Makes tools and welders ECS, add ToolQualityPrototype. (#4741)
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365c7da4dc
@@ -5,7 +5,8 @@ using Content.Client.HUD;
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using Content.Client.Resources;
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using Content.Shared.Construction.Prototypes;
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using Content.Shared.Construction.Steps;
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using Content.Shared.Tool;
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using Content.Shared.Tools;
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using Content.Shared.Tools.Components;
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using Robust.Client.Graphics;
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using Robust.Client.Placement;
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using Robust.Client.ResourceManagement;
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@@ -271,7 +272,7 @@ namespace Content.Client.Construction.UI
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stepList.AddItem(Loc.GetString(
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"construction-presenter-tool-step",
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("step-number", stepNumber++),
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("tool", toolStep.Tool.GetToolName())),
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("tool", _prototypeManager.Index<ToolQualityPrototype>(toolStep.Tool).ToolName)),
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icon);
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break;
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@@ -314,7 +315,7 @@ namespace Content.Client.Construction.UI
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("step-number", stepNumber),
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("parallel-number", parallelNumber),
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("substep-number", subStepNumber++),
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("tool", toolStep.Tool.GetToolName())),
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("tool", _prototypeManager.Index<ToolQualityPrototype>(toolStep.Tool).ToolName)),
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icon);
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break;
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@@ -341,7 +342,7 @@ namespace Content.Client.Construction.UI
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}
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}
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private static Texture? GetTextureForStep(IResourceCache resourceCache, ConstructionGraphStep step)
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private Texture? GetTextureForStep(IResourceCache resourceCache, ConstructionGraphStep step)
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{
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switch (step)
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{
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@@ -349,23 +350,7 @@ namespace Content.Client.Construction.UI
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return materialStep.MaterialPrototype.Icon?.Frame0();
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case ToolConstructionGraphStep toolStep:
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switch (toolStep.Tool)
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{
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case ToolQuality.Anchoring:
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return resourceCache.GetTexture("/Textures/Objects/Tools/wrench.rsi/icon.png");
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case ToolQuality.Prying:
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return resourceCache.GetTexture("/Textures/Objects/Tools/crowbar.rsi/icon.png");
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case ToolQuality.Screwing:
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return resourceCache.GetTexture("/Textures/Objects/Tools/screwdriver.rsi/screwdriver-map.png");
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case ToolQuality.Cutting:
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return resourceCache.GetTexture("/Textures/Objects/Tools/wirecutters.rsi/cutters-map.png");
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case ToolQuality.Welding:
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return resourceCache.GetTexture("/Textures/Objects/Tools/welder.rsi/icon.png");
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case ToolQuality.Multitool:
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return resourceCache.GetTexture("/Textures/Objects/Tools/multitool.rsi/icon.png");
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}
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break;
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return _prototypeManager.Index<ToolQualityPrototype>(toolStep.Tool).Icon?.Frame0();
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case ArbitraryInsertConstructionGraphStep arbitraryStep:
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return arbitraryStep.Icon?.Frame0();
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@@ -22,11 +22,6 @@ namespace Content.Client.Entry
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"FootstepModifier",
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"HeatResistance",
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"EntityStorage",
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"Wirecutter",
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"Screwdriver",
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"Multitool",
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"Wrench",
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"Crowbar",
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"MeleeWeapon",
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"MeleeChemicalInjector",
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"Dice",
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@@ -91,6 +86,7 @@ namespace Content.Client.Entry
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"TilePrying",
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"RandomSpriteColor",
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"ConditionalSpawner",
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"DamageOnToolInteract",
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"ExaminableBattery",
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"PottedPlantHide",
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"SecureEntityStorage",
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@@ -119,7 +115,6 @@ namespace Content.Client.Entry
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"SurgeryTool",
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"EmitSoundOnThrow",
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"Flash",
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"DamageOnToolInteract",
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"TrashSpawner",
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"RCD",
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"RCDDeconstructWhitelist",
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@@ -1,7 +1,7 @@
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using Content.Client.Items.Components;
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using Content.Client.Message;
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using Content.Client.Stylesheets;
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using Content.Shared.Tool;
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using Content.Shared.Tools.Components;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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@@ -13,26 +13,23 @@ using Robust.Shared.ViewVariables;
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namespace Content.Client.Tools.Components
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{
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[RegisterComponent]
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[NetworkedComponent()]
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public class MultiToolComponent : Component, IItemStatus
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public class MultipleToolComponent : SharedMultipleToolComponent, IItemStatus
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{
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private ToolQuality _behavior;
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private string? _behavior;
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[DataField("statusShowBehavior")]
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private bool _statusShowBehavior = true;
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[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
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[ViewVariables] public bool StatusShowBehavior => _statusShowBehavior;
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[ViewVariables] public ToolQuality? Behavior => _behavior;
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public override string Name => "MultiTool";
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[ViewVariables] public string? Behavior => _behavior;
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (curState is not MultiToolComponentState tool) return;
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if (curState is not MultipleToolComponentState tool) return;
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_behavior = tool.Quality;
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_behavior = tool.QualityName;
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_uiUpdateNeeded = true;
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}
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@@ -41,10 +38,10 @@ namespace Content.Client.Tools.Components
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private sealed class StatusControl : Control
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{
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private readonly MultiToolComponent _parent;
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private readonly MultipleToolComponent _parent;
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private readonly RichTextLabel _label;
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public StatusControl(MultiToolComponent parent)
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public StatusControl(MultipleToolComponent parent)
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{
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_parent = parent;
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_label = new RichTextLabel {StyleClasses = {StyleNano.StyleClassItemStatus}};
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@@ -64,7 +61,7 @@ namespace Content.Client.Tools.Components
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_parent._uiUpdateNeeded = false;
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_label.SetMarkup(_parent.StatusShowBehavior ? _parent.Behavior.ToString() ?? string.Empty : string.Empty);
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_label.SetMarkup(_parent.StatusShowBehavior ? _parent.Behavior ?? string.Empty : string.Empty);
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}
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}
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}
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@@ -2,43 +2,30 @@ using System;
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using Content.Client.Items.Components;
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using Content.Client.Message;
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using Content.Client.Stylesheets;
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using Content.Shared.Tool;
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using Content.Shared.Tools.Components;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Localization;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.Tools.Components
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{
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[RegisterComponent]
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[NetworkedComponent()]
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public class WelderComponent : SharedToolComponent, IItemStatus
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[RegisterComponent, Friend(typeof(ToolSystem), typeof(StatusControl))]
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public class WelderComponent : SharedWelderComponent, IItemStatus
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{
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public override string Name => "Welder";
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private ToolQuality _behavior;
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[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
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[ViewVariables] public float FuelCapacity { get; private set; }
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[ViewVariables] public float Fuel { get; private set; }
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[ViewVariables] public bool Activated { get; private set; }
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[ViewVariables] public override ToolQuality Qualities => _behavior;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool UiUpdateNeeded { get; set; }
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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base.HandleComponentState(curState, nextState);
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[ViewVariables]
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public float FuelCapacity { get; set; }
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if (curState is not WelderComponentState weld)
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return;
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FuelCapacity = weld.FuelCapacity;
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Fuel = weld.Fuel;
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Activated = weld.Activated;
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_behavior = weld.Quality;
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_uiUpdateNeeded = true;
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}
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[ViewVariables]
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public float Fuel { get; set; }
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public Control MakeControl() => new StatusControl(this);
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@@ -53,7 +40,7 @@ namespace Content.Client.Tools.Components
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_label = new RichTextLabel {StyleClasses = {StyleNano.StyleClassItemStatus}};
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AddChild(_label);
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parent._uiUpdateNeeded = true;
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parent.UiUpdateNeeded = true;
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}
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/// <inheritdoc />
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@@ -61,12 +48,12 @@ namespace Content.Client.Tools.Components
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{
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base.FrameUpdate(args);
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if (!_parent._uiUpdateNeeded)
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if (!_parent.UiUpdateNeeded)
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{
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return;
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}
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_parent._uiUpdateNeeded = false;
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_parent.UiUpdateNeeded = false;
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var fuelCap = _parent.FuelCapacity;
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var fuel = _parent.Fuel;
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28
Content.Client/Tools/ToolSystem.cs
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28
Content.Client/Tools/ToolSystem.cs
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@@ -0,0 +1,28 @@
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using Content.Client.Tools.Components;
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using Content.Shared.Tools.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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namespace Content.Client.Tools
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{
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public class ToolSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<WelderComponent, ComponentHandleState>(OnWelderHandleState);
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}
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private void OnWelderHandleState(EntityUid uid, WelderComponent welder, ref ComponentHandleState args)
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{
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if (args.Current is not WelderComponentState state)
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return;
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welder.FuelCapacity = state.FuelCapacity;
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welder.Fuel = state.Fuel;
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welder.Lit = state.Lit;
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welder.UiUpdateNeeded = true;
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}
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}
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}
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@@ -5,7 +5,7 @@ using Content.Server.Tools.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Sound;
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using Content.Shared.Tool;
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using Content.Shared.Tools.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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@@ -13,7 +13,9 @@ using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.AME.Components
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{
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@@ -25,18 +27,23 @@ namespace Content.Server.AME.Components
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[Dependency] private readonly IServerEntityManager _serverEntityManager = default!;
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public override string Name => "AMEPart";
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[DataField("unwrapSound")] private SoundSpecifier _unwrapSound = new SoundPathSpecifier("/Audio/Effects/unwrap.ogg");
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[DataField("unwrapSound")]
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private SoundSpecifier _unwrapSound = new SoundPathSpecifier("/Audio/Effects/unwrap.ogg");
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[DataField("qualityNeeded", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
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private string _qualityNeeded = "Pulsing";
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async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs args)
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{
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if (!args.User.TryGetComponent<IHandsComponent>(out var hands))
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{
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Owner.PopupMessage(args.User, Loc.GetString("ame-part-component-interact-using-no-hands"));
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return true;
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return false;
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}
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if (!args.Using.TryGetComponent<ToolComponent>(out var multitool) || multitool.Qualities != ToolQuality.Multitool)
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return true;
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if (!args.Using.TryGetComponent<ToolComponent>(out var tool) || !tool.Qualities.Contains(_qualityNeeded))
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return false;
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if (!_mapManager.TryGetGrid(args.ClickLocation.GetGridId(_serverEntityManager), out var mapGrid))
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return false; // No AME in space.
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@@ -53,7 +60,7 @@ namespace Content.Server.AME.Components
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SoundSystem.Play(Filter.Pvs(Owner), _unwrapSound.GetSound(), Owner);
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Owner.Delete();
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Owner.QueueDelete();
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return true;
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}
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@@ -6,11 +6,15 @@ using Content.Server.Tools.Components;
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using Content.Server.UserInterface;
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using Content.Shared.Configurable;
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using Content.Shared.Interaction;
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using Content.Shared.Tool;
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using Content.Shared.Tools;
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using Content.Shared.Tools.Components;
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using Content.Shared.Verbs;
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using Robust.Server.Console;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Configurable
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@@ -29,6 +33,9 @@ namespace Content.Server.Configurable
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[DataField("validation")]
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private readonly Regex _validation = new ("^[a-zA-Z0-9 ]*$", RegexOptions.Compiled);
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[DataField("qualityNeeded", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
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private string _qualityNeeded = "Pulsing";
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void ISerializationHooks.BeforeSerialization()
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{
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_keys = _config.Keys.ToList();
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@@ -76,10 +83,7 @@ namespace Content.Server.Configurable
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if (UserInterface == null || !eventArgs.User.TryGetComponent(out ActorComponent? actor))
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return false;
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if (!eventArgs.Using.TryGetComponent<ToolComponent>(out var tool))
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return false;
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if (!await tool.UseTool(eventArgs.User, Owner, 0.2f, ToolQuality.Multitool))
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if (!eventArgs.Using.TryGetComponent<ToolComponent>(out var tool) || !tool.Qualities.Contains(_qualityNeeded))
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return false;
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OpenUserInterface(actor);
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@@ -2,13 +2,16 @@ using System;
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using System.Threading.Tasks;
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using Content.Server.Coordinates.Helpers;
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using Content.Server.Pulling;
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using Content.Server.Tools;
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using Content.Server.Tools.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Tools;
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using Content.Shared.Tools.Components;
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using Content.Shared.Pulling.Components;
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using Content.Shared.Tool;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Physics;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Construction.Components
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@@ -20,8 +23,8 @@ namespace Content.Server.Construction.Components
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public override string Name => "Anchorable";
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[ViewVariables]
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[DataField("tool")]
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public ToolQuality Tool { get; private set; } = ToolQuality.Anchoring;
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[DataField("tool", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
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public string Tool { get; private set; } = "Anchoring";
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[ViewVariables]
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int IInteractUsing.Priority => 1;
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@@ -56,7 +59,7 @@ namespace Content.Server.Construction.Components
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if (attempt.Cancelled)
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return false;
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return utilizing.TryGetComponent(out ToolComponent? tool) && await tool.UseTool(user, Owner, 0.5f + attempt.Delay, Tool);
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return await EntitySystem.Get<ToolSystem>().UseTool(utilizing.Uid, user.Uid, Owner.Uid, 0f, 0.5f + attempt.Delay, Tool);
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}
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/// <summary>
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@@ -5,12 +5,13 @@ using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.DoAfter;
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using Content.Server.Stack;
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using Content.Server.Tools;
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using Content.Server.Tools.Components;
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using Content.Shared.Construction;
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using Content.Shared.Construction.Prototypes;
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using Content.Shared.Construction.Steps;
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using Content.Shared.Interaction;
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using Content.Shared.Tool;
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using Content.Shared.Tools.Components;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -227,19 +228,7 @@ namespace Content.Server.Construction.Components
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switch (step)
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{
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case ToolConstructionGraphStep toolStep:
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// Gotta take welder fuel into consideration.
