Add some tests and fix some miscellaneous bugs (#22836)
* Add some tests and fix some bugs * Add more helper methods * remove submodule * fix merge * also fix DirtyAll() * poke
This commit is contained in:
@@ -773,9 +773,10 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
|
||||
if (_actionsSystem == null)
|
||||
return;
|
||||
|
||||
for (var i = 0; i < assignments.Count; i++)
|
||||
_actions.Clear();
|
||||
foreach (var assign in assignments)
|
||||
{
|
||||
_actions[i] = assignments[i].ActionId;
|
||||
_actions.Add(assign.ActionId);
|
||||
}
|
||||
|
||||
_container?.SetActionData(_actionsSystem, _actions.ToArray());
|
||||
|
||||
@@ -28,6 +28,14 @@ public sealed partial class TestPair
|
||||
public RobustIntegrationTest.ServerIntegrationInstance Server { get; private set; } = default!;
|
||||
public RobustIntegrationTest.ClientIntegrationInstance Client { get; private set; } = default!;
|
||||
|
||||
public void Deconstruct(
|
||||
out RobustIntegrationTest.ServerIntegrationInstance server,
|
||||
out RobustIntegrationTest.ClientIntegrationInstance client)
|
||||
{
|
||||
server = Server;
|
||||
client = Client;
|
||||
}
|
||||
|
||||
public ICommonSession? Player => Server.PlayerMan.Sessions.FirstOrDefault();
|
||||
public ContentPlayerData? PlayerData => Player?.Data.ContentData();
|
||||
|
||||
@@ -78,6 +86,8 @@ public sealed partial class TestPair
|
||||
public void Kill()
|
||||
{
|
||||
State = PairState.Dead;
|
||||
ServerLogHandler.ShuttingDown = true;
|
||||
ClientLogHandler.ShuttingDown = true;
|
||||
Server.Dispose();
|
||||
Client.Dispose();
|
||||
}
|
||||
|
||||
@@ -36,8 +36,15 @@ public sealed class PoolTestLogHandler : ILogHandler
|
||||
_prefix = prefix != null ? $"{prefix}: " : "";
|
||||
}
|
||||
|
||||
public bool ShuttingDown;
|
||||
|
||||
public void Log(string sawmillName, LogEvent message)
|
||||
{
|
||||
var level = message.Level.ToRobust();
|
||||
|
||||
if (ShuttingDown && (FailureLevel == null || level < FailureLevel))
|
||||
return;
|
||||
|
||||
if (ActiveContext is not { } testContext)
|
||||
{
|
||||
// If this gets hit it means something is logging to this instance while it's "between" tests.
|
||||
@@ -45,7 +52,6 @@ public sealed class PoolTestLogHandler : ILogHandler
|
||||
throw new InvalidOperationException("Log to pool test log handler without active test context");
|
||||
}
|
||||
|
||||
var level = message.Level.ToRobust();
|
||||
var name = LogMessage.LogLevelToName(level);
|
||||
var seconds = _stopwatch.Elapsed.TotalSeconds;
|
||||
var rendered = message.RenderMessage();
|
||||
|
||||
@@ -38,10 +38,10 @@ public sealed class DoAfterCancellationTests : InteractionTest
|
||||
AssertAnchored(false);
|
||||
|
||||
// Repeat for screwdriver interaction.
|
||||
AssertDeleted(false);
|
||||
AssertExists();
|
||||
await Interact(Screw, awaitDoAfters: false);
|
||||
await CancelDoAfters();
|
||||
AssertDeleted(false);
|
||||
AssertExists();
|
||||
await Interact(Screw);
|
||||
AssertDeleted();
|
||||
}
|
||||
|
||||
@@ -134,9 +134,9 @@ public abstract partial class InteractionTest
|
||||
/// <remarks>
|
||||
/// Automatically enables welders.
