder, ExaminedEvent args)
{
if (welder.Lit)
{
args.PushMarkup(Loc.GetString("welder-component-on-examine-welder-lit-message"));
}
else
{
args.PushMarkup(Loc.GetString("welder-component-on-examine-welder-not-lit-message"));
}
if (args.IsInDetailsRange)
{
var (fuel, capacity) = GetWelderFuelAndCapacity(uid, welder);
args.PushMarkup(Loc.GetString("welder-component-on-examine-detailed-message",
("colorName", fuel < capacity / ReagentUnit.New(4f) ? "darkorange" : "orange"),
("fuelLeft", fuel),
("fuelCapacity", capacity)));
}
}
private void OnWelderSolutionChange(EntityUid uid, WelderComponent welder, SolutionChangedEvent args)
{
welder.Dirty();
}
private void OnWelderActivate(EntityUid uid, WelderComponent welder, ActivateInWorldEvent args)
{
args.Handled = TryToggleWelder(uid, args.User.Uid, welder);
}
private void OnWelderAfterInteract(EntityUid uid, WelderComponent welder, AfterInteractEvent args)
{
if (args.Handled)
return;
if (args.Target == null || !args.CanReach)
return;
// TODO: Clean up this inherited oldcode.
if (args.Target.TryGetComponent(out ReagentTankComponent? tank)
&& tank.TankType == ReagentTankType.Fuel
&& _solutionContainerSystem.TryGetDrainableSolution(args.Target.Uid, out var targetSolution)
&& _solutionContainerSystem.TryGetSolution(uid, welder.FuelSolution, out var welderSolution))
{
var trans = ReagentUnit.Min(welderSolution.AvailableVolume, targetSolution.DrainAvailable);
if (trans > 0)
{
var drained = _solutionContainerSystem.Drain(args.Target.Uid, targetSolution, trans);
_solutionContainerSystem.TryAddSolution(uid, welderSolution, drained);
SoundSystem.Play(Filter.Pvs(uid), welder.WelderRefill.GetSound(), uid);
args.Target.PopupMessage(args.User, Loc.GetString("welder-component-after-interact-refueled-message"));
}
else
{
args.Target.PopupMessage(args.User, Loc.GetString("welder-component-no-fuel-in-tank", ("owner", args.Target)));
}
}
args.Handled = true;
}
private void OnWelderUseInHand(EntityUid uid, WelderComponent welder, UseInHandEvent args)
{
args.Handled = TryToggleWelder(uid, args.User.Uid, welder);
}
private void OnWelderToolUseAttempt(EntityUid uid, WelderComponent welder, ToolUseAttemptEvent args)
{
if (args.Cancelled)
return;
if (!welder.Lit)
{
_popupSystem.PopupEntity(Loc.GetString("welder-component-welder-not-lit-message"), uid, Filter.Entities(args.User));
args.Cancel();
return;
}
var (fuel, _) = GetWelderFuelAndCapacity(uid, welder);
if (ReagentUnit.New(args.Fuel) > fuel)
{
_popupSystem.PopupEntity(Loc.GetString("welder-component-cannot-weld-message"), uid, Filter.Entities(args.User));
args.Cancel();
return;
}
}
private void OnWelderToolUseFinishAttempt(EntityUid uid, WelderComponent welder, ToolUseFinishAttemptEvent args)
{
if (args.Cancelled)
return;
if (!welder.Lit)
{
_popupSystem.PopupEntity(Loc.GetString("welder-component-welder-not-lit-message"), uid, Filter.Entities(args.User));
args.Cancel();
return;
}
var (fuel, _) = GetWelderFuelAndCapacity(uid, welder);
var neededFuel = ReagentUnit.New(args.Fuel);
if (neededFuel > fuel)
{
args.Cancel();
}
if (!_solutionContainerSystem.TryGetSolution(uid, welder.FuelSolution, out var solution))
{
args.Cancel();
return;
}
solution.RemoveReagent(welder.FuelReagent, neededFuel);
welder.Dirty();
}
private void OnWelderShutdown(EntityUid uid, WelderComponent welder, ComponentShutdown args)
{
_activeWelders.Remove(uid);
}
private void OnWelderGetState(EntityUid uid, WelderComponent welder, ref ComponentGetState args)
{
var (fuel, capacity) = GetWelderFuelAndCapacity(uid, welder);
args.State = new WelderComponentState(capacity.Float(), fuel.Float(), welder.Lit);
}
private void UpdateWelders(float frameTime)
{
_welderTimer += frameTime;
if (_welderTimer < WelderUpdateTimer)
return;
foreach (var tool in _activeWelders.ToArray())
{
if (!EntityManager.TryGetComponent(tool, out WelderComponent? welder)
|| !EntityManager.TryGetComponent(tool, out SolutionContainerManagerComponent? solutionContainer))
continue;
if (!_solutionContainerSystem.TryGetSolution(tool, welder.FuelSolution, out var solution, solutionContainer))
continue;
// TODO: Use ITransformComponent directly.
_atmosphereSystem.HotspotExpose(welder.Owner.Transform.Coordinates, 700, 50, true);
solution.RemoveReagent(welder.FuelReagent, welder.FuelConsumption * _welderTimer);
if (solution.GetReagentQuantity(welder.FuelReagent) <= ReagentUnit.Zero)
TryTurnWelderOff(tool, null, welder);
welder.Dirty();
}
_welderTimer -= WelderUpdateTimer;
}
}
}

