Files
tbd-station-14/Content.Client/Storage/Systems/StorageContainerVisualsSystem.cs
Tayrtahn 33f111c090 Cleanup more SpriteComponent warnings (part 2) (#37522)
* Cleanup warnings in DamageMarkerSystem

* Cleanup warnings in CuffableSystem

* Cleanup warnings in DeployableTurretSystem

* Cleanup warnings in StorageContainerVisualsSystem

* Cleanup warnings in ItemMapperSystem

* Cleanup warnings in ItemCounterSystem

* Cleanup warnings in RandomSpriteSystem

* Cleanup warnings in PowerCellSystem

* Cleanup warnings in ParticleAcceleratorPartVisualizerSystem

* Cleanup warnings in PaperVisualizerSystem

* Cleanup warnings in PoweredLightVisualizerSystem

* Cleanup warnings in LightBulbSystem

* Cleanup warnings in EmergencyLightSystem

* Cleanup warnings in DoorSystem

* Cleanup warnings in ClockSystem

* Cleanup warnings in BuckleSystem

* Cleanup warnings in JukeboxSystem
2025-05-17 13:02:36 +10:00

47 lines
1.6 KiB
C#

using Content.Client.Storage.Components;
using Content.Shared.Rounding;
using Content.Shared.Storage;
using Robust.Client.GameObjects;
namespace Content.Client.Storage.Systems;
/// <inheritdoc cref="StorageContainerVisualsComponent"/>
public sealed class StorageContainerVisualsSystem : VisualizerSystem<StorageContainerVisualsComponent>
{
[Dependency] private readonly SpriteSystem _sprite = default!;
protected override void OnAppearanceChange(EntityUid uid, StorageContainerVisualsComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
if (!AppearanceSystem.TryGetData<int>(uid, StorageVisuals.StorageUsed, out var used, args.Component))
return;
if (!AppearanceSystem.TryGetData<int>(uid, StorageVisuals.Capacity, out var capacity, args.Component))
return;
var fraction = used / (float)capacity;
if (!_sprite.LayerMapTryGet((uid, args.Sprite), component.FillLayer, out var fillLayer, false))
return;
var closestFillSprite = Math.Min(ContentHelpers.RoundToNearestLevels(fraction, 1, component.MaxFillLevels + 1),
component.MaxFillLevels);
if (closestFillSprite > 0)
{
if (component.FillBaseName == null)
return;
_sprite.LayerSetVisible((uid, args.Sprite), fillLayer, true);
var stateName = component.FillBaseName + closestFillSprite;
_sprite.LayerSetRsiState((uid, args.Sprite), fillLayer, stateName);
}
else
{
_sprite.LayerSetVisible((uid, args.Sprite), fillLayer, false);
}
}
}