|
||||
/// </remarks>
|
||||
protected async Task<EntityUid?> PlaceInHands(string? id, int quantity = 1, bool enableWelder = true)
|
||||
protected async Task<NetEntity> PlaceInHands(string id, int quantity = 1, bool enableWelder = true)
|
||||
{
|
||||
return await PlaceInHands(id == null ? null : (id, quantity), enableWelder);
|
||||
return await PlaceInHands((id, quantity), enableWelder);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -145,7 +145,7 @@ public abstract partial class InteractionTest
|
||||
/// <remarks>
|
||||
/// Automatically enables welders.
|
||||
/// </remarks>
|
||||
protected async Task<EntityUid?> PlaceInHands(EntitySpecifier? entity, bool enableWelder = true)
|
||||
protected async Task<NetEntity> PlaceInHands(EntitySpecifier entity, bool enableWelder = true)
|
||||
{
|
||||
if (Hands.ActiveHand == null)
|
||||
{
|
||||
@@ -153,15 +153,9 @@ public abstract partial class InteractionTest
|
||||
return default;
|
||||
}
|
||||
|
||||
Assert.That(!string.IsNullOrWhiteSpace(entity.Prototype));
|
||||
await DeleteHeldEntity();
|
||||
|
||||
if (entity == null || string.IsNullOrWhiteSpace(entity.Prototype))
|
||||
{
|
||||
await RunTicks(1);
|
||||
Assert.That(Hands.ActiveHandEntity, Is.Null);
|
||||
return null;
|
||||
}
|
||||
|
||||
// spawn and pick up the new item
|
||||
var item = await SpawnEntity(entity, SEntMan.GetCoordinates(PlayerCoords));
|
||||
ItemToggleComponent? itemToggle = null;
|
||||
@@ -184,7 +178,7 @@ public abstract partial class InteractionTest
|
||||
if (enableWelder && itemToggle != null)
|
||||
Assert.That(itemToggle.Activated);
|
||||
|
||||
return item;
|
||||
return SEntMan.GetNetEntity(item);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -330,6 +324,17 @@ public abstract partial class InteractionTest
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Throw the currently held entity. Defaults to targeting the current <see cref="TargetCoords"/>
|
||||
/// </summary>
|
||||
protected async Task<bool> ThrowItem(NetCoordinates? target = null, float minDistance = 4)
|
||||
{
|
||||
var actualTarget = SEntMan.GetCoordinates(target ?? TargetCoords);
|
||||
var result = false;
|
||||
await Server.WaitPost(() => result = HandSys.ThrowHeldItem(SEntMan.GetEntity(Player), actualTarget, minDistance));
|
||||
return result;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
@@ -483,7 +488,7 @@ public abstract partial class InteractionTest
|
||||
});
|
||||
}
|
||||
|
||||
protected void AssertDeleted(bool deleted = true, NetEntity? target = null)
|
||||
protected void AssertDeleted(NetEntity? target = null)
|
||||
{
|
||||
target ??= Target;
|
||||
if (target == null)
|
||||
@@ -494,8 +499,24 @@ public abstract partial class InteractionTest
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(SEntMan.Deleted(SEntMan.GetEntity(target)), Is.EqualTo(deleted));
|
||||
Assert.That(CEntMan.Deleted(CEntMan.GetEntity(target)), Is.EqualTo(deleted));
|
||||
Assert.That(SEntMan.Deleted(SEntMan.GetEntity(target)));
|
||||
Assert.That(CEntMan.Deleted(CEntMan.GetEntity(target)));
|
||||
});
|
||||
}
|
||||
|
||||
protected void AssertExists(NetEntity? target = null)
|
||||
{
|
||||
target ??= Target;
|
||||
if (target == null)
|
||||
{
|
||||
Assert.Fail("No target specified");
|
||||
return;
|
||||
}
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(SEntMan.EntityExists(SEntMan.GetEntity(target)));
|
||||
Assert.That(CEntMan.EntityExists(CEntMan.GetEntity(target)));
|
||||
});
|
||||
}
|
||||
|
||||
@@ -733,6 +754,11 @@ public abstract partial class InteractionTest
