Cleanup more SpriteComponent warnings (part 2) (#37522)

* Cleanup warnings in DamageMarkerSystem

* Cleanup warnings in CuffableSystem

* Cleanup warnings in DeployableTurretSystem

* Cleanup warnings in StorageContainerVisualsSystem

* Cleanup warnings in ItemMapperSystem

* Cleanup warnings in ItemCounterSystem

* Cleanup warnings in RandomSpriteSystem

* Cleanup warnings in PowerCellSystem

* Cleanup warnings in ParticleAcceleratorPartVisualizerSystem

* Cleanup warnings in PaperVisualizerSystem

* Cleanup warnings in PoweredLightVisualizerSystem

* Cleanup warnings in LightBulbSystem

* Cleanup warnings in EmergencyLightSystem

* Cleanup warnings in DoorSystem

* Cleanup warnings in ClockSystem

* Cleanup warnings in BuckleSystem

* Cleanup warnings in JukeboxSystem
This commit is contained in:
Tayrtahn
2025-05-16 23:02:36 -04:00
committed by GitHub
parent b75fdd22de
commit 33f111c090
17 changed files with 110 additions and 87 deletions

View File

@@ -8,6 +8,8 @@ namespace Content.Client.Storage.Systems;
/// <inheritdoc cref="StorageContainerVisualsComponent"/>
public sealed class StorageContainerVisualsSystem : VisualizerSystem<StorageContainerVisualsComponent>
{
[Dependency] private readonly SpriteSystem _sprite = default!;
protected override void OnAppearanceChange(EntityUid uid, StorageContainerVisualsComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
@@ -19,9 +21,9 @@ public sealed class StorageContainerVisualsSystem : VisualizerSystem<StorageCont
if (!AppearanceSystem.TryGetData<int>(uid, StorageVisuals.Capacity, out var capacity, args.Component))
return;
var fraction = used / (float) capacity;
var fraction = used / (float)capacity;
if (!args.Sprite.LayerMapTryGet(component.FillLayer, out var fillLayer))
if (!_sprite.LayerMapTryGet((uid, args.Sprite), component.FillLayer, out var fillLayer, false))
return;
var closestFillSprite = Math.Min(ContentHelpers.RoundToNearestLevels(fraction, 1, component.MaxFillLevels + 1),
@@ -32,13 +34,13 @@ public sealed class StorageContainerVisualsSystem : VisualizerSystem<StorageCont
if (component.FillBaseName == null)
return;
args.Sprite.LayerSetVisible(fillLayer, true);
_sprite.LayerSetVisible((uid, args.Sprite), fillLayer, true);
var stateName = component.FillBaseName + closestFillSprite;
args.Sprite.LayerSetState(fillLayer, stateName);
_sprite.LayerSetRsiState((uid, args.Sprite), fillLayer, stateName);
}
else
{
args.Sprite.LayerSetVisible(fillLayer, false);
_sprite.LayerSetVisible((uid, args.Sprite), fillLayer, false);
}
}
}