View File

@@ -0,0 +1,142 @@
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Content.Server.Atmos.EntitySystems;
using Content.Server.DoAfter;
using Content.Server.Popups;
using Content.Server.Tools.Components;
using Content.Shared.ActionBlocker;
using Content.Shared.Audio;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Tools;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
namespace Content.Server.Tools
{
public partial class ToolSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
public override void Initialize()
{
base.Initialize();
InitializeWelders();
InitializeMultipleTools();
}
public async Task<bool> UseTool(EntityUid tool, EntityUid user, EntityUid? target, float fuel,
float doAfterDelay, IEnumerable<string> toolQualitiesNeeded, Func<bool>? doAfterCheck = null,
ToolComponent? toolComponent = null)
{
if (!Resolve(tool, ref toolComponent))
return false;
if (!toolComponent.Qualities.ContainsAll(toolQualitiesNeeded) || !_actionBlockerSystem.CanInteract(user))
return false;
var beforeAttempt = new ToolUseAttemptEvent(fuel, user);
RaiseLocalEvent(tool, beforeAttempt, false);
if (beforeAttempt.Cancelled)
return false;
if (doAfterDelay > 0f)
{
var doAfterArgs = new DoAfterEventArgs(user, doAfterDelay / toolComponent.SpeedModifier, default, target)
{
ExtraCheck = doAfterCheck,
BreakOnDamage = true,
BreakOnStun = true,
BreakOnTargetMove = true,
BreakOnUserMove = true,
NeedHand = true,
};
var result = await _doAfterSystem.WaitDoAfter(doAfterArgs);
if (result == DoAfterStatus.Cancelled)
return false;
}
var afterAttempt = new ToolUseFinishAttemptEvent(fuel, user);
RaiseLocalEvent(tool, afterAttempt, false);
if (afterAttempt.Cancelled)
return false;
if (toolComponent.UseSound != null)
PlayToolSound(tool, toolComponent);
return true;
}
public Task<bool> UseTool(EntityUid tool, EntityUid user, EntityUid? target, float fuel,
float doAfterDelay, string toolQualityNeeded, Func<bool>? doAfterCheck = null,
ToolComponent? toolComponent = null)
{
return UseTool(tool, user, target, fuel, doAfterDelay, new [] {toolQualityNeeded}, doAfterCheck, toolComponent);
}
public void PlayToolSound(EntityUid uid, ToolComponent? tool = null)
{
if (!Resolve(uid, ref tool))
return;
if (tool.UseSound is not {} sound)
return;
// Pass tool.Owner to Filter.Pvs to avoid a TryGetEntity call.
SoundSystem.Play(Filter.Pvs(tool.Owner), sound.GetSound(), uid,
AudioHelpers.WithVariation(0.175f).WithVolume(-5f));
}
public override void Update(float frameTime)
{
base.Update(frameTime);
UpdateWelders(frameTime);
}
}
/// <summary>
/// Attempt event called *before* any do afters to see if the tool usage should succeed or not.
/// You can change the fuel consumption by changing the Fuel property.
/// </summary>
public class ToolUseAttemptEvent : CancellableEntityEventArgs
{
public float Fuel { get; set; }
public EntityUid User { get; }
public ToolUseAttemptEvent(float fuel, EntityUid user)
{
Fuel = fuel;
User = user;
}
}
/// <summary>
/// Attempt event called *after* any do afters to see if the tool usage should succeed or not.
/// You can use this event to consume any fuel needed.
/// </summary>
public class ToolUseFinishAttemptEvent : CancellableEntityEventArgs
{
public float Fuel { get; }
public EntityUid User { get; }
public ToolUseFinishAttemptEvent(float fuel, EntityUid user)
{
Fuel = fuel;
}
}
}