|
||||
await RunTicks(5);
|
||||
}
|
||||
|
||||
protected Task Delete(NetEntity nuid)
|
||||
{
|
||||
return Delete(SEntMan.GetEntity(nuid));
|
||||
}
|
||||
|
||||
#region Time/Tick managment
|
||||
|
||||
protected async Task RunTicks(int ticks)
|
||||
@@ -1064,4 +1090,35 @@ public abstract partial class InteractionTest
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Networking
|
||||
|
||||
protected EntityUid ToServer(NetEntity nent) => SEntMan.GetEntity(nent);
|
||||
protected EntityUid ToClient(NetEntity nent) => CEntMan.GetEntity(nent);
|
||||
protected EntityUid? ToServer(NetEntity? nent) => SEntMan.GetEntity(nent);
|
||||
protected EntityUid? ToClient(NetEntity? nent) => CEntMan.GetEntity(nent);
|
||||
protected EntityUid ToServer(EntityUid cuid) => SEntMan.GetEntity(CEntMan.GetNetEntity(cuid));
|
||||
protected EntityUid ToClient(EntityUid cuid) => CEntMan.GetEntity(SEntMan.GetNetEntity(cuid));
|
||||
protected EntityUid? ToServer(EntityUid? cuid) => SEntMan.GetEntity(CEntMan.GetNetEntity(cuid));
|
||||
protected EntityUid? ToClient(EntityUid? cuid) => CEntMan.GetEntity(SEntMan.GetNetEntity(cuid));
|
||||
|
||||
protected EntityCoordinates ToServer(NetCoordinates coords) => SEntMan.GetCoordinates(coords);
|
||||
protected EntityCoordinates ToClient(NetCoordinates coords) => CEntMan.GetCoordinates(coords);
|
||||
protected EntityCoordinates? ToServer(NetCoordinates? coords) => SEntMan.GetCoordinates(coords);
|
||||
protected EntityCoordinates? ToClient(NetCoordinates? coords) => CEntMan.GetCoordinates(coords);
|
||||
|
||||
#endregion
|
||||
|
||||
#region Metadata & Transforms
|
||||
|
||||
protected MetaDataComponent Meta(NetEntity uid) => Meta(ToServer(uid));
|
||||
protected MetaDataComponent Meta(EntityUid uid) => SEntMan.GetComponent<MetaDataComponent>(uid);
|
||||
|
||||
protected TransformComponent Xform(NetEntity uid) => Xform(ToServer(uid));
|
||||
protected TransformComponent Xform(EntityUid uid) => SEntMan.GetComponent<TransformComponent>(uid);
|
||||
|
||||
protected EntityCoordinates Position(NetEntity uid) => Position(ToServer(uid));
|
||||
protected EntityCoordinates Position(EntityUid uid) => Xform(uid).Coordinates;
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
@@ -5,12 +5,12 @@ using Content.Client.Construction;
|
||||
using Content.Client.Examine;
|
||||
using Content.IntegrationTests.Pair;
|
||||
using Content.Server.Body.Systems;
|
||||
using Content.Server.Hands.Systems;
|
||||
using Content.Server.Stack;
|
||||
using Content.Server.Tools;
|
||||
using Content.Shared.Body.Part;
|
||||
using Content.Shared.DoAfter;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Hands.EntitySystems;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Server.Item;
|
||||
using Content.Shared.Mind;
|
||||
@@ -66,6 +66,9 @@ public abstract partial class InteractionTest
|
||||
/// </summary>
|
||||
protected NetEntity Player;
|
||||
|
||||
protected EntityUid SPlayer => ToServer(Player);
|
||||
protected EntityUid CPlayer => ToClient(Player);
|
||||
|
||||
protected ICommonSession ClientSession = default!;
|
||||
protected ICommonSession ServerSession = default!;
|
||||
|
||||
@@ -81,6 +84,9 @@ public abstract partial class InteractionTest
|
||||
/// </remarks>
|
||||
protected NetEntity? Target;
|
||||
|
||||
protected EntityUid? STarget => ToServer(Target);
|
||||
protected EntityUid? CTarget => ToClient(Target);
|
||||
|
||||
/// <summary>
|
||||
/// When attempting to start construction, this is the client-side ID of the construction ghost.