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if (toolStep.Tool == ToolQuality.Welding)
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{
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if (eventArgs.Using.TryGetComponent(out WelderComponent? welder) &&
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await welder.UseTool(eventArgs.User, Owner, step.DoAfter, toolStep.Tool, toolStep.Fuel))
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{
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handled = true;
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}
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break;
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}
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if (eventArgs.Using.TryGetComponent(out ToolComponent? tool) &&
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await tool.UseTool(eventArgs.User, Owner, step.DoAfter, toolStep.Tool))
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if (await EntitySystem.Get<ToolSystem>().UseTool(eventArgs.Using.Uid, eventArgs.User.Uid, Owner.Uid, toolStep.Fuel, step.DoAfter, toolStep.Tool))
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{
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handled = true;
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}
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@@ -1,12 +1,15 @@
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using Content.Server.Stack;
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using Content.Server.Tools;
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using Content.Server.Tools.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Stacks;
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using Content.Shared.Tool;
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using Content.Shared.Tools;
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using Content.Shared.Tools.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Construction.Components
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@@ -18,13 +21,18 @@ namespace Content.Server.Construction.Components
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[RegisterComponent]
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public class WelderRefinableComponent : Component, IInteractUsing
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{
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[ViewVariables]
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[DataField("refineResult")]
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private HashSet<string>? _refineResult = new() { };
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[ViewVariables]
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[DataField("refineTime")]
|
||||
private float _refineTime = 2f;
|
||||
|
||||
[DataField("refineFuel")]
|
||||
private float _refineFuel = 0f;
|
||||
|
||||
[DataField("qualityNeeded", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
|
||||
private string _qualityNeeded = "Welding";
|
||||
|
||||
private bool _beingWelded;
|
||||
|
||||
public override string Name => "WelderRefinable";
|
||||
@@ -38,9 +46,12 @@ namespace Content.Server.Construction.Components
|
||||
// check if someone is already welding object
|
||||
if (_beingWelded)
|
||||
return false;
|
||||
|
||||
_beingWelded = true;
|
||||
|
||||
if (!await tool.UseTool(eventArgs.User, Owner, _refineTime, ToolQuality.Welding))
|
||||
var toolSystem = EntitySystem.Get<ToolSystem>();
|
||||
|
||||
if (!await toolSystem.UseTool(eventArgs.Using.Uid, eventArgs.User.Uid, Owner.Uid, _refineFuel, _refineTime, _qualityNeeded))
|
||||
{
|
||||
// failed to veld - abort refine
|
||||
_beingWelded = false;
|
||||
|
||||
@@ -1,55 +1,28 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Tools.Components;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Tool;
|
||||
using Content.Shared.Tools;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.Damage.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class DamageOnToolInteractComponent : Component, IInteractUsing
|
||||
public class DamageOnToolInteractComponent : Component
|
||||
{
|
||||
public override string Name => "DamageOnToolInteract";
|
||||
|
||||
[DataField("tools")]
|
||||
private List<ToolQuality> _tools = new();
|
||||
public PrototypeFlags<ToolQualityPrototype> Tools { get; } = new ();
|
||||
|
||||
// TODO: Remove this snowflake stuff, make damage per-tool quality perhaps?
|
||||
[DataField("weldingDamage")]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public DamageSpecifier? WeldingDamage;
|
||||
public DamageSpecifier? WeldingDamage { get; }
|
||||
|
||||
[DataField("defaultDamage")]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public DamageSpecifier? DefaultDamage;
|
||||
|
||||
async Task<bool> IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (eventArgs.Using.TryGetComponent<ToolComponent>(out var tool))
|
||||
{
|
||||
foreach (var toolQuality in _tools)
|
||||
{
|
||||
if (WeldingDamage != null && tool.HasQuality(ToolQuality.Welding) && toolQuality == ToolQuality.Welding)
|
||||
{
|
||||
if (eventArgs.Using.TryGetComponent(out WelderComponent? welder) && welder.WelderLit)
|
||||
{
|
||||
EntitySystem.Get<DamageableSystem>().TryChangeDamage(eventArgs.Target.Uid, WeldingDamage);
|
||||
return true;
|
||||
}
|
||||
break; //If the tool quality is welding and its not lit or its not actually a welder that can be lit then its pointless to continue.
|
||||
}
|
||||
|
||||
if (DefaultDamage != null && tool.HasQuality(toolQuality))
|
||||
{
|
||||
EntitySystem.Get<DamageableSystem>().TryChangeDamage(eventArgs.Target.Uid, DefaultDamage);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public DamageSpecifier? DefaultDamage { get; }
|
||||
}
|
||||
}
|
||||
|
||||
45
Content.Server/Damage/Systems/DamageOnToolInteractSystem.cs
Normal file
45
Content.Server/Damage/Systems/DamageOnToolInteractSystem.cs
Normal file
@@ -0,0 +1,45 @@
|
||||
using Content.Server.Damage.Components;
|
||||
using Content.Server.Tools.Components;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Interaction;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
|
||||
namespace Content.Server.Damage.Systems
|
||||
{
|
||||
public class DamageOnToolInteractSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<DamageOnToolInteractComponent, InteractUsingEvent>(OnInteracted);
|
||||
}
|
||||
|
||||
private void OnInteracted(EntityUid uid, DamageOnToolInteractComponent component, InteractUsingEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
if (component.WeldingDamage is {} weldingDamage
|
||||
&& args.Used.TryGetComponent<WelderComponent>(out var welder)
|
||||
&& welder.Lit)
|
||||
{
|
||||
_damageableSystem.TryChangeDamage(args.Target.Uid, weldingDamage);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (component.DefaultDamage is {} damage
|
||||
&& args.Used.TryGetComponent<ToolComponent>(out var tool)
|
||||
&& tool.Qualities.ContainsAny(component.Tools))
|
||||
{
|
||||
_damageableSystem.TryChangeDamage(args.Target.Uid, damage);
|
||||
args.Handled = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9,12 +9,14 @@ using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Server.Construction.Components;
|
||||
using Content.Server.Hands.Components;
|
||||
using Content.Server.Stunnable.Components;
|
||||
using Content.Server.Tools;
|
||||
using Content.Server.Tools.Components;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Doors;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Sound;
|
||||
using Content.Shared.Tool;
|
||||
using Content.Shared.Tools;
|
||||
using Content.Shared.Tools.Components;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -23,7 +25,9 @@ using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using Timer = Robust.Shared.Timing.Timer;
|
||||
|
||||
@@ -35,9 +39,15 @@ namespace Content.Server.Doors.Components
|
||||
public class ServerDoorComponent : SharedDoorComponent, IActivate, IInteractUsing, IMapInit
|
||||
{
|
||||
[ViewVariables]
|
||||
[DataField("board")]
|
||||
[DataField("board", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||
private string? _boardPrototype;
|
||||
|
||||
[DataField("weldingQuality", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
|
||||
private string _weldingQuality = "Welding";
|
||||
|
||||
[DataField("pryingQuality", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
|
||||
private string _pryingQuality = "Prying";
|
||||
|
||||
[DataField("tryOpenDoorSound")]
|
||||
private SoundSpecifier _tryOpenDoorSound = new SoundPathSpecifier("/Audio/Effects/bang.ogg");
|
||||
|
||||
@@ -627,8 +637,10 @@ namespace Content.Server.Doors.Components
|
||||
return false;
|
||||
}
|
||||
|
||||
var toolSystem = EntitySystem.Get<ToolSystem>();
|
||||
|
||||
// for prying doors
|
||||
if (tool.HasQuality(ToolQuality.Prying) && !IsWeldedShut)
|
||||
if (tool.Qualities.Contains(_pryingQuality) && !IsWeldedShut)
|
||||
{
|
||||
var ev = new DoorGetPryTimeModifierEvent();
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, ev, false);
|
||||
@@ -636,8 +648,8 @@ namespace Content.Server.Doors.Components
|
||||
var canEv = new BeforeDoorPryEvent(eventArgs);
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, canEv, false);
|
||||
|
||||
var successfulPry = await tool.UseTool(eventArgs.User, Owner,
|
||||
ev.PryTimeModifier * PryTime, ToolQuality.Prying, () => !canEv.Cancelled);
|
||||
var successfulPry = await toolSystem.UseTool(eventArgs.Using.Uid, eventArgs.User.Uid, Owner.Uid,
|
||||
0f, ev.PryTimeModifier * PryTime, _pryingQuality, () => !canEv.Cancelled);
|
||||
|
||||
if (successfulPry && !IsWeldedShut)
|
||||
{
|
||||
@@ -655,12 +667,12 @@ namespace Content.Server.Doors.Components
|
||||
}
|
||||
|
||||
// for welding doors
|
||||
if (CanWeldShut && tool.Owner.TryGetComponent(out WelderComponent? welder) && welder.WelderLit)
|
||||
if (CanWeldShut && tool.Owner.TryGetComponent(out WelderComponent? welder) && welder.Lit)
|
||||
{
|
||||
if(!_beingWelded)
|
||||
{
|
||||
_beingWelded = true;
|
||||
if(await welder.UseTool(eventArgs.User, Owner, 3f, ToolQuality.Welding, 3f, () => CanWeldShut))
|
||||
if(await toolSystem.UseTool(eventArgs.Using.Uid, eventArgs.User.Uid, Owner.Uid, 3f, 3f, _weldingQuality, () => CanWeldShut))
|
||||
{
|
||||
// just in case
|
||||
if (!CanWeldShut)
|
||||
|
||||
@@ -1,10 +1,13 @@
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Stack;
|
||||
using Content.Server.Tools;
|
||||
using Content.Server.Tools.Components;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Tool;
|
||||
using Content.Shared.Tools;
|
||||
using Content.Shared.Tools.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.Power.Components
|
||||
@@ -21,6 +24,9 @@ namespace Content.Server.Power.Components
|
||||
[DataField("cableDroppedOnCutPrototype")]
|
||||
private string? _cableDroppedOnCutPrototype = "CableHVStack1";
|
||||
|
||||
[DataField("cuttingQuality", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
|
||||
private string _cuttingQuality = "Cutting";
|
||||
|
||||
/// <summary>
|
||||
/// Checked by <see cref="CablePlacerComponent"/> to determine if there is
|
||||
/// already a cable of a type on a tile.
|
||||
@@ -36,7 +42,7 @@ namespace Content.Server.Power.Components
|
||||
return false;
|
||||
|
||||
if (!eventArgs.Using.TryGetComponent<ToolComponent>(out var tool)) return false;
|
||||
if (!await tool.UseTool(eventArgs.User, Owner, 0.25f, ToolQuality.Cutting)) return false;
|
||||
if (!await EntitySystem.Get<ToolSystem>().UseTool(eventArgs.Using.Uid, eventArgs.User.Uid, Owner.Uid, 0f, 0.25f, _cuttingQuality)) return false;
|
||||
|
||||
Owner.Delete();
|
||||
var droppedEnt = Owner.EntityManager.SpawnEntity(_cableDroppedOnCutPrototype, eventArgs.ClickLocation);
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
using Content.Shared.Tools;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.Repairable
|
||||
@@ -12,6 +14,9 @@ namespace Content.Server.Repairable
|
||||
[ViewVariables(VVAccess.ReadWrite)] [DataField("fuelCost")]
|
||||
public int FuelCost = 5;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)] [DataField("qualityNeeded", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
|
||||
public string QualityNeeded = "Welding";
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)] [DataField("doAfterDelay")]
|
||||
public int DoAfterDelay = 1;
|
||||
}
|
||||
|
||||
@@ -1,16 +1,18 @@
|
||||
using Content.Server.Tools;
|
||||
using Content.Server.Tools.Components;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Tool;
|
||||
using Content.Shared.Tools.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
|
||||
namespace Content.Server.Repairable
|
||||
{
|
||||
public class ReairableSystem : EntitySystem
|
||||
public class RepairableSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly ToolSystem _toolSystem = default!;
|
||||
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
|
||||
|
||||
public override void Initialize()
|
||||
@@ -20,16 +22,12 @@ namespace Content.Server.Repairable
|
||||
|
||||
public async void Repair(EntityUid uid, RepairableComponent component, InteractUsingEvent args)
|
||||
{
|
||||
// Only repair if you are using a lit welder
|
||||
if (!args.Used.TryGetComponent(out WelderComponent? welder) || !welder.WelderLit)
|
||||
return;
|
||||
|
||||
// Only try repair the target if it is damaged
|
||||
if (!component.Owner.TryGetComponent(out DamageableComponent? damageable) || damageable.TotalDamage == 0)
|
||||
return;
|
||||
|
||||
// Can the welder actually repair this, does it have enough fuel?