View File

@@ -1,77 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.Tools.Components;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Examine;
using Content.Shared.Temperature;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
namespace Content.Server.Tools
{
/// <summary>
/// Despite the name, it's only really used for the welder logic in tools. Go figure.
/// </summary>
public class WelderSystem : EntitySystem
{
private readonly HashSet<WelderComponent> _activeWelders = new();
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<WelderComponent, SolutionChangedEvent>(OnSolutionChange);
SubscribeLocalEvent<WelderComponent, IsHotEvent>(OnIsHotEvent);
SubscribeLocalEvent<WelderComponent, ExaminedEvent>(OnExamine);
}
private void OnIsHotEvent(EntityUid uid, WelderComponent component, IsHotEvent args)
{
args.IsHot = component.WelderLit;
}
private void OnExamine(EntityUid uid, WelderComponent component, ExaminedEvent args)
{
if (component.WelderLit)
{
args.PushMarkup(Loc.GetString("welder-component-on-examine-welder-lit-message"));
}
else
{
args.PushMarkup(Loc.GetString("welder-component-on-examine-welder-not-lit-message"));
}
if (args.IsInDetailsRange)
{
args.PushMarkup(Loc.GetString("welder-component-on-examine-detailed-message",
("colorName", component.Fuel < component.FuelCapacity / 4f ? "darkorange" : "orange"),
("fuelLeft", Math.Round(component.Fuel)),
("fuelCapacity", component.FuelCapacity)));
}
}
private void OnSolutionChange(EntityUid uid, WelderComponent component, SolutionChangedEvent args)
{
component.Dirty();
}
public bool Subscribe(WelderComponent welder)
{
return _activeWelders.Add(welder);
}
public bool Unsubscribe(WelderComponent welder)
{
return _activeWelders.Remove(welder);
}
public override void Update(float frameTime)
{
foreach (var tool in _activeWelders.ToArray())
{
tool.OnUpdate(frameTime);
}
}
}
}

