Files
tbd-station-14/Content.Server/IgnitionSource/IgniteOnTriggerSystem.cs
deltanedas 33e5dfb9a8 add igniter (#20962)
Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-10-14 00:11:50 -07:00

56 lines
1.7 KiB
C#

using Content.Server.Explosion.EntitySystems;
using Content.Shared.Timing;
using Robust.Shared.Audio;
using Robust.Shared.Timing;
namespace Content.Server.IgnitionSource;
/// <summary>
/// Handles igniting when triggered and stopping ignition after the delay.
/// </summary>
public sealed class IgniteOnTriggerSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IgnitionSourceSystem _source = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly UseDelaySystem _useDelay = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<IgniteOnTriggerComponent, TriggerEvent>(OnTrigger);
}
public override void Update(float deltaTime)
{
base.Update(deltaTime);
var query = EntityQueryEnumerator<IgniteOnTriggerComponent, IgnitionSourceComponent>();
while (query.MoveNext(out var uid, out var comp, out var source))
{
if (!source.Ignited)
continue;
if (_timing.CurTime < comp.IgnitedUntil)
continue;
_source.SetIgnited(uid, false, source);
}
}
private void OnTrigger(EntityUid uid, IgniteOnTriggerComponent comp, TriggerEvent args)
{
// prevent spamming sound and ignition
TryComp<UseDelayComponent>(uid, out var delay);
if (_useDelay.ActiveDelay(uid, delay))
return;
_source.SetIgnited(uid);
_audio.PlayPvs(comp.IgniteSound, uid);
_useDelay.BeginDelay(uid, delay);
comp.IgnitedUntil = _timing.CurTime + comp.IgnitedTime;
}
}