|
||||
if (!await welder.UseTool(args.User, component.Owner, component.DoAfterDelay, ToolQuality.Welding, component.FuelCost))
|
||||
// Can the tool actually repair this, does it have enough fuel?
|
||||
if (!await _toolSystem.UseTool(args.Used.Uid, args.User.Uid, uid, component.FuelCost, component.DoAfterDelay, component.QualityNeeded))
|
||||
return;
|
||||
|
||||
// Repair all damage
|
||||
@@ -38,7 +36,7 @@ namespace Content.Server.Repairable
|
||||
component.Owner.PopupMessage(args.User,
|
||||
Loc.GetString("comp-repairable-repair",
|
||||
("target", component.Owner),
|
||||
("welder", args.Used)));
|
||||
("tool", args.Used)));
|
||||
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Tools;
|
||||
using Content.Server.Ghost.Components;
|
||||
using Content.Server.Tools.Components;
|
||||
using Content.Shared.ActionBlocker;
|
||||
@@ -14,7 +15,8 @@ using Content.Shared.Placeable;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Sound;
|
||||
using Content.Shared.Storage;
|
||||
using Content.Shared.Tool;
|
||||
using Content.Shared.Tools;
|
||||
using Content.Shared.Tools.Components;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
@@ -26,6 +28,7 @@ using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.Storage.Components
|
||||
@@ -64,6 +67,9 @@ namespace Content.Server.Storage.Components
|
||||
[DataField("open")]
|
||||
private bool _open;
|
||||
|
||||
[DataField("weldingQuality", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
|
||||
private string _weldingQuality = "Welding";
|
||||
|
||||
[DataField("CanWeldShut")]
|
||||
private bool _canWeldShut = true;
|
||||
|
||||
@@ -393,7 +399,7 @@ namespace Content.Server.Storage.Components
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!eventArgs.Using.TryGetComponent(out WelderComponent? tool) || !tool.WelderLit)
|
||||
if (!eventArgs.Using.TryGetComponent(out WelderComponent? tool) || !tool.Lit)
|
||||
{
|
||||
_beingWelded = false;
|
||||
return false;
|
||||
@@ -404,7 +410,9 @@ namespace Content.Server.Storage.Components
|
||||
|
||||
_beingWelded = true;
|
||||
|
||||
if (!await tool.UseTool(eventArgs.User, Owner, 1f, ToolQuality.Welding, 1f))
|
||||
var toolSystem = EntitySystem.Get<ToolSystem>();
|
||||
|
||||
if (!await toolSystem.UseTool(eventArgs.Using.Uid, eventArgs.User.Uid, Owner.Uid, 1f, 1f, _weldingQuality))
|
||||
{
|
||||
_beingWelded = false;
|
||||
return false;
|
||||
|
||||
@@ -4,6 +4,7 @@ using Content.Server.Buckle.Components;
|
||||
using Content.Server.Chat.Managers;
|
||||
using Content.Server.Popups;
|
||||
using Content.Server.Storage.Components;
|
||||
using Content.Server.Tools;
|
||||
using Content.Server.Tools.Components;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.Body.Components;
|
||||
@@ -13,7 +14,8 @@ using Content.Shared.Interaction;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Sound;
|
||||
using Content.Shared.Toilet;
|
||||
using Content.Shared.Tool;
|
||||
using Content.Shared.Tools;
|
||||
using Content.Shared.Tools.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -22,6 +24,7 @@ using Robust.Shared.Localization;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
@@ -37,6 +40,9 @@ namespace Content.Server.Toilet
|
||||
|
||||
private bool _isPrying = false;
|
||||
|
||||
[DataField("pryingQuality", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
|
||||
private string _pryingQuality = "Prying";
|
||||
|
||||
[ViewVariables] public bool LidOpen { get; private set; }
|
||||
[ViewVariables] public bool IsSeatUp { get; private set; }
|
||||
|
||||
@@ -62,14 +68,14 @@ namespace Content.Server.Toilet
|
||||
{
|
||||
// are player trying place or lift of cistern lid?
|
||||
if (eventArgs.Using.TryGetComponent(out ToolComponent? tool)
|
||||
&& tool!.HasQuality(ToolQuality.Prying))
|
||||
&& tool.Qualities.Contains(_pryingQuality))
|
||||
{
|
||||
// check if someone is already prying this toilet
|
||||
if (_isPrying)
|
||||
return false;
|
||||
_isPrying = true;
|
||||
|
||||
if (!await tool.UseTool(eventArgs.User, Owner, PryLidTime, ToolQuality.Prying))
|
||||
if (!await EntitySystem.Get<ToolSystem>().UseTool(eventArgs.Using.Uid, eventArgs.User.Uid, Owner.Uid, 0f, PryLidTime, _pryingQuality))
|
||||
{
|
||||
_isPrying = false;
|
||||
return false;
|
||||
|
||||
45
Content.Server/Tools/Components/MultipleToolComponent.cs
Normal file
45
Content.Server/Tools/Components/MultipleToolComponent.cs
Normal file
@@ -0,0 +1,45 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.Sound;
|
||||
using Content.Shared.Tools;
|
||||
using Content.Shared.Tools.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.Tools.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Not to be confused with Multitool (power)
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class MultipleToolComponent : SharedMultipleToolComponent
|
||||
{
|
||||
[DataDefinition]
|
||||
public class ToolEntry
|
||||
{
|
||||
[DataField("behavior", required:true)]
|
||||
public PrototypeFlags<ToolQualityPrototype> Behavior { get; } = new();
|
||||
|
||||
[DataField("useSound")]
|
||||
public SoundSpecifier? Sound { get; } = null;
|
||||
|
||||
[DataField("changeSound")]
|
||||
public SoundSpecifier? ChangeSound { get; } = null;
|
||||
|
||||
[DataField("sprite")]
|
||||
public SpriteSpecifier? Sprite { get; } = null;
|
||||
}
|
||||
|
||||
[DataField("entries", required:true)]
|
||||
public ToolEntry[] Entries { get; } = Array.Empty<ToolEntry>();
|
||||
|
||||
[ViewVariables]
|
||||
public int CurrentEntry = 0;
|
||||
|
||||
[ViewVariables]
|
||||
public string CurrentQualityName = string.Empty;
|
||||
}
|
||||
}
|
||||
@@ -1,99 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Sound;
|
||||
using Content.Shared.Tool;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Server.Tools.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Not to be confused with Multitool (power)
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[NetworkedComponent()]
|
||||
public class MultiToolComponent : Component, IUse
|
||||
{
|
||||
[DataDefinition]
|
||||
public class ToolEntry
|
||||
{
|
||||
[DataField("behavior")] public ToolQuality Behavior { get; private set; } = ToolQuality.None;
|
||||
|
||||
[DataField("state")]
|
||||
public string State { get; } = string.Empty;
|
||||
|
||||
[DataField("texture")]
|
||||
public string Texture { get; } = string.Empty;
|
||||
|
||||
[DataField("sprite")]
|
||||
public string Sprite { get; } = string.Empty;
|
||||
|
||||
[DataField("useSound", required: true)]
|
||||
public SoundSpecifier Sound { get; } = default!;
|
||||
|
||||
[DataField("changeSound", required: true)]
|
||||
public SoundSpecifier ChangeSound { get; } = default!;
|
||||
}
|
||||
|
||||
public override string Name => "MultiTool";
|
||||
[DataField("tools")] private List<ToolEntry> _tools = new();
|
||||
private int _currentTool = 0;
|
||||
|
||||
private ToolComponent? _tool;
|
||||
private SpriteComponent? _sprite;
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
Owner.TryGetComponent(out _tool);
|
||||
Owner.TryGetComponent(out _sprite);
|
||||
SetTool();
|
||||
}
|
||||
|
||||
public void Cycle()
|
||||
{
|
||||
_currentTool = (_currentTool + 1) % _tools.Count;
|
||||
SetTool();
|
||||
var current = _tools[_currentTool];
|
||||
SoundSystem.Play(Filter.Pvs(Owner), current.ChangeSound.GetSound(), Owner);
|
||||
}
|
||||
|
||||
private void SetTool()
|
||||
{
|
||||
if (_tool == null) return;
|
||||
|
||||
var current = _tools[_currentTool];
|
||||
|
||||
_tool.UseSound = current.Sound;
|
||||
_tool.Qualities = current.Behavior;
|
||||
|
||||
if (_sprite == null) return;
|
||||
|
||||
if (string.IsNullOrEmpty(current.Texture))
|
||||
if (!string.IsNullOrEmpty(current.Sprite))
|
||||
_sprite.LayerSetState(0, current.State, current.Sprite);
|
||||
else
|
||||
_sprite.LayerSetState(0, current.State);
|
||||
else
|
||||
_sprite.LayerSetTexture(0, current.Texture);
|
||||
|
||||
Dirty();
|
||||
}
|
||||
|
||||
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
|
||||
{
|
||||
Cycle();
|
||||
return true;
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState(ICommonSession player)
|
||||
{
|
||||
return new MultiToolComponentState(_tool?.Qualities ?? ToolQuality.None);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,11 +2,13 @@
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Interaction.Helpers;
|
||||
using Content.Shared.Maps;
|
||||
using Content.Shared.Tool;
|
||||
using Content.Shared.Tools;
|
||||
using Content.Shared.Tools.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
|
||||
namespace Content.Server.Tools.Components
|
||||
{
|
||||
@@ -17,9 +19,13 @@ namespace Content.Server.Tools.Components
|
||||
[Dependency] private readonly IMapManager _mapManager = default!;
|
||||
|
||||
public override string Name => "TilePrying";
|
||||
|
||||
[DataField("toolComponentNeeded")]
|
||||
private bool _toolComponentNeeded = true;
|
||||
|
||||
[DataField("qualityNeeded", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
|
||||
private string _qualityNeeded = "Prying";
|
||||
|
||||
async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
|
||||
{
|
||||
TryPryTile(eventArgs.User, eventArgs.ClickLocation);
|
||||
@@ -43,9 +49,10 @@ namespace Content.Server.Tools.Components
|
||||
|
||||
var tileDef = (ContentTileDefinition)_tileDefinitionManager[tile.Tile.TypeId];
|
||||
|
||||
if (!tileDef.CanCrowbar) return;
|
||||
if (!tileDef.CanCrowbar)
|
||||
return;
|
||||
|
||||
if (_toolComponentNeeded && !await tool!.UseTool(user, null, 0f, ToolQuality.Prying))
|
||||
if (_toolComponentNeeded && !await EntitySystem.Get<ToolSystem>().UseTool(Owner.Uid, user.Uid, null, 0f, 0f, _qualityNeeded))
|
||||
return;
|
||||
|
||||
coordinates.PryTile(Owner.EntityManager, _mapManager);
|
||||
|
||||
@@ -1,40 +1,20 @@
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.DoAfter;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.Sound;
|
||||
using Content.Shared.Tool;
|
||||
using Robust.Shared.Audio;
|
||||
using Content.Shared.Tools;
|
||||
using Robust.Shared.Analyzers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Server.Tools.Components
|
||||
{
|
||||
public interface IToolComponent
|
||||
[RegisterComponent, Friend(typeof(ToolSystem))]
|
||||
public class ToolComponent : Component
|
||||
{
|
||||
ToolQuality Qualities { get; set; }
|
||||
}
|
||||
public override string Name => "Tool";
|
||||
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IToolComponent))]
|
||||
public class ToolComponent : SharedToolComponent, IToolComponent
|
||||
{
|
||||
[DataField("qualities")]
|
||||
protected ToolQuality _qualities = ToolQuality.None;
|
||||
|
||||
[ViewVariables]
|
||||
public override ToolQuality Qualities
|
||||
{
|
||||
get => _qualities;
|
||||
set
|
||||
{
|
||||
_qualities = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
public PrototypeFlags<ToolQualityPrototype> Qualities { get; set; } = new();
|
||||
|
||||
/// <summary>
|
||||
/// For tool interactions that have a delay before action this will modify the rate, time to wait is divided by this value
|
||||
@@ -43,63 +23,7 @@ namespace Content.Server.Tools.Components
|
||||
[DataField("speed")]
|
||||
public float SpeedModifier { get; set; } = 1;
|
||||
|
||||
// Some tools don't play a sound on use.
