30
Content.Server/IgnitionSource/IgniteOnTriggerComponent.cs
Normal file
30
Content.Server/IgnitionSource/IgniteOnTriggerComponent.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
|
||||
|
||||
namespace Content.Server.IgnitionSource;
|
||||
|
||||
/// <summary>
|
||||
/// Ignites for a certain length of time when triggered.
|
||||
/// Requires <see cref="IgnitionSourceComponent"/> along with triggering components.
|
||||
/// </summary>
|
||||
[RegisterComponent, Access(typeof(IgniteOnTriggerSystem))]
|
||||
public sealed partial class IgniteOnTriggerComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Once ignited, the time it will unignite at.
|
||||
/// </summary>
|
||||
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
|
||||
public TimeSpan IgnitedUntil = TimeSpan.Zero;
|
||||
|
||||
/// <summary>
|
||||
/// How long the ignition source is active for after triggering.
|
||||
/// </summary>
|
||||
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||
public TimeSpan IgnitedTime = TimeSpan.FromSeconds(0.5);
|
||||
|
||||
/// <summary>
|
||||
/// Sound to play when igniting.
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public SoundSpecifier IgniteSound = new SoundCollectionSpecifier("WelderOn");
|
||||
}
|
||||
55
Content.Server/IgnitionSource/IgniteOnTriggerSystem.cs
Normal file
55
Content.Server/IgnitionSource/IgniteOnTriggerSystem.cs
Normal file
@@ -0,0 +1,55 @@
|
||||
using Content.Server.Explosion.EntitySystems;
|
||||
using Content.Shared.Timing;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Server.IgnitionSource;
|
||||
|
||||
/// <summary>
|
||||
/// Handles igniting when triggered and stopping ignition after the delay.
|
||||
/// </summary>
|
||||
public sealed class IgniteOnTriggerSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly IgnitionSourceSystem _source = default!;
|
||||
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||
[Dependency] private readonly UseDelaySystem _useDelay = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<IgniteOnTriggerComponent, TriggerEvent>(OnTrigger);
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime)
|
||||
{
|
||||
base.Update(deltaTime);
|
||||
|
||||
var query = EntityQueryEnumerator<IgniteOnTriggerComponent, IgnitionSourceComponent>();
|
||||
while (query.MoveNext(out var uid, out var comp, out var source))
|
||||
{
|
||||
if (!source.Ignited)
|
||||
continue;
|
||||
|
||||
if (_timing.CurTime < comp.IgnitedUntil)
|
||||
continue;
|
||||
|
||||
_source.SetIgnited(uid, false, source);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTrigger(EntityUid uid, IgniteOnTriggerComponent comp, TriggerEvent args)
|
||||
{
|
||||
// prevent spamming sound and ignition
|
||||
TryComp<UseDelayComponent>(uid, out var delay);
|
||||
if (_useDelay.ActiveDelay(uid, delay))
|
||||
return;
|
||||
|
||||
_source.SetIgnited(uid);
|
||||
_audio.PlayPvs(comp.IgniteSound, uid);
|
||||
|
||||
_useDelay.BeginDelay(uid, delay);
|
||||
comp.IgnitedUntil = _timing.CurTime + comp.IgnitedTime;
|
||||
}
|
||||
}
|
||||
@@ -23,12 +23,18 @@ public sealed class IgnitionSourceSystem : EntitySystem
|
||||
|
||||
private void OnIsHot(EntityUid uid, IgnitionSourceComponent component, IsHotEvent args)
|
||||
{
|
||||
SetIgnited(uid,component,args.IsHot);
|
||||
SetIgnited(uid, args.IsHot, component);
|
||||
}
|
||||
|
||||
private void SetIgnited(EntityUid uid, IgnitionSourceComponent component, bool newState)
|
||||
/// <summary>
|
||||
/// Simply sets the ignited field to the ignited param.
|
||||
/// </summary>
|
||||
public void SetIgnited(EntityUid uid, bool ignited = true, IgnitionSourceComponent? comp = null)
|
||||
{
|
||||
component.Ignited = newState;
|
||||
if (!Resolve(uid, ref comp))
|
||||
return;
|
||||
|
||||
comp.Ignited = ignited;
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
Flash: 4
|
||||
ProximitySensor: 3
|
||||
RemoteSignaller: 3
|
||||
Igniter: 3 # its more ordnance but yeah
|
||||
HandheldHealthAnalyzer: 3
|
||||
Scalpel: 2
|
||||
SawElectric: 2
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
id: VendomatInventory
|
||||
startingInventory:
|
||||
RemoteSignaller: 1
|
||||
Igniter: 2
|
||||
Wirecutter: 1
|
||||
CableApcStack: 2
|
||||
FlashlightLantern: 2
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
- type: entity
|
||||
parent: BaseItem
|
||||
id: Igniter
|
||||
name: igniter
|
||||
description: Creates a spark when activated by a signal.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Devices/igniter.rsi
|
||||
state: icon
|
||||
- type: IgnitionSource
|
||||
temperature: 800
|
||||
- type: IgniteOnTrigger
|
||||
- type: TriggerOnSignal
|
||||
- type: DeviceNetwork
|
||||
deviceNetId: Wireless
|
||||
receiveFrequencyId: BasicDevice
|
||||
- type: WirelessNetworkConnection
|
||||
range: 200
|
||||
- type: DeviceLinkSink
|
||||
ports:
|
||||
- Trigger
|
||||
- type: UseDelay # prevent sound spam
|
||||
- type: Tag
|
||||
tags:
|
||||
- Igniter
|
||||
@@ -243,6 +243,7 @@
|
||||
- Signaller
|
||||
- SignalTrigger
|
||||
- VoiceTrigger
|
||||
- Igniter
|
||||
- PowerCellMedium
|
||||
- PowerCellHigh
|
||||
- WeaponPistolCHIMP
|
||||
|
||||
@@ -22,6 +22,15 @@
|
||||
Steel: 300
|
||||
Plastic: 200
|
||||
|
||||
- type: latheRecipe
|
||||
id: Igniter
|
||||
result: Igniter
|
||||
completetime: 2
|
||||
materials:
|
||||
Steel: 300
|
||||
Plastic: 100
|
||||
Glass: 100
|
||||
|
||||
- type: latheRecipe
|
||||
id: ChemicalPayload
|
||||
result: ChemicalPayload
|
||||
|
||||
@@ -51,6 +51,7 @@
|
||||
- TimerTrigger
|
||||
- FlashPayload
|
||||
- ExplosivePayload
|
||||
- Igniter
|
||||
|
||||
- type: technology
|
||||
id: WeaponizedLaserManipulation
|
||||
|
||||
@@ -599,6 +599,9 @@
|
||||
- type: Tag
|
||||
id: Hotsauce
|
||||
|
||||
- type: Tag
|
||||
id: Igniter
|
||||
|
||||
- type: Tag #Drop this innate tool instead of deleting it.
|
||||
id: InnateDontDelete
|
||||
|
||||
|
||||
BIN
Resources/Textures/Objects/Devices/igniter.rsi/icon.png
Normal file
BIN
Resources/Textures/Objects/Devices/igniter.rsi/icon.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 389 B |
14
Resources/Textures/Objects/Devices/igniter.rsi/meta.json
Normal file
14
Resources/Textures/Objects/Devices/igniter.rsi/meta.json
Normal file
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from tgstation at https://github.com/tgstation/tgstation/blob/9a401d19045574f3ea7f2cf3feebf65989903ccc/icons/obj/assemblies/new_assemblies.dmi",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
}
|
||||
]
|
||||
}
|
||||
Reference in New Issue
Block a user