Welder Blindness Effect Increase (#22304)
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@@ -54,7 +54,7 @@ namespace Content.Client.Eye.Blinding
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// Maybe gradually shrink the view-size?
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// Make the effect only apply to the edge of the viewport?
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// Actually make it blurry??
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var opacity = 0.75f * _magnitude / BlurryVisionComponent.MaxMagnitude;
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var opacity = 1f * _magnitude / BlurryVisionComponent.MaxMagnitude;
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var worldHandle = args.WorldHandle;
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var viewport = args.WorldBounds;
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worldHandle.SetTransform(Matrix3.Identity);
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