|
||||
[DataField("useSound")]
|
||||
public SoundSpecifier? UseSound { get; set; }
|
||||
|
||||
public void AddQuality(ToolQuality quality)
|
||||
{
|
||||
_qualities |= quality;
|
||||
Dirty();
|
||||
}
|
||||
|
||||
public void RemoveQuality(ToolQuality quality)
|
||||
{
|
||||
_qualities &= ~quality;
|
||||
Dirty();
|
||||
}
|
||||
|
||||
public bool HasQuality(ToolQuality quality)
|
||||
{
|
||||
return _qualities.HasFlag(quality);
|
||||
}
|
||||
|
||||
public virtual async Task<bool> UseTool(IEntity user, IEntity? target, float doAfterDelay, ToolQuality toolQualityNeeded, Func<bool>? doAfterCheck = null)
|
||||
{
|
||||
if (!HasQuality(toolQualityNeeded) || !EntitySystem.Get<ActionBlockerSystem>().CanInteract(user))
|
||||
return false;
|
||||
|
||||
if (doAfterDelay > 0f)
|
||||
{
|
||||
var doAfterSystem = EntitySystem.Get<DoAfterSystem>();
|
||||
|
||||
var doAfterArgs = new DoAfterEventArgs(user, doAfterDelay / SpeedModifier, default, target)
|
||||
{
|
||||
ExtraCheck = doAfterCheck,
|
||||
BreakOnDamage = false, // TODO: Change this to true once breathing is fixed.
|
||||
BreakOnStun = true,
|
||||
BreakOnTargetMove = true,
|
||||
BreakOnUserMove = true,
|
||||
NeedHand = true,
|
||||
};
|
||||
|
||||
var result = await doAfterSystem.WaitDoAfter(doAfterArgs);
|
||||
|
||||
if (result == DoAfterStatus.Cancelled)
|
||||
return false;
|
||||
}
|
||||
|
||||
PlayUseSound();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void PlayUseSound(float volume = -5f)
|
||||
{
|
||||
if (UseSound == null)
|
||||
return;
|
||||
|
||||
SoundSystem.Play(Filter.Pvs(Owner), UseSound.GetSound(), Owner, AudioHelpers.WithVariation(0.15f).WithVolume(volume));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,328 +1,52 @@
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Act;
|
||||
using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Server.Chat.Managers;
|
||||
using Content.Server.Chemistry.Components;
|
||||
using Content.Server.Explosion;
|
||||
using Content.Server.Items;
|
||||
using Content.Server.Popups;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.Chemistry.Components;
|
||||
using Content.Shared.Chemistry.Components.SolutionManager;
|
||||
using Content.Shared.Chemistry.EntitySystems;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Sound;
|
||||
using Content.Shared.Tool;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Content.Shared.Tools.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
|
||||
namespace Content.Server.Tools.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(ToolComponent))]
|
||||
[ComponentReference(typeof(IToolComponent))]
|
||||
[NetworkedComponent()]
|
||||
public class WelderComponent : ToolComponent, IUse, ISuicideAct, IAfterInteract
|
||||
public class WelderComponent : SharedWelderComponent
|
||||
{
|
||||
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
|
||||
|
||||
public override string Name => "Welder";
|
||||
|
||||
public const string SolutionName = "welder";
|
||||
/// <summary>
|
||||
/// Solution on the entity that contains the fuel.
|
||||
/// </summary>
|
||||
[DataField("fuelSolution")]
|
||||
public string FuelSolution { get; } = "Welder";
|
||||
|
||||
/// <summary>
|
||||
/// Default Cost of using the welder fuel for an action
|
||||
/// Reagent that will be used as fuel for welding.
|
||||
/// </summary>
|
||||
public const float DefaultFuelCost = 10;
|
||||
[DataField("fuelReagent", customTypeSerializer:typeof(PrototypeIdSerializer<ReagentPrototype>))]
|
||||
public string FuelReagent { get; } = "WeldingFuel";
|
||||
|
||||
/// <summary>
|
||||
/// Rate at which we expunge fuel from ourselves when activated
|
||||
/// Fuel consumption per second, while the welder is active.
|
||||
/// </summary>
|
||||
public const float FuelLossRate = 0.5f;
|
||||
[DataField("fuelConsumption")]
|
||||
public ReagentUnit FuelConsumption { get; } = ReagentUnit.New(0.05f);
|
||||
|
||||
private bool _welderLit;
|
||||
private WelderSystem _welderSystem = default!;
|
||||
private SpriteComponent? _spriteComponent;
|
||||
private PointLightComponent? _pointLightComponent;
|
||||
|
||||
[DataField("weldSounds")]
|
||||
private SoundSpecifier WeldSounds { get; set; } = new SoundCollectionSpecifier("Welder");
|
||||
/// <summary>
|
||||
/// A fuel amount to be consumed when the welder goes from being unlit to being lit.
|
||||
/// </summary>
|
||||
[DataField("welderOnConsume")]
|
||||
public ReagentUnit FuelLitCost { get; } = ReagentUnit.New(0.5f);
|
||||
|
||||
/// <summary>
|
||||
/// Sound played when the welder is turned off.
|
||||
/// </summary>
|
||||
[DataField("welderOffSounds")]
|
||||
private SoundSpecifier WelderOffSounds { get; set; } = new SoundCollectionSpecifier("WelderOff");
|
||||
public SoundSpecifier WelderOffSounds { get; } = new SoundCollectionSpecifier("WelderOff");
|
||||
|
||||
/// <summary>
|
||||
/// Sound played when the tool is turned on.
|
||||
/// </summary>
|
||||
[DataField("welderOnSounds")]
|
||||
private SoundSpecifier WelderOnSounds { get; set; } = new SoundCollectionSpecifier("WelderOn");
|
||||
public SoundSpecifier WelderOnSounds { get; } = new SoundCollectionSpecifier("WelderOn");
|
||||
|
||||
[DataField("welderRefill")]
|
||||
private SoundSpecifier WelderRefill { get; set; } = new SoundPathSpecifier("/Audio/Effects/refill.ogg");
|
||||
|
||||
[ViewVariables] public float Fuel => WelderSolution?.GetReagentQuantity("WeldingFuel").Float() ?? 0f;
|
||||
|
||||
[ViewVariables] public float FuelCapacity => WelderSolution?.MaxVolume.Float() ?? 0f;
|
||||
|
||||
private Solution? WelderSolution
|
||||
{
|
||||
get
|
||||
{
|
||||
Owner.EntityManager.EntitySysManager.GetEntitySystem<SolutionContainerSystem>()
|
||||
.TryGetSolution(Owner, SolutionName, out var solution);
|
||||
return solution;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Status of welder, whether it is ignited
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
public bool WelderLit
|
||||
{
|
||||
get => _welderLit;
|
||||
private set
|
||||
{
|
||||
_welderLit = value;
|
||||
Dirty();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
AddQuality(ToolQuality.Welding);
|
||||
|
||||
_welderSystem = _entitySystemManager.GetEntitySystem<WelderSystem>();
|
||||
|
||||
Owner.EnsureComponent<SolutionContainerManagerComponent>();
|
||||
Owner.TryGetComponent(out _spriteComponent);
|
||||
Owner.TryGetComponent(out _pointLightComponent);
|
||||
EntitySystem.Get<SolutionContainerSystem>().EnsureSolution(Owner, "welder");
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState(ICommonSession player)
|
||||
{
|
||||
return new WelderComponentState(FuelCapacity, Fuel, WelderLit);
|
||||
}
|
||||
|
||||
public override async Task<bool> UseTool(IEntity user, IEntity? target, float doAfterDelay,
|
||||
ToolQuality toolQualityNeeded, Func<bool>? doAfterCheck = null)
|
||||
{
|
||||
bool ExtraCheck()
|
||||
{
|
||||
var extraCheck = doAfterCheck?.Invoke() ?? true;
|
||||
|
||||
if (!CanWeld(DefaultFuelCost))
|
||||
{
|
||||
target?.PopupMessage(user, "Can't weld!");
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return extraCheck;
|
||||
}
|
||||
|
||||
var canUse = await base.UseTool(user, target, doAfterDelay, toolQualityNeeded, ExtraCheck);
|
||||
|
||||
return toolQualityNeeded.HasFlag(ToolQuality.Welding) ? canUse && TryWeld(DefaultFuelCost, user) : canUse;
|
||||
}
|
||||
|
||||
public async Task<bool> UseTool(IEntity user, IEntity target, float doAfterDelay, ToolQuality toolQualityNeeded,
|
||||
float fuelConsumed, Func<bool>? doAfterCheck = null)
|
||||
{
|
||||
bool ExtraCheck()
|
||||
{
|
||||
var extraCheck = doAfterCheck?.Invoke() ?? true;
|
||||
|
||||
return extraCheck && CanWeld(fuelConsumed);
|
||||
}
|
||||
|
||||
return await base.UseTool(user, target, doAfterDelay, toolQualityNeeded, ExtraCheck) &&
|
||||
TryWeld(fuelConsumed, user);
|
||||
}
|
||||
|
||||
private bool TryWeld(float value, IEntity? user = null, bool silent = false)
|
||||
{
|
||||
if (!WelderLit)
|
||||
{
|
||||
if (!silent && user != null)
|
||||
Owner.PopupMessage(user, Loc.GetString("welder-component-welder-not-lit-message"));
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!CanWeld(value))
|
||||
{
|
||||
if (!silent && user != null)
|
||||
Owner.PopupMessage(user, Loc.GetString("welder-component-cannot-weld-message"));
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (WelderSolution == null)
|
||||
return false;
|
||||
|
||||
var succeeded = EntitySystem.Get<SolutionContainerSystem>()
|
||||
.TryRemoveReagent(Owner.Uid, WelderSolution, "WeldingFuel", ReagentUnit.New(value));
|
||||
|
||||
if (succeeded && !silent)
|
||||
{
|
||||
PlaySound(WeldSounds);
|
||||
}
|
||||
|
||||
return succeeded;
|
||||
}
|
||||
|
||||
private bool CanWeld(float value)
|
||||
{
|
||||
return Fuel > value || Qualities != ToolQuality.Welding;
|
||||
}
|
||||
|
||||
private bool CanLitWelder()
|
||||
{
|
||||
return Fuel > 0 || Qualities != ToolQuality.Welding;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deactivates welding tool if active, activates welding tool if possible
|
||||
/// </summary>
|
||||
private bool ToggleWelderStatus(IEntity? user = null)
|
||||
{
|
||||
var item = Owner.GetComponent<ItemComponent>();
|
||||
|
||||
if (WelderLit)
|
||||
{
|
||||
WelderLit = false;
|
||||
// Layer 1 is the flame.