View File

@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Content.Server.Hands.Components;
using Content.Server.Tools;
using Content.Server.Tools.Components;
using Content.Server.UserInterface;
using Content.Server.VendingMachines;
@@ -11,7 +12,8 @@ using Content.Shared.Interaction;
using Content.Shared.Interaction.Helpers;
using Content.Shared.Popups;
using Content.Shared.Sound;
using Content.Shared.Tool;
using Content.Shared.Tools;
using Content.Shared.Tools.Components;
using Content.Shared.Wires;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
@@ -23,6 +25,7 @@ using Robust.Shared.Localization;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
@@ -37,6 +40,15 @@ namespace Content.Server.WireHacking
private bool _isPanelOpen;
[DataField("screwingQuality", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
private string _screwingQuality = "Pulsing";
[DataField("cuttingQuality", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
private string _cuttingQuality = "Cutting";
[DataField("pulsingQuality", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
private string _pulsingQuality = "Pulsing";
/// <summary>
/// Opening the maintenance panel (typically with a screwdriver) changes this.
/// </summary>
@@ -418,33 +430,36 @@ namespace Content.Server.WireHacking
var activeHandEntity = handsComponent.GetActiveHand?.Owner;
ToolComponent? tool = null;
activeHandEntity?.TryGetComponent(out tool);
var toolSystem = EntitySystem.Get<ToolSystem>();
switch (msg.Action)
{
case WiresAction.Cut:
if (tool == null || !tool.HasQuality(ToolQuality.Cutting))
if (tool == null || !tool.Qualities.Contains(_cuttingQuality))
{
player.PopupMessageCursor(Loc.GetString("wires-component-ui-on-receive-message-need-wirecutters"));
return;
}
tool.PlayUseSound();
// activeHandEntity cannot be null because tool is not null.
toolSystem.PlayToolSound(activeHandEntity!.Uid, tool);
wire.IsCut = true;
UpdateUserInterface();
break;
case WiresAction.Mend:
if (tool == null || !tool.HasQuality(ToolQuality.Cutting))
if (tool == null || !tool.Qualities.Contains(_cuttingQuality))
{
player.PopupMessageCursor(Loc.GetString("wires-component-ui-on-receive-message-need-wirecutters"));
return;
}
tool.PlayUseSound();
// activeHandEntity cannot be null because tool is not null.
toolSystem.PlayToolSound(activeHandEntity!.Uid, tool);
wire.IsCut = false;
UpdateUserInterface();
break;
case WiresAction.Pulse:
if (tool == null || !tool.HasQuality(ToolQuality.Multitool))
if (tool == null || !tool.Qualities.Contains(_pulsingQuality))
{
player.PopupMessageCursor(Loc.GetString("wires-component-ui-on-receive-message-need-wirecutters"));
return;
@@ -490,10 +505,12 @@ namespace Content.Server.WireHacking
return false;
}
var toolSystem = EntitySystem.Get<ToolSystem>();
// opens the wires ui if using a tool with cutting or multitool quality on it
if (IsPanelOpen &&
(tool.HasQuality(ToolQuality.Cutting) ||
tool.HasQuality(ToolQuality.Multitool)))
(tool.Qualities.Contains(_cuttingQuality) ||
tool.Qualities.Contains(_pulsingQuality)))
{
if (eventArgs.User.TryGetComponent(out ActorComponent? actor))
{
@@ -503,7 +520,8 @@ namespace Content.Server.WireHacking
}
// screws the panel open if the tool can do so
else if (await tool.UseTool(eventArgs.User, Owner, 0.5f, ToolQuality.Screwing))
else if (await toolSystem.UseTool(tool.Owner.Uid, eventArgs.User.Uid, Owner.Uid,
0f, 0.5f, _screwingQuality, toolComponent:tool))
{
IsPanelOpen = !IsPanelOpen;
if (IsPanelOpen)

View File

@@ -208,7 +208,7 @@ namespace Content.Shared.Chemistry.EntitySystems
}
public bool TryGetSolution(IEntity? target, string name,
[NotNullWhen(true)] out Solution? solution)
[NotNullWhen(true)] out Solution? solution, SolutionContainerManagerComponent? solutionsMgr = null)
{
if (target == null || target.Deleted)
{
@@ -216,13 +216,12 @@ namespace Content.Shared.Chemistry.EntitySystems
return false;
}
return TryGetSolution(target.Uid, name, out solution);
return TryGetSolution(target.Uid, name, out solution, solutionsMgr);
}
public bool TryGetSolution(EntityUid uid, string name,
[NotNullWhen(true)] out Solution? solution)
public bool TryGetSolution(EntityUid uid, string name, [NotNullWhen(true)] out Solution? solution, SolutionContainerManagerComponent? solutionsMgr = null)
{
if (!EntityManager.TryGetComponent(uid, out SolutionContainerManagerComponent? solutionsMgr))
if (!Resolve(uid, ref solutionsMgr))
{
solution = null;
return false;

