* Add some tests and fix some bugs * Add more helper methods * remove submodule * fix merge * also fix DirtyAll() * poke
40 lines
1.5 KiB
C#
40 lines
1.5 KiB
C#
using Content.Shared.Damage.Systems;
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using Robust.Shared.Audio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.Damage.Components;
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/// <summary>
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/// Should the entity take damage / be stunned if colliding at a speed above MinimumSpeed?
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/// </summary>
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[RegisterComponent, Access(typeof(DamageOnHighSpeedImpactSystem))]
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public sealed partial class DamageOnHighSpeedImpactComponent : Component
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{
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[DataField("minimumSpeed"), ViewVariables(VVAccess.ReadWrite)]
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public float MinimumSpeed = 20f;
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[DataField("speedDamageFactor"), ViewVariables(VVAccess.ReadWrite)]
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public float SpeedDamageFactor = 0.5f;
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[DataField("soundHit", required: true), ViewVariables(VVAccess.ReadWrite)]
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public SoundSpecifier SoundHit = default!;
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[DataField("stunChance"), ViewVariables(VVAccess.ReadWrite)]
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public float StunChance = 0.25f;
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[DataField("stunMinimumDamage"), ViewVariables(VVAccess.ReadWrite)]
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public int StunMinimumDamage = 10;
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[DataField("stunSeconds"), ViewVariables(VVAccess.ReadWrite)]
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public float StunSeconds = 1f;
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[DataField("damageCooldown"), ViewVariables(VVAccess.ReadWrite)]
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public float DamageCooldown = 2f;
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[DataField("lastHit", customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan? LastHit;
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[DataField("damage", required: true), ViewVariables(VVAccess.ReadWrite)]
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public DamageSpecifier Damage = default!;
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}
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