|
||||
item.EquippedPrefix = "off";
|
||||
_spriteComponent?.LayerSetVisible(1, false);
|
||||
|
||||
if (_pointLightComponent != null) _pointLightComponent.Enabled = false;
|
||||
|
||||
PlaySound(WelderOffSounds, -5);
|
||||
_welderSystem.Unsubscribe(this);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!CanLitWelder() && user != null)
|
||||
{
|
||||
Owner.PopupMessage(user, Loc.GetString("welder-component-no-fuel-message"));
|
||||
return false;
|
||||
}
|
||||
|
||||
WelderLit = true;
|
||||
item.EquippedPrefix = "on";
|
||||
_spriteComponent?.LayerSetVisible(1, true);
|
||||
|
||||
if (_pointLightComponent != null) _pointLightComponent.Enabled = true;
|
||||
|
||||
PlaySound(WelderOnSounds, -5);
|
||||
_welderSystem.Subscribe(this);
|
||||
|
||||
EntitySystem.Get<AtmosphereSystem>().HotspotExpose(Owner.Transform.Coordinates, 700, 50, true);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
|
||||
{
|
||||
return ToggleWelderStatus(eventArgs.User);
|
||||
}
|
||||
|
||||
protected override void Shutdown()
|
||||
{
|
||||
base.Shutdown();
|
||||
_welderSystem.Unsubscribe(this);
|
||||
}
|
||||
|
||||
public void OnUpdate(float frameTime)
|
||||
{
|
||||
if (!HasQuality(ToolQuality.Welding) || !WelderLit || Owner.Deleted)
|
||||
return;
|
||||
|
||||
EntitySystem.Get<SolutionContainerSystem>().TryRemoveReagent(Owner.Uid, WelderSolution, "WeldingFuel",
|
||||
ReagentUnit.New(FuelLossRate * frameTime));
|
||||
|
||||
EntitySystem.Get<AtmosphereSystem>().HotspotExpose(Owner.Transform.Coordinates, 700, 50, true);
|
||||
|
||||
if (Fuel == 0)
|
||||
ToggleWelderStatus();
|
||||
}
|
||||
|
||||
SuicideKind ISuicideAct.Suicide(IEntity victim, IChatManager chat)
|
||||
{
|
||||
string othersMessage;
|
||||
string selfMessage;
|
||||
|
||||
if (TryWeld(5, victim, silent: true))
|
||||
{
|
||||
PlaySound(WeldSounds);
|
||||
|
||||
othersMessage =
|
||||
Loc.GetString("welder-component-suicide-lit-others-message",
|
||||
("victim", victim));
|
||||
victim.PopupMessageOtherClients(othersMessage);
|
||||
|
||||
selfMessage = Loc.GetString("welder-component-suicide-lit-message");
|
||||
victim.PopupMessage(selfMessage);
|
||||
|
||||
return SuicideKind.Heat;
|
||||
}
|
||||
|
||||
othersMessage = Loc.GetString("welder-component-suicide-unlit-others-message", ("victim", victim));
|
||||
victim.PopupMessageOtherClients(othersMessage);
|
||||
|
||||
selfMessage = Loc.GetString("welder-component-suicide-unlit-message");
|
||||
victim.PopupMessage(selfMessage);
|
||||
|
||||
return SuicideKind.Blunt;
|
||||
}
|
||||
|
||||
async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
|
||||
{
|
||||
if (eventArgs.Target == null || !eventArgs.CanReach)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (eventArgs.Target.TryGetComponent(out ReagentTankComponent? tank)
|
||||
&& tank.TankType == ReagentTankType.Fuel
|
||||
&& EntitySystem.Get<SolutionContainerSystem>()
|
||||
.TryGetDrainableSolution(eventArgs.Target.Uid, out var targetSolution)
|
||||
&& WelderSolution != null)
|
||||
{
|
||||
var trans = ReagentUnit.Min(WelderSolution.AvailableVolume, targetSolution.DrainAvailable);
|
||||
if (trans > 0)
|
||||
{
|
||||
var drained = EntitySystem.Get<SolutionContainerSystem>().Drain(eventArgs.Target.Uid, targetSolution, trans);
|
||||
EntitySystem.Get<SolutionContainerSystem>().TryAddSolution(Owner.Uid, WelderSolution, drained);
|
||||
SoundSystem.Play(Filter.Pvs(Owner), WelderRefill.GetSound(), Owner);
|
||||
eventArgs.Target.PopupMessage(eventArgs.User,
|
||||
Loc.GetString("welder-component-after-interact-refueled-message"));
|
||||
}
|
||||
else
|
||||
{
|
||||
eventArgs.Target.PopupMessage(eventArgs.User,
|
||||
Loc.GetString("welder-component-no-fuel-in-tank", ("owner", eventArgs.Target)));
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void PlaySound(SoundSpecifier sound, float volume = -5f)
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(Owner), sound.GetSound(), Owner, AudioHelpers.WithVariation(0.15f).WithVolume(volume));
|
||||
}
|
||||
public SoundSpecifier WelderRefill { get; } = new SoundPathSpecifier("/Audio/Effects/refill.ogg");
|
||||
}
|
||||
}
|
||||
|
||||
108
Content.Server/Tools/ToolSystem.MultipleTool.cs
Normal file
108
Content.Server/Tools/ToolSystem.MultipleTool.cs
Normal file
@@ -0,0 +1,108 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Content.Server.Tools.Components;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Tools;
|
||||
using Content.Shared.Tools.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.Tools
|
||||
{
|
||||
public partial class ToolSystem
|
||||
{
|
||||
private void InitializeMultipleTools()
|
||||
{
|
||||
SubscribeLocalEvent<MultipleToolComponent, ComponentStartup>(OnMultipleToolStartup);
|
||||
SubscribeLocalEvent<MultipleToolComponent, UseInHandEvent>(OnMultipleToolUsedInHand);
|
||||
SubscribeLocalEvent<MultipleToolComponent, ActivateInWorldEvent>(OnMultipleToolActivated);
|
||||
SubscribeLocalEvent<MultipleToolComponent, ComponentGetState>(OnMultipleToolGetState);
|
||||
}
|
||||
|
||||
private void OnMultipleToolStartup(EntityUid uid, MultipleToolComponent multiple, ComponentStartup args)
|
||||
{
|
||||
// Only set the multiple tool if we have a tool component.
|
||||
if(EntityManager.TryGetComponent(uid, out ToolComponent? tool))
|
||||
SetMultipleTool(uid, multiple, tool);
|
||||
}
|
||||
|
||||
private void OnMultipleToolUsedInHand(EntityUid uid, MultipleToolComponent multiple, UseInHandEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
args.Handled = CycleMultipleTool(uid, multiple);
|
||||
}
|
||||
|
||||
private void OnMultipleToolActivated(EntityUid uid, MultipleToolComponent multiple, ActivateInWorldEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
args.Handled = CycleMultipleTool(uid, multiple);
|
||||
}
|
||||
|
||||
private void OnMultipleToolGetState(EntityUid uid, MultipleToolComponent multiple, ref ComponentGetState args)
|
||||
{
|
||||
args.State = new MultipleToolComponentState(multiple.CurrentQualityName);
|
||||
}
|
||||
|
||||
public bool CycleMultipleTool(EntityUid uid, MultipleToolComponent? multiple = null)
|
||||
{
|
||||
if (!Resolve(uid, ref multiple))
|
||||
return false;
|
||||
|
||||
if (multiple.Entries.Length == 0)
|
||||
return false;
|
||||
|
||||
multiple.CurrentEntry = (multiple.CurrentEntry + 1) % multiple.Entries.Length;
|
||||
SetMultipleTool(uid, multiple);
|
||||
|
||||
var current = multiple.Entries[multiple.CurrentEntry];
|
||||
|
||||
if(current.ChangeSound is {} changeSound)
|
||||
SoundSystem.Play(Filter.Pvs(uid), changeSound.GetSound(), uid);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void SetMultipleTool(EntityUid uid, MultipleToolComponent? multiple = null, ToolComponent? tool = null, SpriteComponent? sprite = null)
|
||||
{
|
||||
if (!Resolve(uid, ref multiple, ref tool))
|
||||
return;
|
||||
|
||||
// Sprite is optional.
|
||||
Resolve(uid, ref sprite);
|
||||
|
||||
if (multiple.Entries.Length == 0)
|
||||
{
|
||||
multiple.CurrentQualityName = Loc.GetString("multiple-tool-component-no-behavior");
|
||||
multiple.Dirty();
|
||||
return;
|
||||
}
|
||||
|
||||
var current = multiple.Entries[multiple.CurrentEntry];
|
||||
|
||||
tool.UseSound = current.Sound;
|
||||
tool.Qualities = current.Behavior;
|
||||
|
||||
if (_prototypeManager.TryIndex(current.Behavior.First(), out ToolQualityPrototype? quality))
|
||||
{
|
||||
multiple.CurrentQualityName = Loc.GetString(quality.Name);
|
||||
}
|
||||
|
||||
multiple.Dirty();
|
||||
|
||||
if (current.Sprite == null || sprite == null)
|
||||
return;
|
||||
|
||||
sprite.LayerSetSprite(0, current.Sprite);
|
||||
}
|
||||
}
|
||||
}
|
||||
332
Content.Server/Tools/ToolSystem.Welder.cs
Normal file
332
Content.Server/Tools/ToolSystem.Welder.cs
Normal file
@@ -0,0 +1,332 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.Chemistry.Components;
|
||||
using Content.Server.Items;
|
||||
using Content.Server.Tools.Components;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.Chemistry.Components.SolutionManager;
|
||||
using Content.Shared.Chemistry.EntitySystems;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Temperature;
|
||||
using Content.Shared.Tools.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Server.Tools
|
||||
{
|
||||
public partial class ToolSystem
|
||||
{
|
||||
private readonly HashSet<EntityUid> _activeWelders = new();
|
||||
|
||||
private const float WelderUpdateTimer = 1f;
|
||||
private float _welderTimer = 0f;
|
||||
|
||||
public void InitializeWelders()
|
||||
{
|
||||
SubscribeLocalEvent<WelderComponent, ComponentStartup>(OnWelderStartup);
|
||||
SubscribeLocalEvent<WelderComponent, IsHotEvent>(OnWelderIsHotEvent);
|
||||
SubscribeLocalEvent<WelderComponent, ExaminedEvent>(OnWelderExamine);
|
||||
SubscribeLocalEvent<WelderComponent, SolutionChangedEvent>(OnWelderSolutionChange);
|
||||
SubscribeLocalEvent<WelderComponent, UseInHandEvent>(OnWelderUseInHand);
|
||||
SubscribeLocalEvent<WelderComponent, ActivateInWorldEvent>(OnWelderActivate);
|
||||
SubscribeLocalEvent<WelderComponent, AfterInteractEvent>(OnWelderAfterInteract);
|
||||
SubscribeLocalEvent<WelderComponent, ToolUseAttemptEvent>(OnWelderToolUseAttempt);
|
||||
SubscribeLocalEvent<WelderComponent, ToolUseFinishAttemptEvent>(OnWelderToolUseFinishAttempt);
|
||||
SubscribeLocalEvent<WelderComponent, ComponentShutdown>(OnWelderShutdown);
|
||||
SubscribeLocalEvent<WelderComponent, ComponentGetState>(OnWelderGetState);
|
||||
}
|
||||
|
||||
public (ReagentUnit fuel, ReagentUnit capacity) GetWelderFuelAndCapacity(EntityUid uid, WelderComponent? welder = null, SolutionContainerManagerComponent? solutionContainer = null)
|
||||
{
|
||||
if (!Resolve(uid, ref welder, ref solutionContainer)
|
||||
|| !_solutionContainerSystem.TryGetSolution(uid, welder.FuelSolution, out var fuelSolution, solutionContainer))
|
||||
return (ReagentUnit.Zero, ReagentUnit.Zero);
|
||||
|
||||
return (_solutionContainerSystem.GetReagentQuantity(uid, welder.FuelReagent), fuelSolution.MaxVolume);
|
||||
}
|
||||
|
||||
public bool TryToggleWelder(EntityUid uid, EntityUid? user,
|
||||
WelderComponent? welder = null,
|
||||
SolutionContainerManagerComponent? solutionContainer = null,
|
||||
ItemComponent? item = null,
|
||||
PointLightComponent? light = null,
|
||||
SpriteComponent? sprite = null)
|
||||
{
|
||||
// Right now, we only need the welder.
|
||||
// So let's not unnecessarily resolve components
|
||||
if (!Resolve(uid, ref welder))
|
||||
return false;
|
||||
|
||||
return !welder.Lit
|
||||
? TryTurnWelderOn(uid, user, welder, solutionContainer, item, light, sprite)
|
||||
: TryTurnWelderOff(uid, user, welder, item, light, sprite);
|
||||
}
|
||||
|
||||
public bool TryTurnWelderOn(EntityUid uid, EntityUid? user,
|
||||
WelderComponent? welder = null,
|
||||
SolutionContainerManagerComponent? solutionContainer = null,
|
||||
ItemComponent? item = null,
|
||||
PointLightComponent? light = null,
|
||||
SpriteComponent? sprite = null)
|
||||
{
|
||||
if (!Resolve(uid, ref welder, ref solutionContainer))
|
||||
return false;
|
||||
|
||||
// Optional components.
|
||||
Resolve(uid, ref item, ref light, ref sprite);
|
||||
|
||||
if (!_solutionContainerSystem.TryGetSolution(uid, welder.FuelSolution, out var solution, solutionContainer))
|
||||
return false;
|
||||
|
||||
var fuel = solution.GetReagentQuantity(welder.FuelReagent);
|
||||
|
||||
// Not enough fuel to lit welder.
|
||||
if (fuel == ReagentUnit.Zero || fuel < welder.FuelLitCost)
|
||||
{
|
||||
if(user != null)
|
||||
_popupSystem.PopupEntity(Loc.GetString("welder-component-no-fuel-message"), uid, Filter.Entities(user.Value));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (user != null && !_actionBlockerSystem.CanInteract(user.Value))
|
||||
return false;
|
||||
|
||||
solution.RemoveReagent(welder.FuelReagent, welder.FuelLitCost);
|
||||
|
||||
welder.Lit = true;
|
||||
|
||||
if(item != null)
|
||||
item.EquippedPrefix = "on";
|
||||
|
||||
sprite?.LayerSetVisible(1, true);
|
||||
|
||||
if (light != null)
|
||||
light.Enabled = true;
|
||||
|
||||
SoundSystem.Play(Filter.Pvs(uid), welder.WelderOnSounds.GetSound(), uid, AudioHelpers.WithVariation(0.125f).WithVolume(-5f));
|
||||
|
||||
// TODO: Use ITransformComponent directly.
|
||||
_atmosphereSystem.HotspotExpose(welder.Owner.Transform.Coordinates, 700, 50, true);
|
||||
|
||||
welder.Dirty();
|
||||
|
||||
_activeWelders.Add(uid);
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool TryTurnWelderOff(EntityUid uid, EntityUid? user,
|
||||
WelderComponent? welder = null,
|
||||
ItemComponent? item = null,
|
||||
PointLightComponent? light = null,
|
||||
SpriteComponent? sprite = null)
|
||||
{
|
||||
if (!Resolve(uid, ref welder))
|
||||
return false;
|
||||
|
||||
// Optional components.
|
||||
Resolve(uid, ref item, ref light, ref sprite);
|
||||
|
||||
if (user != null && !_actionBlockerSystem.CanInteract(user.Value))
|
||||
return false;
|
||||
|
||||
welder.Lit = false;
|
||||
|
||||
// TODO: Make all this use visualizers.
|
||||
if (item != null)
|
||||
item.EquippedPrefix = "off";
|
||||
|
||||
// Layer 1 is the flame.