|
||||
/// </summary>
|
||||
@@ -93,7 +99,7 @@ public abstract partial class InteractionTest
|
||||
protected IPrototypeManager ProtoMan = default!;
|
||||
protected IGameTiming STiming = default!;
|
||||
protected IComponentFactory Factory = default!;
|
||||
protected SharedHandsSystem HandSys = default!;
|
||||
protected HandsSystem HandSys = default!;
|
||||
protected StackSystem Stack = default!;
|
||||
protected SharedInteractionSystem InteractSys = default!;
|
||||
protected Content.Server.Construction.ConstructionSystem SConstruction = default!;
|
||||
@@ -152,7 +158,7 @@ public abstract partial class InteractionTest
|
||||
ProtoMan = Server.ResolveDependency<IPrototypeManager>();
|
||||
Factory = Server.ResolveDependency<IComponentFactory>();
|
||||
STiming = Server.ResolveDependency<IGameTiming>();
|
||||
HandSys = SEntMan.System<SharedHandsSystem>();
|
||||
HandSys = SEntMan.System<HandsSystem>();
|
||||
InteractSys = SEntMan.System<SharedInteractionSystem>();
|
||||
ToolSys = SEntMan.System<ToolSystem>();
|
||||
ItemToggleSys = SEntMan.System<SharedItemToggleSystem>();
|
||||
|
||||
51
Content.IntegrationTests/Tests/Networking/PvsCommandTest.cs
Normal file
51
Content.IntegrationTests/Tests/Networking/PvsCommandTest.cs
Normal file
@@ -0,0 +1,51 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map.Components;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.IntegrationTests.Tests.Networking;
|
||||
|
||||
[TestFixture]
|
||||
public sealed class PvsCommandTest
|
||||
{
|
||||
public static EntProtoId TestEnt = "MobHuman";
|
||||
|
||||
[Test]
|
||||
public async Task TestPvsCommands()
|
||||
{
|
||||
await using var pair = await PoolManager.GetServerClient(new PoolSettings { Connected = true, DummyTicker = false});
|
||||
var (server, client) = pair;
|
||||
await pair.RunTicksSync(5);
|
||||
|
||||
// Spawn a complex entity.
|
||||
EntityUid entity = default;
|
||||
await server.WaitPost(() => entity = server.EntMan.Spawn(TestEnt));
|
||||
await pair.RunTicksSync(5);
|
||||
|
||||
// Check that the client has a variety pf entities.
|
||||
Assert.That(client.EntMan.EntityCount, Is.GreaterThan(0));
|
||||
Assert.That(client.EntMan.Count<MapComponent>, Is.GreaterThan(0));
|
||||
Assert.That(client.EntMan.Count<MapGridComponent>, Is.GreaterThan(0));
|
||||
|
||||
var meta = client.MetaData(pair.ToClientUid(entity));
|
||||
var lastApplied = meta.LastStateApplied;
|
||||
|
||||
// Dirty all entities
|
||||
await server.ExecuteCommand("dirty");
|
||||
await pair.RunTicksSync(5);
|
||||
Assert.That(meta.LastStateApplied, Is.GreaterThan(lastApplied));
|
||||
await pair.RunTicksSync(5);
|
||||
|
||||
// Do a client-side full state reset
|
||||
await client.ExecuteCommand("resetallents");
|
||||
await pair.RunTicksSync(5);
|
||||
|
||||
// Request a full server state.
|
||||
lastApplied = meta.LastStateApplied;
|
||||
await client.ExecuteCommand("fullstatereset");
|
||||
await pair.RunTicksSync(10);
|
||||
Assert.That(meta.LastStateApplied, Is.GreaterThan(lastApplied));
|
||||
|
||||
await server.WaitPost(() => server.EntMan.DeleteEntity(entity));
|
||||
await pair.CleanReturnAsync();
|
||||
}
|
||||
}
|
||||
111
Content.IntegrationTests/Tests/Physics/ItemThrowingTest.cs
Normal file
111
Content.IntegrationTests/Tests/Physics/ItemThrowingTest.cs
Normal file
@@ -0,0 +1,111 @@
|
||||
using Content.IntegrationTests.Tests.Interaction;
|
||||
using Content.Shared.Damage.Components;
|
||||
using Content.Shared.Throwing;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Physics.Components;
|
||||
|
||||
namespace Content.IntegrationTests.Tests.Physics;
|
||||
|
||||
public sealed class ItemThrowingTest : InteractionTest
|
||||
{
|
||||
/// <summary>
|
||||
/// Check that an egg breaks when thrown at a wall.