View File

@@ -1,7 +1,12 @@
using System.Linq;
using Content.Shared.Examine;
using Content.Shared.Tool;
using Content.Shared.Tools;
using Content.Shared.Tools.Components;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Utility;
namespace Content.Shared.Construction.Steps
@@ -9,7 +14,8 @@ namespace Content.Shared.Construction.Steps
[DataDefinition]
public class ToolConstructionGraphStep : ConstructionGraphStep
{
[DataField("tool")] public ToolQuality Tool { get; } = ToolQuality.None;
[DataField("tool", required:true, customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
public string Tool { get; } = string.Empty;
[DataField("fuel")] public float Fuel { get; } = 10;
@@ -19,11 +25,15 @@ namespace Content.Shared.Construction.Steps
{
if (!string.IsNullOrEmpty(ExamineOverride))
{
examinedEvent.Message.AddMarkup(Loc.GetString(ExamineOverride));
examinedEvent.PushMarkup(Loc.GetString(ExamineOverride));
return;
}
examinedEvent.Message.AddMarkup(Loc.GetString("construction-use-tool-entity", ("toolName", Tool.GetToolName())));
if (string.IsNullOrEmpty(Tool) || !IoCManager.Resolve<IPrototypeManager>().TryIndex(Tool, out ToolQualityPrototype? quality))
return;
examinedEvent.PushMarkup(Loc.GetString("construction-use-tool-entity", ("toolName", Loc.GetString(quality.ToolName))));
}
}
}

View File

@@ -1,70 +0,0 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.Tool
{
[Flags]
public enum ToolQuality : byte
{
None = 0,
Anchoring = 1,
Prying = 1 << 1,
Screwing = 1 << 2,
Cutting = 1 << 3,
Welding = 1 << 4,
Multitool = 1 << 5,
}
public static class ToolQualityHelpers
{
public static string GetToolName(this ToolQuality quality)
{
return quality switch
{
ToolQuality.Anchoring => "Wrench",
ToolQuality.Prying => "Crowbar",
ToolQuality.Screwing => "Screwdriver",
ToolQuality.Cutting => "Wirecutters",
ToolQuality.Welding => "Welding tool",
ToolQuality.Multitool => "Multitool",
_ => throw new ArgumentOutOfRangeException()
};
}
}
public class SharedToolComponent : Component
{
public override string Name => "Tool";
public virtual ToolQuality Qualities { get; set; }
}
[NetSerializable, Serializable]
public class MultiToolComponentState : ComponentState
{
public ToolQuality Quality { get; }
public MultiToolComponentState(ToolQuality quality)
{
Quality = quality;
}
}
[NetSerializable, Serializable]
public class WelderComponentState : ComponentState
{
public float FuelCapacity { get; }
public float Fuel { get; }
public bool Activated { get; }
public ToolQuality Quality { get; }
public WelderComponentState(float fuelCapacity, float fuel, bool activated)
{
FuelCapacity = fuelCapacity;
Fuel = fuel;
Activated = activated;
Quality = ToolQuality.Welding;
}
}
}

View File

@@ -0,0 +1,24 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Tools.Components
{
[NetworkedComponent]
public class SharedMultipleToolComponent : Component
{
public override string Name => "MultipleTool";
}
[NetSerializable, Serializable]
public class MultipleToolComponentState : ComponentState
{
public string QualityName { get; }
public MultipleToolComponentState(string qualityName)
{
QualityName = qualityName;
}
}
}

View File

@@ -0,0 +1,30 @@
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Tools.Components
{
[NetworkedComponent]
public abstract class SharedWelderComponent : Component
{
public override string Name => "Welder";
public bool Lit { get; set; }
}
[NetSerializable, Serializable]
public class WelderComponentState : ComponentState
{
public float FuelCapacity { get; }
public float Fuel { get; }
public bool Lit { get; }
public WelderComponentState(float fuelCapacity, float fuel, bool lit)
{
FuelCapacity = fuelCapacity;
Fuel = fuel;
Lit = lit;
}
}
}