|
||||
sprite?.LayerSetVisible(1, false);
|
||||
|
||||
if (light != null)
|
||||
light.Enabled = false;
|
||||
|
||||
SoundSystem.Play(Filter.Pvs(uid), welder.WelderOffSounds.GetSound(), uid, AudioHelpers.WithVariation(0.125f).WithVolume(-5f));
|
||||
|
||||
welder.Dirty();
|
||||
|
||||
_activeWelders.Remove(uid);
|
||||
return true;
|
||||
}
|
||||
|
||||
private void OnWelderStartup(EntityUid uid, WelderComponent component, ComponentStartup args)
|
||||
{
|
||||
component.Dirty();
|
||||
}
|
||||
|
||||
private void OnWelderIsHotEvent(EntityUid uid, WelderComponent welder, IsHotEvent args)
|
||||
{
|
||||
args.IsHot = welder.Lit;
|
||||
}
|
||||
|
||||
private void OnWelderExamine(EntityUid uid, WelderComponent welder, ExaminedEvent args)
|
||||
{
|
||||
if (welder.Lit)
|
||||
{
|
||||
args.PushMarkup(Loc.GetString("welder-component-on-examine-welder-lit-message"));
|
||||
}
|
||||
else
|
||||
{
|
||||
args.PushMarkup(Loc.GetString("welder-component-on-examine-welder-not-lit-message"));
|
||||
}
|
||||
|
||||
if (args.IsInDetailsRange)
|
||||
{
|
||||
var (fuel, capacity) = GetWelderFuelAndCapacity(uid, welder);
|
||||
|
||||
args.PushMarkup(Loc.GetString("welder-component-on-examine-detailed-message",
|
||||
("colorName", fuel < capacity / ReagentUnit.New(4f) ? "darkorange" : "orange"),
|
||||
("fuelLeft", fuel),
|
||||
("fuelCapacity", capacity)));
|
||||
}
|
||||
}
|
||||
|
||||
private void OnWelderSolutionChange(EntityUid uid, WelderComponent welder, SolutionChangedEvent args)
|
||||
{
|
||||
welder.Dirty();
|
||||
}
|
||||
|
||||
private void OnWelderActivate(EntityUid uid, WelderComponent welder, ActivateInWorldEvent args)
|
||||
{
|
||||
args.Handled = TryToggleWelder(uid, args.User.Uid, welder);
|
||||
}
|
||||
|
||||
private void OnWelderAfterInteract(EntityUid uid, WelderComponent welder, AfterInteractEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
if (args.Target == null || !args.CanReach)
|
||||
return;
|
||||
|
||||
// TODO: Clean up this inherited oldcode.
|
||||
|
||||
if (args.Target.TryGetComponent(out ReagentTankComponent? tank)
|
||||
&& tank.TankType == ReagentTankType.Fuel
|
||||
&& _solutionContainerSystem.TryGetDrainableSolution(args.Target.Uid, out var targetSolution)
|
||||
&& _solutionContainerSystem.TryGetSolution(uid, welder.FuelSolution, out var welderSolution))
|
||||
{
|
||||
var trans = ReagentUnit.Min(welderSolution.AvailableVolume, targetSolution.DrainAvailable);
|
||||
if (trans > 0)
|
||||
{
|
||||
var drained = _solutionContainerSystem.Drain(args.Target.Uid, targetSolution, trans);
|
||||
_solutionContainerSystem.TryAddSolution(uid, welderSolution, drained);
|
||||
SoundSystem.Play(Filter.Pvs(uid), welder.WelderRefill.GetSound(), uid);
|
||||
args.Target.PopupMessage(args.User, Loc.GetString("welder-component-after-interact-refueled-message"));
|
||||
}
|
||||
else
|
||||
{
|
||||
args.Target.PopupMessage(args.User, Loc.GetString("welder-component-no-fuel-in-tank", ("owner", args.Target)));
|
||||
}
|
||||
}
|
||||
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
private void OnWelderUseInHand(EntityUid uid, WelderComponent welder, UseInHandEvent args)
|
||||
{
|
||||
args.Handled = TryToggleWelder(uid, args.User.Uid, welder);
|
||||
}
|
||||
|
||||
private void OnWelderToolUseAttempt(EntityUid uid, WelderComponent welder, ToolUseAttemptEvent args)
|
||||
{
|
||||
if (args.Cancelled)
|
||||
return;
|
||||
|
||||
if (!welder.Lit)
|
||||
{
|
||||
_popupSystem.PopupEntity(Loc.GetString("welder-component-welder-not-lit-message"), uid, Filter.Entities(args.User));
|
||||
args.Cancel();
|
||||
return;
|
||||
}
|
||||
|
||||
var (fuel, _) = GetWelderFuelAndCapacity(uid, welder);
|
||||
|
||||
if (ReagentUnit.New(args.Fuel) > fuel)
|
||||
{
|
||||
_popupSystem.PopupEntity(Loc.GetString("welder-component-cannot-weld-message"), uid, Filter.Entities(args.User));
|
||||
args.Cancel();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnWelderToolUseFinishAttempt(EntityUid uid, WelderComponent welder, ToolUseFinishAttemptEvent args)
|
||||
{
|
||||
if (args.Cancelled)
|
||||
return;
|
||||
|
||||
if (!welder.Lit)
|
||||
{
|
||||
_popupSystem.PopupEntity(Loc.GetString("welder-component-welder-not-lit-message"), uid, Filter.Entities(args.User));
|
||||
args.Cancel();
|
||||
return;
|
||||
}
|
||||
|
||||
var (fuel, _) = GetWelderFuelAndCapacity(uid, welder);
|
||||
|
||||
var neededFuel = ReagentUnit.New(args.Fuel);
|
||||
|
||||
if (neededFuel > fuel)
|
||||
{
|
||||
args.Cancel();
|
||||
}
|
||||
|
||||
if (!_solutionContainerSystem.TryGetSolution(uid, welder.FuelSolution, out var solution))
|
||||
{
|
||||
args.Cancel();
|
||||
return;
|
||||
}
|
||||
|
||||
solution.RemoveReagent(welder.FuelReagent, neededFuel);
|
||||
welder.Dirty();
|
||||
}
|
||||
|
||||
private void OnWelderShutdown(EntityUid uid, WelderComponent welder, ComponentShutdown args)
|
||||
{
|
||||
_activeWelders.Remove(uid);
|
||||
}
|
||||
|
||||
private void OnWelderGetState(EntityUid uid, WelderComponent welder, ref ComponentGetState args)
|
||||
{
|
||||
var (fuel, capacity) = GetWelderFuelAndCapacity(uid, welder);
|
||||
args.State = new WelderComponentState(capacity.Float(), fuel.Float(), welder.Lit);
|
||||
}
|
||||
|
||||
private void UpdateWelders(float frameTime)
|
||||
{
|
||||
_welderTimer += frameTime;
|
||||
|
||||
if (_welderTimer < WelderUpdateTimer)
|
||||
return;
|
||||
|
||||
foreach (var tool in _activeWelders.ToArray())
|
||||
{
|
||||
if (!EntityManager.TryGetComponent(tool, out WelderComponent? welder)
|
||||
|| !EntityManager.TryGetComponent(tool, out SolutionContainerManagerComponent? solutionContainer))
|
||||
continue;
|
||||
|
||||
if (!_solutionContainerSystem.TryGetSolution(tool, welder.FuelSolution, out var solution, solutionContainer))
|
||||
continue;
|
||||
|
||||
// TODO: Use ITransformComponent directly.
|
||||
_atmosphereSystem.HotspotExpose(welder.Owner.Transform.Coordinates, 700, 50, true);
|
||||
|
||||
solution.RemoveReagent(welder.FuelReagent, welder.FuelConsumption * _welderTimer);
|
||||
|
||||
if (solution.GetReagentQuantity(welder.FuelReagent) <= ReagentUnit.Zero)
|
||||
TryTurnWelderOff(tool, null, welder);
|
||||
|
||||
welder.Dirty();
|
||||
}
|
||||
|
||||
_welderTimer -= WelderUpdateTimer;
|
||||
}
|
||||
}
|
||||
}
|
||||
142
Content.Server/Tools/ToolSystem.cs
Normal file
142
Content.Server/Tools/ToolSystem.cs
Normal file
@@ -0,0 +1,142 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Server.DoAfter;
|
||||
using Content.Server.Popups;
|
||||
using Content.Server.Tools.Components;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.Chemistry.EntitySystems;
|
||||
using Content.Shared.Tools;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.Tools
|
||||
{
|
||||
public partial class ToolSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
|
||||
[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
|
||||
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
|
||||
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
|
||||
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
||||
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
InitializeWelders();
|
||||
InitializeMultipleTools();
|
||||
}
|
||||
|
||||
public async Task<bool> UseTool(EntityUid tool, EntityUid user, EntityUid? target, float fuel,
|
||||
float doAfterDelay, IEnumerable<string> toolQualitiesNeeded, Func<bool>? doAfterCheck = null,
|
||||
ToolComponent? toolComponent = null)
|
||||
{
|
||||
if (!Resolve(tool, ref toolComponent))
|
||||
return false;
|
||||
|
||||
if (!toolComponent.Qualities.ContainsAll(toolQualitiesNeeded) || !_actionBlockerSystem.CanInteract(user))
|
||||
return false;
|
||||
|
||||
var beforeAttempt = new ToolUseAttemptEvent(fuel, user);
|
||||
RaiseLocalEvent(tool, beforeAttempt, false);
|
||||
|
||||
if (beforeAttempt.Cancelled)
|
||||
return false;
|
||||
|
||||
if (doAfterDelay > 0f)
|
||||
{
|
||||
var doAfterArgs = new DoAfterEventArgs(user, doAfterDelay / toolComponent.SpeedModifier, default, target)
|
||||
{
|
||||
ExtraCheck = doAfterCheck,
|
||||
BreakOnDamage = true,
|
||||
BreakOnStun = true,
|
||||
BreakOnTargetMove = true,
|
||||
BreakOnUserMove = true,
|
||||
NeedHand = true,
|
||||
};
|
||||
|
||||
var result = await _doAfterSystem.WaitDoAfter(doAfterArgs);
|
||||
|
||||
if (result == DoAfterStatus.Cancelled)
|
||||
return false;
|
||||
}
|
||||
|
||||
var afterAttempt = new ToolUseFinishAttemptEvent(fuel, user);
|
||||
RaiseLocalEvent(tool, afterAttempt, false);
|
||||
|
||||
if (afterAttempt.Cancelled)
|
||||
return false;
|
||||
|
||||
if (toolComponent.UseSound != null)
|
||||
PlayToolSound(tool, toolComponent);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public Task<bool> UseTool(EntityUid tool, EntityUid user, EntityUid? target, float fuel,
|
||||
float doAfterDelay, string toolQualityNeeded, Func<bool>? doAfterCheck = null,
|
||||
ToolComponent? toolComponent = null)
|
||||
{
|
||||
return UseTool(tool, user, target, fuel, doAfterDelay, new [] {toolQualityNeeded}, doAfterCheck, toolComponent);
|
||||
}
|
||||
|
||||
public void PlayToolSound(EntityUid uid, ToolComponent? tool = null)
|
||||
{
|
||||
if (!Resolve(uid, ref tool))
|
||||
return;
|
||||
|
||||
if (tool.UseSound is not {} sound)
|
||||
return;
|
||||
|
||||
// Pass tool.Owner to Filter.Pvs to avoid a TryGetEntity call.
|
||||
SoundSystem.Play(Filter.Pvs(tool.Owner), sound.GetSound(), uid,
|
||||
AudioHelpers.WithVariation(0.175f).WithVolume(-5f));
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
UpdateWelders(frameTime);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempt event called *before* any do afters to see if the tool usage should succeed or not.
|
||||
/// You can change the fuel consumption by changing the Fuel property.
|
||||
/// </summary>
|
||||
public class ToolUseAttemptEvent : CancellableEntityEventArgs
|
||||
{
|
||||
public float Fuel { get; set; }
|
||||
public EntityUid User { get; }
|
||||
|
||||
public ToolUseAttemptEvent(float fuel, EntityUid user)
|
||||
{
|
||||
Fuel = fuel;
|
||||
User = user;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempt event called *after* any do afters to see if the tool usage should succeed or not.
|
||||
/// You can use this event to consume any fuel needed.
|
||||
/// </summary>
|
||||
public class ToolUseFinishAttemptEvent : CancellableEntityEventArgs
|
||||
{
|
||||
public float Fuel { get; }
|
||||
public EntityUid User { get; }
|
||||
|
||||
public ToolUseFinishAttemptEvent(float fuel, EntityUid user)
|
||||
{
|
||||
Fuel = fuel;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,77 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.Tools.Components;
|
||||
using Content.Shared.Chemistry.EntitySystems;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Temperature;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
|
||||
namespace Content.Server.Tools
|
||||
{
|
||||
/// <summary>
|
||||
/// Despite the name, it's only really used for the welder logic in tools. Go figure.
