Welder Blindness Effect Increase (#22304)

This commit is contained in:
Nairod
2023-12-10 17:10:07 -06:00
committed by GitHub
parent aaad3bc8e6
commit 3589ad9d0c
3 changed files with 3 additions and 3 deletions

View File

@@ -54,7 +54,7 @@ namespace Content.Client.Eye.Blinding
// Maybe gradually shrink the view-size?
// Make the effect only apply to the edge of the viewport?
// Actually make it blurry??
var opacity = 0.75f * _magnitude / BlurryVisionComponent.MaxMagnitude;
var opacity = 1f * _magnitude / BlurryVisionComponent.MaxMagnitude;
var worldHandle = args.WorldHandle;
var viewport = args.WorldBounds;
worldHandle.SetTransform(Matrix3.Identity);