View File

@@ -0,0 +1,41 @@
using Content.Shared.Sound;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Utility;
namespace Content.Shared.Tools
{
[Prototype("tool")]
public class ToolQualityPrototype : IPrototype
{
[DataField("id", required: true)]
public string ID { get; } = default!;
/// <summary>
/// Human-readable name for this tool quality e.g. "Anchoring"
/// </summary>
/// <remarks>This is a localization string ID.</remarks>
[DataField("name")]
public string Name { get; } = string.Empty;
/// <summary>
/// Human-readable name for a tool of this type e.g. "Wrench"
/// </summary>
/// <remarks>This is a localization string ID.</remarks>
[DataField("toolName")]
public string ToolName { get; } = string.Empty;
/// <summary>
/// An icon that will be used to represent this tool type.
/// </summary>
[DataField("icon")]
public SpriteSpecifier? Icon { get; } = null;
/// <summary>
/// The default entity prototype for this tool type.
/// </summary>
[DataField("spawn", required:true, customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
public string Spawn { get; } = string.Empty;
}
}

View File

@@ -4,7 +4,7 @@
comp-repairable-repair = You repair {PROPER($target) ->
[true] {""}
*[false] the{" "}
}{$target} with {PROPER($welder) ->
}{$target} with {PROPER($tool) ->
[true] {""}
*[false] the{" "}
}{$welder}
}{$tool}

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@@ -0,0 +1 @@
multiple-tool-component-no-behavior = None

View File

@@ -0,0 +1,17 @@
tool-quality-anchoring-name = Anchoring
tool-quality-anchoring-tool-name = Wrench
tool-quality-prying-name = Prying
tool-quality-prying-tool-name = Wrench
tool-quality-screwing-name = Screwing
tool-quality-screwing-tool-name = Wrench
tool-quality-cutting-name = Cutting
tool-quality-cutting-tool-name = Wirecutter
tool-quality-welding-name = Welding
tool-quality-welding-tool-name = Welder
tool-quality-pulsing-name = Pulsing
tool-quality-pulsing-tool-name = Multitool

View File

@@ -24,30 +24,18 @@
- type: Tool
qualities:
- Prying
- type: MultipleTool
statusShowBehavior: true
- type: MultiTool
tools:
entries:
- behavior: Prying
state: icon
useSound:
path: /Audio/Items/jaws_pry.ogg
changeSound:
path: /Audio/Items/change_jaws.ogg
useSound: /Audio/Items/jaws_pry.ogg
changeSound: /Audio/Items/change_jaws.ogg
- behavior: Cutting
state: icon
useSound:
path: /Audio/Items/jaws_cut.ogg
changeSound:
path: /Audio/Items/change_jaws.ogg
useSound: /Audio/Items/jaws_cut.ogg
changeSound: /Audio/Items/change_jaws.ogg
- behavior: Screwing
state: icon
useSound:
path: /Audio/Items/drill_use.ogg
changeSound:
path: /Audio/Items/change_drill.ogg
useSound: /Audio/Items/drill_use.ogg
changeSound: /Audio/Items/change_drill.ogg
- behavior: Anchoring
state: icon
useSound:
path: /Audio/Items/drill_use.ogg
changeSound:
path: /Audio/Items/change_drill.ogg
useSound: /Audio/Items/drill_use.ogg
changeSound: /Audio/Items/change_drill.ogg

View File

@@ -106,7 +106,7 @@
sprite: Objects/Tools/Cowtools/mooltitool.rsi
- type: Tool
qualities:
- Multitool
- Pulsing
- type: SignalLinker
- type: entity

View File

@@ -20,21 +20,21 @@
- type: Tool
qualities:
- Prying
- type: MultipleTool
statusShowBehavior: true
- type: MultiTool
tools:
entries:
- behavior: Prying
state: jaws_pry
useSound:
path: /Audio/Items/jaws_pry.ogg
changeSound:
path: /Audio/Items/change_jaws.ogg
sprite:
sprite: Objects/Tools/jaws_of_life.rsi
state: jaws_pry
useSound: /Audio/Items/jaws_pry.ogg
changeSound: /Audio/Items/change_jaws.ogg
- behavior: Cutting
state: jaws_cutter
useSound:
path: /Audio/Items/jaws_cut.ogg
changeSound:
path: /Audio/Items/change_jaws.ogg
sprite:
sprite: Objects/Tools/jaws_of_life.rsi
state: jaws_cutter
useSound: /Audio/Items/jaws_cut.ogg
changeSound: /Audio/Items/change_jaws.ogg
- type: entity
name: syndicate jaws of life
@@ -43,10 +43,19 @@
description: Useful for entering the station or its departments.
components:
- type: Sprite
sprite: Objects/Tools/jaws_of_life.rsi
state: syn_jaws_pry
- type: MultiTool
tools:
- type: MultipleTool
entries:
- behavior: Prying
state: syn_jaws_pry
sprite:
sprite: Objects/Tools/jaws_of_life.rsi
state: syn_jaws_pry
useSound: /Audio/Items/jaws_pry.ogg
changeSound: /Audio/Items/change_jaws.ogg
- behavior: Cutting
state: syn_jaws_cutter
sprite:
sprite: Objects/Tools/jaws_of_life.rsi
state: syn_jaws_cutter
useSound: /Audio/Items/jaws_cut.ogg
changeSound: /Audio/Items/change_jaws.ogg

