diff --git a/Content.Client/Eye/Blinding/BlurryVisionOverlay.cs b/Content.Client/Eye/Blinding/BlurryVisionOverlay.cs index 94590b54a5..7d0e7916da 100644 --- a/Content.Client/Eye/Blinding/BlurryVisionOverlay.cs +++ b/Content.Client/Eye/Blinding/BlurryVisionOverlay.cs @@ -54,7 +54,7 @@ namespace Content.Client.Eye.Blinding // Maybe gradually shrink the view-size? // Make the effect only apply to the edge of the viewport? // Actually make it blurry?? - var opacity = 0.75f * _magnitude / BlurryVisionComponent.MaxMagnitude; + var opacity = 1f * _magnitude / BlurryVisionComponent.MaxMagnitude; var worldHandle = args.WorldHandle; var viewport = args.WorldBounds; worldHandle.SetTransform(Matrix3.Identity); diff --git a/Content.Shared/Eye/Blinding/Components/BlindableComponent.cs b/Content.Shared/Eye/Blinding/Components/BlindableComponent.cs index 32bd4c1c79..15f008e6ea 100644 --- a/Content.Shared/Eye/Blinding/Components/BlindableComponent.cs +++ b/Content.Shared/Eye/Blinding/Components/BlindableComponent.cs @@ -24,7 +24,7 @@ public sealed partial class BlindableComponent : Component [ViewVariables(VVAccess.ReadWrite), DataField("EyeDamage"), AutoNetworkedField] public int EyeDamage = 0; - public const int MaxDamage = 8; + public const int MaxDamage = 3; /// /// Used to ensure that this doesn't break with sandbox or admin tools. diff --git a/Content.Shared/Eye/Blinding/Components/BlurryVisionComponent.cs b/Content.Shared/Eye/Blinding/Components/BlurryVisionComponent.cs index 8182dfe974..a0a64ba46e 100644 --- a/Content.Shared/Eye/Blinding/Components/BlurryVisionComponent.cs +++ b/Content.Shared/Eye/Blinding/Components/BlurryVisionComponent.cs @@ -17,5 +17,5 @@ public sealed partial class BlurryVisionComponent : Component [ViewVariables(VVAccess.ReadWrite), DataField("magnitude"), AutoNetworkedField] public float Magnitude; - public const float MaxMagnitude = 10; + public const float MaxMagnitude = 3; }