|
||||
/// </summary>
|
||||
[Test]
|
||||
[TestOf(typeof(ThrownItemComponent))]
|
||||
[TestOf(typeof(DamageOnHighSpeedImpactComponent))]
|
||||
public async Task TestThrownEggBreaks()
|
||||
{
|
||||
// Setup entities
|
||||
var egg = await PlaceInHands("FoodEgg");
|
||||
await SpawnTarget("WallSolid");
|
||||
await RunTicks(5);
|
||||
AssertExists(egg);
|
||||
|
||||
// Currently not a "thrown" item.
|
||||
AssertComp<ThrownItemComponent>(hasComp: false, egg);
|
||||
Assert.That(Comp<PhysicsComponent>(egg).BodyStatus, Is.Not.EqualTo(BodyStatus.InAir));
|
||||
|
||||
// Throw it.
|
||||
await ThrowItem();
|
||||
await RunTicks(1);
|
||||
AssertExists(egg);
|
||||
AssertComp<ThrownItemComponent>(hasComp: true, egg);
|
||||
Assert.That(Comp<PhysicsComponent>(egg).BodyStatus, Is.EqualTo(BodyStatus.InAir));
|
||||
|
||||
// Splat
|
||||
await RunTicks(30);
|
||||
AssertDeleted(egg);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check that an egg thrown into space continues to be an egg.
|
||||
/// I.e., verify that the deletions that happen in the other two tests aren't coincidental.
|
||||
/// </summary>
|
||||
[Test]
|
||||
//[TestOf(typeof(Egg))]
|
||||
public async Task TestEggIsEgg()
|
||||
{
|
||||
// Setup entities
|
||||
var egg = await PlaceInHands("FoodEgg");
|
||||
await RunTicks(5);
|
||||
AssertExists(egg);
|
||||
|
||||
// Currently not a "thrown" item.
|
||||
AssertComp<ThrownItemComponent>(hasComp: false, egg);
|
||||
Assert.That(Comp<PhysicsComponent>(egg).BodyStatus, Is.Not.EqualTo(BodyStatus.InAir));
|
||||
|
||||
// Throw it
|
||||
await ThrowItem();
|
||||
await RunTicks(5);
|
||||
AssertExists(egg);
|
||||
AssertComp<ThrownItemComponent>(hasComp: true, egg);
|
||||
Assert.That(Comp<PhysicsComponent>(egg).BodyStatus, Is.EqualTo(BodyStatus.InAir));
|
||||
|
||||
// Wait a while
|
||||
await RunTicks(60);
|
||||
|
||||
// Egg is egg
|
||||
AssertExists(egg);
|
||||
AssertPrototype("FoodEgg", egg);
|
||||
AssertComp<ThrownItemComponent>(hasComp: false, egg);
|
||||
Assert.That(Comp<PhysicsComponent>(egg).BodyStatus, Is.Not.EqualTo(BodyStatus.InAir));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check that a physics can handle deleting a thrown entity. As to why this exists, see
|
||||
/// https://github.com/space-wizards/RobustToolbox/pull/4746
|
||||
/// </summary>
|
||||
[Test]
|
||||
[TestOf(typeof(ThrownItemComponent))]
|
||||
[TestOf(typeof(PhysicsComponent))]
|
||||
public async Task TestDeleteThrownItem()
|
||||
{
|
||||
// Setup entities
|
||||
var pen = await PlaceInHands("Pen");
|
||||
var physics = Comp<PhysicsComponent>(pen);
|
||||
await RunTicks(5);
|
||||
AssertExists(pen);
|
||||
|
||||
// Currently not a "thrown" item.
