30
Content.Server/IgnitionSource/IgniteOnTriggerComponent.cs
Normal file
30
Content.Server/IgnitionSource/IgniteOnTriggerComponent.cs
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
using Robust.Shared.Audio;
|
||||||
|
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
|
||||||
|
|
||||||
|
namespace Content.Server.IgnitionSource;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ignites for a certain length of time when triggered.
|
||||||
|
/// Requires <see cref="IgnitionSourceComponent"/> along with triggering components.
|
||||||
|
/// </summary>
|
||||||
|
[RegisterComponent, Access(typeof(IgniteOnTriggerSystem))]
|
||||||
|
public sealed partial class IgniteOnTriggerComponent : Component
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Once ignited, the time it will unignite at.
|
||||||
|
/// </summary>
|
||||||
|
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
|
||||||
|
public TimeSpan IgnitedUntil = TimeSpan.Zero;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// How long the ignition source is active for after triggering.
|
||||||
|
/// </summary>
|
||||||
|
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
||||||
|
public TimeSpan IgnitedTime = TimeSpan.FromSeconds(0.5);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Sound to play when igniting.
|
||||||
|
/// </summary>
|
||||||
|
[DataField]
|
||||||
|
public SoundSpecifier IgniteSound = new SoundCollectionSpecifier("WelderOn");
|
||||||
|
}
|
||||||
55
Content.Server/IgnitionSource/IgniteOnTriggerSystem.cs
Normal file
55
Content.Server/IgnitionSource/IgniteOnTriggerSystem.cs
Normal file
@@ -0,0 +1,55 @@
|
|||||||
|
using Content.Server.Explosion.EntitySystems;
|
||||||
|
using Content.Shared.Timing;
|
||||||
|
using Robust.Shared.Audio;
|
||||||
|
using Robust.Shared.Timing;
|
||||||
|
|
||||||
|
namespace Content.Server.IgnitionSource;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Handles igniting when triggered and stopping ignition after the delay.
|
||||||
|
/// </summary>
|
||||||
|
public sealed class IgniteOnTriggerSystem : EntitySystem
|
||||||
|
{
|
||||||
|
[Dependency] private readonly IGameTiming _timing = default!;
|
||||||
|
[Dependency] private readonly IgnitionSourceSystem _source = default!;
|
||||||
|
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||||
|
[Dependency] private readonly UseDelaySystem _useDelay = default!;
|
||||||
|
|
||||||
|
public override void Initialize()
|
||||||
|
{
|
||||||
|
base.Initialize();
|
||||||
|
|
||||||
|
SubscribeLocalEvent<IgniteOnTriggerComponent, TriggerEvent>(OnTrigger);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Update(float deltaTime)
|
||||||
|
{
|
||||||
|
base.Update(deltaTime);
|
||||||
|
|
||||||
|
var query = EntityQueryEnumerator<IgniteOnTriggerComponent, IgnitionSourceComponent>();
|
||||||
|
while (query.MoveNext(out var uid, out var comp, out var source))
|
||||||
|
{
|
||||||
|
if (!source.Ignited)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (_timing.CurTime < comp.IgnitedUntil)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
_source.SetIgnited(uid, false, source);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTrigger(EntityUid uid, IgniteOnTriggerComponent comp, TriggerEvent args)
|
||||||
|
{
|
||||||
|
// prevent spamming sound and ignition
|
||||||
|
TryComp<UseDelayComponent>(uid, out var delay);
|
||||||
|
if (_useDelay.ActiveDelay(uid, delay))
|
||||||
|
return;
|
||||||
|
|
||||||
|
_source.SetIgnited(uid);
|
||||||
|
_audio.PlayPvs(comp.IgniteSound, uid);
|
||||||
|
|
||||||
|
_useDelay.BeginDelay(uid, delay);
|
||||||
|
comp.IgnitedUntil = _timing.CurTime + comp.IgnitedTime;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -23,12 +23,18 @@ public sealed class IgnitionSourceSystem : EntitySystem
|
|||||||
|
|
||||||
private void OnIsHot(EntityUid uid, IgnitionSourceComponent component, IsHotEvent args)
|
private void OnIsHot(EntityUid uid, IgnitionSourceComponent component, IsHotEvent args)
|
||||||
{
|
{
|
||||||
SetIgnited(uid,component,args.IsHot);
|
SetIgnited(uid, args.IsHot, component);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetIgnited(EntityUid uid, IgnitionSourceComponent component, bool newState)
|
/// <summary>
|
||||||
|
/// Simply sets the ignited field to the ignited param.