|
||||
/// </summary>
|
||||
public class WelderSystem : EntitySystem
|
||||
{
|
||||
private readonly HashSet<WelderComponent> _activeWelders = new();
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<WelderComponent, SolutionChangedEvent>(OnSolutionChange);
|
||||
SubscribeLocalEvent<WelderComponent, IsHotEvent>(OnIsHotEvent);
|
||||
SubscribeLocalEvent<WelderComponent, ExaminedEvent>(OnExamine);
|
||||
}
|
||||
|
||||
private void OnIsHotEvent(EntityUid uid, WelderComponent component, IsHotEvent args)
|
||||
{
|
||||
args.IsHot = component.WelderLit;
|
||||
}
|
||||
|
||||
private void OnExamine(EntityUid uid, WelderComponent component, ExaminedEvent args)
|
||||
{
|
||||
if (component.WelderLit)
|
||||
{
|
||||
args.PushMarkup(Loc.GetString("welder-component-on-examine-welder-lit-message"));
|
||||
}
|
||||
else
|
||||
{
|
||||
args.PushMarkup(Loc.GetString("welder-component-on-examine-welder-not-lit-message"));
|
||||
}
|
||||
|
||||
if (args.IsInDetailsRange)
|
||||
{
|
||||
args.PushMarkup(Loc.GetString("welder-component-on-examine-detailed-message",
|
||||
("colorName", component.Fuel < component.FuelCapacity / 4f ? "darkorange" : "orange"),
|
||||
("fuelLeft", Math.Round(component.Fuel)),
|
||||
("fuelCapacity", component.FuelCapacity)));
|
||||
}
|
||||
}
|
||||
|
||||
private void OnSolutionChange(EntityUid uid, WelderComponent component, SolutionChangedEvent args)
|
||||
{
|
||||
component.Dirty();
|
||||
}
|
||||
|
||||
public bool Subscribe(WelderComponent welder)
|
||||
{
|
||||
return _activeWelders.Add(welder);
|
||||
}
|
||||
|
||||
public bool Unsubscribe(WelderComponent welder)
|
||||
{
|
||||
return _activeWelders.Remove(welder);
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
foreach (var tool in _activeWelders.ToArray())
|
||||
{
|
||||
tool.OnUpdate(frameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Hands.Components;
|
||||
using Content.Server.Tools;
|
||||
using Content.Server.Tools.Components;
|
||||
using Content.Server.UserInterface;
|
||||
using Content.Server.VendingMachines;
|
||||
@@ -11,7 +12,8 @@ using Content.Shared.Interaction;
|
||||
using Content.Shared.Interaction.Helpers;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Sound;
|
||||
using Content.Shared.Tool;
|
||||
using Content.Shared.Tools;
|
||||
using Content.Shared.Tools.Components;
|
||||
using Content.Shared.Wires;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects;
|
||||
@@ -23,6 +25,7 @@ using Robust.Shared.Localization;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Random;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
using Robust.Shared.Utility;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
@@ -37,6 +40,15 @@ namespace Content.Server.WireHacking
|
||||
|
||||
private bool _isPanelOpen;
|
||||
|
||||
[DataField("screwingQuality", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
|
||||
private string _screwingQuality = "Pulsing";
|
||||
|
||||
[DataField("cuttingQuality", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
|
||||
private string _cuttingQuality = "Cutting";
|
||||
|
||||
[DataField("pulsingQuality", customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
|
||||
private string _pulsingQuality = "Pulsing";
|
||||
|
||||
/// <summary>
|
||||
/// Opening the maintenance panel (typically with a screwdriver) changes this.
|
||||
/// </summary>
|
||||
@@ -418,33 +430,36 @@ namespace Content.Server.WireHacking
|
||||
var activeHandEntity = handsComponent.GetActiveHand?.Owner;
|
||||
ToolComponent? tool = null;
|
||||
activeHandEntity?.TryGetComponent(out tool);
|
||||
var toolSystem = EntitySystem.Get<ToolSystem>();
|
||||
|
||||
switch (msg.Action)
|
||||
{
|
||||
case WiresAction.Cut:
|
||||
if (tool == null || !tool.HasQuality(ToolQuality.Cutting))
|
||||
if (tool == null || !tool.Qualities.Contains(_cuttingQuality))
|
||||
{
|
||||
player.PopupMessageCursor(Loc.GetString("wires-component-ui-on-receive-message-need-wirecutters"));
|
||||
return;
|
||||
}
|
||||
|
||||
tool.PlayUseSound();
|
||||
// activeHandEntity cannot be null because tool is not null.
|
||||
toolSystem.PlayToolSound(activeHandEntity!.Uid, tool);
|
||||
wire.IsCut = true;
|
||||
UpdateUserInterface();
|
||||
break;
|
||||
case WiresAction.Mend:
|
||||
if (tool == null || !tool.HasQuality(ToolQuality.Cutting))
|
||||
if (tool == null || !tool.Qualities.Contains(_cuttingQuality))
|
||||
{
|
||||
player.PopupMessageCursor(Loc.GetString("wires-component-ui-on-receive-message-need-wirecutters"));
|
||||
return;
|
||||
}
|
||||
|
||||
tool.PlayUseSound();
|
||||
// activeHandEntity cannot be null because tool is not null.
|
||||
toolSystem.PlayToolSound(activeHandEntity!.Uid, tool);
|
||||
wire.IsCut = false;
|
||||
UpdateUserInterface();
|
||||
break;
|
||||
case WiresAction.Pulse:
|
||||
if (tool == null || !tool.HasQuality(ToolQuality.Multitool))
|
||||
if (tool == null || !tool.Qualities.Contains(_pulsingQuality))
|
||||
{
|
||||
player.PopupMessageCursor(Loc.GetString("wires-component-ui-on-receive-message-need-wirecutters"));
|
||||
return;
|
||||
@@ -490,10 +505,12 @@ namespace Content.Server.WireHacking
|
||||
return false;
|
||||
}
|
||||
|
||||
var toolSystem = EntitySystem.Get<ToolSystem>();
|
||||
|
||||
// opens the wires ui if using a tool with cutting or multitool quality on it
|
||||
if (IsPanelOpen &&
|
||||
(tool.HasQuality(ToolQuality.Cutting) ||
|
||||
tool.HasQuality(ToolQuality.Multitool)))
|
||||
(tool.Qualities.Contains(_cuttingQuality) ||
|
||||
tool.Qualities.Contains(_pulsingQuality)))
|
||||
{
|
||||
if (eventArgs.User.TryGetComponent(out ActorComponent? actor))
|
||||
{
|
||||
@@ -503,7 +520,8 @@ namespace Content.Server.WireHacking
|
||||
}
|
||||
|
||||
// screws the panel open if the tool can do so
|
||||
else if (await tool.UseTool(eventArgs.User, Owner, 0.5f, ToolQuality.Screwing))
|
||||
else if (await toolSystem.UseTool(tool.Owner.Uid, eventArgs.User.Uid, Owner.Uid,
|
||||
0f, 0.5f, _screwingQuality, toolComponent:tool))
|
||||
{
|
||||
IsPanelOpen = !IsPanelOpen;
|
||||
if (IsPanelOpen)
|
||||
|
||||
@@ -208,7 +208,7 @@ namespace Content.Shared.Chemistry.EntitySystems
|
||||
}
|
||||
|
||||
public bool TryGetSolution(IEntity? target, string name,
|
||||
[NotNullWhen(true)] out Solution? solution)
|
||||
[NotNullWhen(true)] out Solution? solution, SolutionContainerManagerComponent? solutionsMgr = null)
|
||||
{
|
||||
if (target == null || target.Deleted)
|
||||
{
|
||||
@@ -216,13 +216,12 @@ namespace Content.Shared.Chemistry.EntitySystems
|
||||
return false;
|
||||
}
|
||||
|
||||
return TryGetSolution(target.Uid, name, out solution);
|
||||
return TryGetSolution(target.Uid, name, out solution, solutionsMgr);
|
||||
}
|
||||
|
||||
public bool TryGetSolution(EntityUid uid, string name,
|
||||
[NotNullWhen(true)] out Solution? solution)
|
||||
public bool TryGetSolution(EntityUid uid, string name, [NotNullWhen(true)] out Solution? solution, SolutionContainerManagerComponent? solutionsMgr = null)
|
||||
{
|
||||
if (!EntityManager.TryGetComponent(uid, out SolutionContainerManagerComponent? solutionsMgr))
|
||||
if (!Resolve(uid, ref solutionsMgr))
|
||||
{
|
||||
solution = null;
|
||||
return false;
|
||||
|
||||
@@ -1,7 +1,12 @@
|
||||
using System.Linq;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Tool;
|
||||
using Content.Shared.Tools;
|
||||
using Content.Shared.Tools.Components;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Shared.Construction.Steps
|
||||
@@ -9,7 +14,8 @@ namespace Content.Shared.Construction.Steps
|
||||
[DataDefinition]
|
||||
public class ToolConstructionGraphStep : ConstructionGraphStep
|
||||
{
|
||||
[DataField("tool")] public ToolQuality Tool { get; } = ToolQuality.None;
|
||||
[DataField("tool", required:true, customTypeSerializer:typeof(PrototypeIdSerializer<ToolQualityPrototype>))]
|
||||
public string Tool { get; } = string.Empty;
|
||||
|
||||
[DataField("fuel")] public float Fuel { get; } = 10;
|
||||
|
||||
@@ -19,11 +25,15 @@ namespace Content.Shared.Construction.Steps
|
||||
{
|
||||
if (!string.IsNullOrEmpty(ExamineOverride))
|
||||
{
|
||||
examinedEvent.Message.AddMarkup(Loc.GetString(ExamineOverride));
|
||||
examinedEvent.PushMarkup(Loc.GetString(ExamineOverride));
|
||||
return;
|
||||
}
|
||||
|
||||
examinedEvent.Message.AddMarkup(Loc.GetString("construction-use-tool-entity", ("toolName", Tool.GetToolName())));
|
||||
if (string.IsNullOrEmpty(Tool) || !IoCManager.Resolve<IPrototypeManager>().TryIndex(Tool, out ToolQualityPrototype? quality))
|
||||
return;
|
||||
|
||||
examinedEvent.PushMarkup(Loc.GetString("construction-use-tool-entity", ("toolName", Loc.GetString(quality.ToolName))));
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,70 +0,0 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Tool
|
||||
{
|
||||
[Flags]
|
||||
public enum ToolQuality : byte
|
||||
{
|
||||
None = 0,
|
||||
Anchoring = 1,
|
||||
Prying = 1 << 1,
|
||||
Screwing = 1 << 2,
|
||||
Cutting = 1 << 3,
|
||||
Welding = 1 << 4,
|
||||
Multitool = 1 << 5,
|
||||
}
|
||||
|
||||
public static class ToolQualityHelpers
|
||||
{
|
||||
public static string GetToolName(this ToolQuality quality)
|
||||
{
|
||||
return quality switch
|
||||
{
|
||||
ToolQuality.Anchoring => "Wrench",
|
||||
ToolQuality.Prying => "Crowbar",
|
||||
ToolQuality.Screwing => "Screwdriver",
|
||||
ToolQuality.Cutting => "Wirecutters",
|
||||
ToolQuality.Welding => "Welding tool",
|
||||
ToolQuality.Multitool => "Multitool",
|
||||
_ => throw new ArgumentOutOfRangeException()
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public class SharedToolComponent : Component
|
||||
{
|
||||
public override string Name => "Tool";
|
||||
|
||||
public virtual ToolQuality Qualities { get; set; }
|
||||
}
|
||||
|
||||
[NetSerializable, Serializable]
|
||||
public class MultiToolComponentState : ComponentState
|
||||
{
|
||||
public ToolQuality Quality { get; }
|
||||
|
||||
public MultiToolComponentState(ToolQuality quality)
|
||||
{
|
||||
Quality = quality;
|
||||
}
|
||||
}
|
||||
|
||||
[NetSerializable, Serializable]
|
||||
public class WelderComponentState : ComponentState
|
||||
{
|
||||
public float FuelCapacity { get; }
|
||||
public float Fuel { get; }
|
||||
public bool Activated { get; }
|
||||
public ToolQuality Quality { get; }
|
||||
|
||||
public WelderComponentState(float fuelCapacity, float fuel, bool activated)
|
||||
{
|
||||
FuelCapacity = fuelCapacity;
|
||||
Fuel = fuel;
|
||||
Activated = activated;
|
||||
Quality = ToolQuality.Welding;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Tools.Components
|
||||
{
|
||||
[NetworkedComponent]
|
||||
public class SharedMultipleToolComponent : Component
|
||||
{
|
||||
public override string Name => "MultipleTool";
|
||||
}
|
||||
|
||||
[NetSerializable, Serializable]
|
||||
public class MultipleToolComponentState : ComponentState
|
||||
{
|
||||
public string QualityName { get; }
|
||||
|
||||
public MultipleToolComponentState(string qualityName)
|
||||
{
|
||||
QualityName = qualityName;
|
||||
}
|
||||
}
|
||||
}
|
||||
30
Content.Shared/Tools/Components/SharedWelderComponent.cs
Normal file
30
Content.Shared/Tools/Components/SharedWelderComponent.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Tools.Components
|
||||
{
|
||||
[NetworkedComponent]
|
||||
public abstract class SharedWelderComponent : Component
|
||||
{
|
||||
public override string Name => "Welder";
|
||||
|
||||
public bool Lit { get; set; }
|
||||
}
|
||||
|
||||
[NetSerializable, Serializable]
|
||||
public class WelderComponentState : ComponentState
|
||||
{
|
||||
public float FuelCapacity { get; }
|
||||
public float Fuel { get; }
|
||||
public bool Lit { get; }
|
||||
|
||||
public WelderComponentState(float fuelCapacity, float fuel, bool lit)
|
||||
{
|
||||
FuelCapacity = fuelCapacity;
|
||||
Fuel = fuel;
|
||||
Lit = lit;
|
||||
}
|
||||
}
|
||||
}
|
||||
41
Content.Shared/Tools/ToolQualityPrototype.cs
Normal file
41
Content.Shared/Tools/ToolQualityPrototype.cs
Normal file
@@ -0,0 +1,41 @@
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Shared.Tools
|
||||
{
|
||||
[Prototype("tool")]
|
||||
public class ToolQualityPrototype : IPrototype
|
||||
{
|
||||
[DataField("id", required: true)]
|
||||
public string ID { get; } = default!;
|
||||
|
||||
/// <summary>
|
||||
/// Human-readable name for this tool quality e.g. "Anchoring"
|
||||
/// </summary>
|
||||
/// <remarks>This is a localization string ID.</remarks>
|
||||
[DataField("name")]
|
||||
public string Name { get; } = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// Human-readable name for a tool of this type e.g. "Wrench"
|
||||
/// </summary>
|
||||
/// <remarks>This is a localization string ID.</remarks>
|
||||
[DataField("toolName")]
|
||||
public string ToolName { get; } = string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// An icon that will be used to represent this tool type.