|
||||
AssertComp<ThrownItemComponent>(hasComp: false, pen);
|
||||
Assert.That(physics.BodyStatus, Is.Not.EqualTo(BodyStatus.InAir));
|
||||
|
||||
// Throw it
|
||||
await ThrowItem();
|
||||
await RunTicks(5);
|
||||
AssertExists(pen);
|
||||
AssertComp<ThrownItemComponent>(hasComp: true, pen);
|
||||
Assert.That(physics.BodyStatus, Is.EqualTo(BodyStatus.InAir));
|
||||
Assert.That(physics.CanCollide);
|
||||
|
||||
// Attempt to make it sleep mid-air. This happens automatically due to the sleep timer, but we just do it manually.
|
||||
await Server.WaitPost(() => Server.System<PhysicsSystem>().SetAwake((ToServer(pen), physics), false));
|
||||
|
||||
// Then try and delete it
|
||||
await Delete(pen);
|
||||
await RunTicks(5);
|
||||
AssertDeleted(pen);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -38,9 +38,9 @@ public sealed class DirtyCommand : IConsoleCommand
|
||||
|
||||
private static void DirtyAll(IEntityManager manager, EntityUid entityUid)
|
||||
{
|
||||
foreach (var component in manager.GetComponents(entityUid))
|
||||
foreach (var component in manager.GetNetComponents(entityUid))
|
||||
{
|
||||
manager.Dirty((Component)component);
|
||||
manager.Dirty(entityUid, component.component);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace Content.Server.Hands.Systems
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<HandsComponent, DisarmedEvent>(OnDisarmed, before: new[] { typeof(StunSystem) });
|
||||
SubscribeLocalEvent<HandsComponent, DisarmedEvent>(OnDisarmed, before: new[] {typeof(StunSystem)});
|
||||
|
||||
SubscribeLocalEvent<HandsComponent, PullStartedMessage>(HandlePullStarted);
|
||||
SubscribeLocalEvent<HandsComponent, PullStoppedMessage>(HandlePullStopped);
|
||||
@@ -67,7 +67,7 @@ namespace Content.Server.Hands.Systems
|
||||
{
|
||||
foreach (var hand in ent.Comp.Hands.Values)
|
||||
{
|
||||
if (hand.HeldEntity is {} uid)
|
||||
if (hand.HeldEntity is { } uid)
|
||||
args.Contents.Add(uid);
|
||||
}
|
||||
}
|
||||
@@ -78,7 +78,8 @@ namespace Content.Server.Hands.Systems
|
||||
return;
|
||||
|
||||
// Break any pulls
|
||||
if (TryComp(uid, out SharedPullerComponent? puller) && puller.Pulling is EntityUid pulled && TryComp(pulled, out SharedPullableComponent? pullable))
|
||||
if (TryComp(uid, out SharedPullerComponent? puller) && puller.Pulling is EntityUid pulled &&
|
||||
TryComp(pulled, out SharedPullableComponent? pullable))
|
||||
_pullingSystem.TryStopPull(pullable);
|
||||
|
||||
if (!_handsSystem.TryDrop(uid, component.ActiveHand!, null, checkActionBlocker: false))
|
||||
@@ -114,6 +115,7 @@ namespace Content.Server.Hands.Systems
|
||||
}
|
||||
|
||||
#region pulling
|
||||
|
||||
private void HandlePullStarted(EntityUid uid, HandsComponent component, PullStartedMessage args)
|
||||
{
|
||||
if (args.Puller.Owner != uid)
|
||||
@@ -146,17 +148,25 @@ namespace Content.Server.Hands.Systems
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region interactions
|
||||
|
||||
private bool HandleThrowItem(ICommonSession? playerSession, EntityCoordinates coordinates, EntityUid entity)
|
||||
{
|
||||
if (playerSession == null)
|
||||
if (playerSession?.AttachedEntity is not {Valid: true} player || !Exists(player))
|
||||
return false;
|
||||
|
||||
if (playerSession.AttachedEntity is not {Valid: true} player ||
|
||||
!Exists(player) ||
|
||||
ContainerSystem.IsEntityInContainer(player) ||
|
||||
return ThrowHeldItem(player, coordinates);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Throw the player's currently held item.