View File

@@ -177,7 +177,7 @@
- Belt
- type: Tool
qualities:
- Multitool
- Pulsing
- type: SignalLinker
- type: entity
@@ -198,17 +198,21 @@
- type: Tool
qualities:
- Screwing
- type: MultipleTool
statusShowBehavior: true
- type: MultiTool
tools:
entries:
- behavior: Screwing
state: drill_screw
sprite:
sprite: Objects/Tools/drill.rsi
state: drill_screw
useSound:
path: /Audio/Items/drill_use.ogg
changeSound:
path: /Audio/Items/change_drill.ogg
- behavior: Anchoring
state: drill_bolt
sprite:
sprite: Objects/Tools/drill.rsi
state: drill_bolt
useSound:
path: /Audio/Items/drill_use.ogg
changeSound:

View File

@@ -25,14 +25,18 @@
Blunt: 10
- type: ItemStatus
- type: RefillableSolution
solution: welder
solution: Welder
- type: SolutionContainerManager
solutions:
welder:
Welder:
reagents:
- ReagentId: WeldingFuel
Quantity: 100
maxVol: 100
- type: Tool
useSound:
collection: Welder
qualities: Welding
- type: Welder
- type: PointLight
enabled: false
@@ -53,7 +57,7 @@
solution: welder
- type: SolutionContainerManager
solutions:
welder:
Welder:
reagents:
- ReagentId: WeldingFuel
Quantity: 1000
@@ -74,10 +78,10 @@
- type: Item
sprite: Objects/Tools/welder_mini.rsi
- type: RefillableSolution
solution: welder
solution: Welder
- type: SolutionContainerManager
solutions:
welder:
Welder:
reagents:
- ReagentId: WeldingFuel
Quantity: 25

View File

@@ -14,7 +14,7 @@
tankType: Fuel
- type: DamageOnToolInteract
tools:
- 16 # welding
- Welding
weldingDamage:
types:
Heat: 10

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@@ -0,0 +1,41 @@
- type: tool
id: Anchoring
name: tool-quality-anchoring-name
toolName: tool-quality-anchoring-tool-name
spawn: Wrench
icon: Objects/Tools/wrench.rsi/icon.png
- type: tool
id: Prying
name: tool-quality-prying-name
toolName: tool-quality-prying-tool-name
spawn: Crowbar
icon: Objects/Tools/crowbar.rsi/icon.png
- type: tool
id: Screwing
name: tool-quality-screwing-name
toolName: tool-quality-screwing-tool-name
spawn: Screwdriver
icon: Objects/Tools/screwdriver.rsi/screwdriver-map.png
- type: tool
id: Cutting
name: tool-quality-cutting-name
toolName: tool-quality-cutting-tool-name
spawn: Wirecutter
icon: Objects/Tools/wirecutters.rsi/cutters-map.png
- type: tool
id: Welding
name: tool-quality-welding-name
toolName: tool-quality-welding-tool-name
spawn: Welder
icon: Objects/Tools/welder.rsi/icon.png
- type: tool
id: Pulsing
name: tool-quality-pulsing-name
toolName: tool-quality-pulsing-tool-name
spawn: Multitool
icon: Objects/Tools/multitool.rsi/icon.png