|
||||
/// </summary>
|
||||
[DataField("icon")]
|
||||
public SpriteSpecifier? Icon { get; } = null;
|
||||
|
||||
/// <summary>
|
||||
/// The default entity prototype for this tool type.
|
||||
/// </summary>
|
||||
[DataField("spawn", required:true, customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||
public string Spawn { get; } = string.Empty;
|
||||
}
|
||||
}
|
||||
@@ -4,7 +4,7 @@
|
||||
comp-repairable-repair = You repair {PROPER($target) ->
|
||||
[true] {""}
|
||||
*[false] the{" "}
|
||||
}{$target} with {PROPER($welder) ->
|
||||
}{$target} with {PROPER($tool) ->
|
||||
[true] {""}
|
||||
*[false] the{" "}
|
||||
}{$welder}
|
||||
}{$tool}
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
multiple-tool-component-no-behavior = None
|
||||
17
Resources/Locale/en-US/tools/tool-qualities.ftl
Normal file
17
Resources/Locale/en-US/tools/tool-qualities.ftl
Normal file
@@ -0,0 +1,17 @@
|
||||
tool-quality-anchoring-name = Anchoring
|
||||
tool-quality-anchoring-tool-name = Wrench
|
||||
|
||||
tool-quality-prying-name = Prying
|
||||
tool-quality-prying-tool-name = Wrench
|
||||
|
||||
tool-quality-screwing-name = Screwing
|
||||
tool-quality-screwing-tool-name = Wrench
|
||||
|
||||
tool-quality-cutting-name = Cutting
|
||||
tool-quality-cutting-tool-name = Wirecutter
|
||||
|
||||
tool-quality-welding-name = Welding
|
||||
tool-quality-welding-tool-name = Welder
|
||||
|
||||
tool-quality-pulsing-name = Pulsing
|
||||
tool-quality-pulsing-tool-name = Multitool
|
||||
@@ -24,30 +24,18 @@
|
||||
- type: Tool
|
||||
qualities:
|
||||
- Prying
|
||||
- type: MultipleTool
|
||||
statusShowBehavior: true
|
||||
- type: MultiTool
|
||||
tools:
|
||||
entries:
|
||||
- behavior: Prying
|
||||
state: icon
|
||||
useSound:
|
||||
path: /Audio/Items/jaws_pry.ogg
|
||||
changeSound:
|
||||
path: /Audio/Items/change_jaws.ogg
|
||||
useSound: /Audio/Items/jaws_pry.ogg
|
||||
changeSound: /Audio/Items/change_jaws.ogg
|
||||
- behavior: Cutting
|
||||
state: icon
|
||||
useSound:
|
||||
path: /Audio/Items/jaws_cut.ogg
|
||||
changeSound:
|
||||
path: /Audio/Items/change_jaws.ogg
|
||||
useSound: /Audio/Items/jaws_cut.ogg
|
||||
changeSound: /Audio/Items/change_jaws.ogg
|
||||
- behavior: Screwing
|
||||
state: icon
|
||||
useSound:
|
||||
path: /Audio/Items/drill_use.ogg
|
||||
changeSound:
|
||||
path: /Audio/Items/change_drill.ogg
|
||||
useSound: /Audio/Items/drill_use.ogg
|
||||
changeSound: /Audio/Items/change_drill.ogg
|
||||
- behavior: Anchoring
|
||||
state: icon
|
||||
useSound:
|
||||
path: /Audio/Items/drill_use.ogg
|
||||
changeSound:
|
||||
path: /Audio/Items/change_drill.ogg
|
||||
useSound: /Audio/Items/drill_use.ogg
|
||||
changeSound: /Audio/Items/change_drill.ogg
|
||||
|
||||
@@ -106,7 +106,7 @@
|
||||
sprite: Objects/Tools/Cowtools/mooltitool.rsi
|
||||
- type: Tool
|
||||
qualities:
|
||||
- Multitool
|
||||
- Pulsing
|
||||
- type: SignalLinker
|
||||
|
||||
- type: entity
|
||||
|
||||
@@ -20,21 +20,21 @@
|
||||
- type: Tool
|
||||
qualities:
|
||||
- Prying
|
||||
- type: MultipleTool
|
||||
statusShowBehavior: true
|
||||
- type: MultiTool
|
||||
tools:
|
||||
entries:
|
||||
- behavior: Prying
|
||||
state: jaws_pry
|
||||
useSound:
|
||||
path: /Audio/Items/jaws_pry.ogg
|
||||
changeSound:
|
||||
path: /Audio/Items/change_jaws.ogg
|
||||
sprite:
|
||||
sprite: Objects/Tools/jaws_of_life.rsi
|
||||
state: jaws_pry
|
||||
useSound: /Audio/Items/jaws_pry.ogg
|
||||
changeSound: /Audio/Items/change_jaws.ogg
|
||||
- behavior: Cutting
|
||||
state: jaws_cutter
|
||||
useSound:
|
||||
path: /Audio/Items/jaws_cut.ogg
|
||||
changeSound:
|
||||
path: /Audio/Items/change_jaws.ogg
|
||||
sprite:
|
||||
sprite: Objects/Tools/jaws_of_life.rsi
|
||||
state: jaws_cutter
|
||||
useSound: /Audio/Items/jaws_cut.ogg
|
||||
changeSound: /Audio/Items/change_jaws.ogg
|
||||
|
||||
- type: entity
|
||||
name: syndicate jaws of life
|
||||
@@ -43,10 +43,19 @@
|
||||
description: Useful for entering the station or its departments.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Tools/jaws_of_life.rsi
|
||||
state: syn_jaws_pry
|
||||
- type: MultiTool
|
||||
tools:
|
||||
- type: MultipleTool
|
||||
entries:
|
||||
- behavior: Prying
|
||||
state: syn_jaws_pry
|
||||
sprite:
|
||||
sprite: Objects/Tools/jaws_of_life.rsi
|
||||
state: syn_jaws_pry
|
||||
useSound: /Audio/Items/jaws_pry.ogg
|
||||
changeSound: /Audio/Items/change_jaws.ogg
|
||||
- behavior: Cutting
|
||||
state: syn_jaws_cutter
|
||||
sprite:
|
||||
sprite: Objects/Tools/jaws_of_life.rsi
|
||||
state: syn_jaws_cutter
|
||||
useSound: /Audio/Items/jaws_cut.ogg
|
||||
changeSound: /Audio/Items/change_jaws.ogg
|
||||
|
||||
@@ -177,7 +177,7 @@
|
||||
- Belt
|
||||
- type: Tool
|
||||
qualities:
|
||||
- Multitool
|
||||
- Pulsing
|
||||
- type: SignalLinker
|
||||
|
||||
- type: entity
|
||||
@@ -198,17 +198,21 @@
|
||||
- type: Tool
|
||||
qualities:
|
||||
- Screwing
|
||||
- type: MultipleTool
|
||||
statusShowBehavior: true
|
||||
- type: MultiTool
|
||||
tools:
|
||||
entries:
|
||||
- behavior: Screwing
|
||||
state: drill_screw
|
||||
sprite:
|
||||
sprite: Objects/Tools/drill.rsi
|
||||
state: drill_screw
|
||||
useSound:
|
||||
path: /Audio/Items/drill_use.ogg
|
||||
changeSound:
|
||||
path: /Audio/Items/change_drill.ogg
|
||||
- behavior: Anchoring
|
||||
state: drill_bolt
|
||||
sprite:
|
||||
sprite: Objects/Tools/drill.rsi
|
||||
state: drill_bolt
|
||||
useSound:
|
||||
path: /Audio/Items/drill_use.ogg
|
||||
changeSound:
|
||||
|
||||
@@ -25,14 +25,18 @@
|
||||
Blunt: 10
|
||||
- type: ItemStatus
|
||||
- type: RefillableSolution
|
||||
solution: welder
|
||||
solution: Welder
|
||||
- type: SolutionContainerManager
|
||||
solutions:
|
||||
welder:
|
||||
Welder:
|
||||
reagents:
|
||||
- ReagentId: WeldingFuel
|
||||
Quantity: 100
|
||||
maxVol: 100
|
||||
- type: Tool
|
||||
useSound:
|
||||
collection: Welder
|
||||
qualities: Welding
|
||||
- type: Welder
|
||||
- type: PointLight
|
||||
enabled: false
|
||||
@@ -53,7 +57,7 @@
|
||||
solution: welder
|
||||
- type: SolutionContainerManager
|
||||
solutions:
|
||||
welder:
|
||||
Welder:
|
||||
reagents:
|
||||
- ReagentId: WeldingFuel
|
||||
Quantity: 1000
|
||||
@@ -74,10 +78,10 @@
|
||||
- type: Item
|
||||
sprite: Objects/Tools/welder_mini.rsi
|
||||
- type: RefillableSolution
|
||||
solution: welder
|
||||
solution: Welder
|
||||
- type: SolutionContainerManager
|
||||
solutions:
|
||||
welder:
|
||||
Welder:
|
||||
reagents:
|
||||
- ReagentId: WeldingFuel
|
||||
Quantity: 25
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
tankType: Fuel
|
||||
- type: DamageOnToolInteract
|
||||
tools:
|
||||
- 16 # welding
|
||||
- Welding
|
||||
weldingDamage:
|
||||
types:
|
||||
Heat: 10
|
||||
|
||||
41
Resources/Prototypes/tool_qualities.yml
Normal file
41
Resources/Prototypes/tool_qualities.yml
Normal file
@@ -0,0 +1,41 @@
|
||||
- type: tool
|
||||
id: Anchoring
|
||||
name: tool-quality-anchoring-name
|
||||
toolName: tool-quality-anchoring-tool-name
|
||||
spawn: Wrench
|
||||
icon: Objects/Tools/wrench.rsi/icon.png
|
||||
|
||||
- type: tool
|
||||
id: Prying
|
||||
name: tool-quality-prying-name
|
||||
toolName: tool-quality-prying-tool-name
|
||||
spawn: Crowbar
|
||||
icon: Objects/Tools/crowbar.rsi/icon.png
|
||||
|
||||
- type: tool
|
||||
id: Screwing
|
||||
name: tool-quality-screwing-name
|
||||
toolName: tool-quality-screwing-tool-name
|
||||
spawn: Screwdriver
|
||||
icon: Objects/Tools/screwdriver.rsi/screwdriver-map.png
|
||||
|
||||
- type: tool
|
||||
id: Cutting
|
||||
name: tool-quality-cutting-name
|
||||
toolName: tool-quality-cutting-tool-name
|
||||
spawn: Wirecutter
|
||||
icon: Objects/Tools/wirecutters.rsi/cutters-map.png
|
||||
|
||||
- type: tool
|
||||
id: Welding
|
||||
name: tool-quality-welding-name
|
||||
toolName: tool-quality-welding-tool-name
|
||||
spawn: Welder
|
||||
icon: Objects/Tools/welder.rsi/icon.png
|
||||
|
||||
- type: tool
|
||||
id: Pulsing
|
||||
name: tool-quality-pulsing-name
|
||||
toolName: tool-quality-pulsing-tool-name
|
||||
spawn: Multitool
|
||||
icon: Objects/Tools/multitool.rsi/icon.png
|
||||
Reference in New Issue
Block a user