|
||||
/// </summary>
|
||||
public bool ThrowHeldItem(EntityUid player, EntityCoordinates coordinates, float minDistance = 0.1f)
|
||||
{
|
||||
if (ContainerSystem.IsEntityInContainer(player) ||
|
||||
!TryComp(player, out HandsComponent? hands) ||
|
||||
hands.ActiveHandEntity is not { } throwEnt ||
|
||||
!_actionBlockerSystem.CanThrow(player, throwEnt))
|
||||
@@ -176,7 +186,9 @@ namespace Content.Server.Hands.Systems
|
||||
if (direction == Vector2.Zero)
|
||||
return true;
|
||||
|
||||
direction = direction.Normalized() * Math.Min(direction.Length(), hands.ThrowRange);
|
||||
var length = direction.Length();
|
||||
var distance = Math.Clamp(length, minDistance, hands.ThrowRange);
|
||||
direction *= distance/length;
|
||||
|
||||
var throwStrength = hands.ThrowForceMultiplier;
|
||||
|
||||
|
||||
@@ -312,7 +312,7 @@ public sealed class SpreaderSystem : EntitySystem
|
||||
if (position == null)
|
||||
{
|
||||
var transform = Transform(uid);
|
||||
if (!_mapManager.TryGetGrid(transform.GridUid, out grid))
|
||||
if (!_mapManager.TryGetGrid(transform.GridUid, out grid) || TerminatingOrDeleted(transform.GridUid.Value))
|
||||
return neighbors;
|
||||
tile = grid.TileIndicesFor(transform.Coordinates);
|
||||
}
|
||||
@@ -337,7 +337,7 @@ public sealed class SpreaderSystem : EntitySystem
|
||||
while (directionEnumerator.MoveNext(out var ent))
|
||||
{
|
||||
DebugTools.Assert(Transform(ent.Value).Anchored);
|
||||
if (spreaderQuery.HasComponent(ent))
|
||||
if (spreaderQuery.HasComponent(ent) && !TerminatingOrDeleted(ent.Value))
|
||||
neighbors.Add(ent.Value);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,7 +32,7 @@ public sealed partial class DamageOnHighSpeedImpactComponent : Component
|
||||
public float DamageCooldown = 2f;
|
||||
|
||||
[DataField("lastHit", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
|
||||
public TimeSpan LastHit = TimeSpan.Zero;
|
||||
public TimeSpan? LastHit;
|
||||
|
||||
[DataField("damage", required: true), ViewVariables(VVAccess.ReadWrite)]
|
||||
public DamageSpecifier Damage = default!;
|
||||
|
||||
@@ -38,7 +38,8 @@ public sealed class DamageOnHighSpeedImpactSystem : EntitySystem
|
||||
if (speed < component.MinimumSpeed)
|
||||
return;
|
||||
|
||||
if ((_gameTiming.CurTime - component.LastHit).TotalSeconds < component.DamageCooldown)
|
||||
if (component.LastHit != null
|
||||
&& (_gameTiming.CurTime - component.LastHit.Value).TotalSeconds < component.DamageCooldown)
|
||||
return;
|
||||
|
||||
component.LastHit = _gameTiming.CurTime;
|
||||
|
||||
@@ -145,7 +145,7 @@ public sealed class ThrowingSystem : EntitySystem
|
||||
var impulseVector = direction.Normalized() * strength * physics.Mass;
|
||||
_physics.ApplyLinearImpulse(uid, impulseVector, body: physics);
|
||||
|
||||
if (comp.LandTime <= TimeSpan.Zero)
|
||||
if (comp.LandTime == null || comp.LandTime <= TimeSpan.Zero)
|
||||
{
|
||||
_thrownSystem.LandComponent(uid, comp, physics, playSound);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user