|
||||||
|
/// </summary>
|
||||||
|
public void SetIgnited(EntityUid uid, bool ignited = true, IgnitionSourceComponent? comp = null)
|
||||||
{
|
{
|
||||||
component.Ignited = newState;
|
if (!Resolve(uid, ref comp))
|
||||||
|
return;
|
||||||
|
|
||||||
|
comp.Ignited = ignited;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Update(float frameTime)
|
public override void Update(float frameTime)
|
||||||
|
|||||||
@@ -5,6 +5,7 @@
|
|||||||
Flash: 4
|
Flash: 4
|
||||||
ProximitySensor: 3
|
ProximitySensor: 3
|
||||||
RemoteSignaller: 3
|
RemoteSignaller: 3
|
||||||
|
Igniter: 3 # its more ordnance but yeah
|
||||||
HandheldHealthAnalyzer: 3
|
HandheldHealthAnalyzer: 3
|
||||||
Scalpel: 2
|
Scalpel: 2
|
||||||
SawElectric: 2
|
SawElectric: 2
|
||||||
|
|||||||
@@ -2,10 +2,11 @@
|
|||||||
id: VendomatInventory
|
id: VendomatInventory
|
||||||
startingInventory:
|
startingInventory:
|
||||||
RemoteSignaller: 1
|
RemoteSignaller: 1
|
||||||
|
Igniter: 2
|
||||||
Wirecutter: 1
|
Wirecutter: 1
|
||||||
CableApcStack: 2
|
CableApcStack: 2
|
||||||
FlashlightLantern: 2
|
FlashlightLantern: 2
|
||||||
PowerCellSmallPrinted: 3
|
PowerCellSmallPrinted: 3
|
||||||
MatterBinStockPart: 4
|
MatterBinStockPart: 4
|
||||||
CapacitorStockPart: 4
|
CapacitorStockPart: 4
|
||||||
MicroManipulatorStockPart: 4
|
MicroManipulatorStockPart: 4
|
||||||
|
|||||||
@@ -0,0 +1,25 @@
|
|||||||
|
- type: entity
|
||||||
|
parent: BaseItem
|
||||||
|
id: Igniter
|
||||||
|
name: igniter
|
||||||
|
description: Creates a spark when activated by a signal.
|
||||||
|
components:
|
||||||
|
- type: Sprite
|
||||||
|
sprite: Objects/Devices/igniter.rsi
|
||||||
|
state: icon
|
||||||
|
- type: IgnitionSource
|
||||||
|
temperature: 800
|
||||||
|
- type: IgniteOnTrigger
|
||||||
|
- type: TriggerOnSignal
|
||||||
|
- type: DeviceNetwork
|
||||||
|
deviceNetId: Wireless
|
||||||
|
receiveFrequencyId: BasicDevice
|
||||||
|
- type: WirelessNetworkConnection
|
||||||
|
range: 200
|
||||||
|
- type: DeviceLinkSink
|
||||||
|
ports:
|
||||||
|
- Trigger
|
||||||
|
- type: UseDelay # prevent sound spam
|
||||||
|
- type: Tag
|
||||||
|
tags:
|
||||||
|
- Igniter
|
||||||
@@ -243,6 +243,7 @@
|
|||||||
- Signaller
|
- Signaller
|
||||||
- SignalTrigger
|
- SignalTrigger
|
||||||
- VoiceTrigger
|
- VoiceTrigger
|
||||||
|
- Igniter
|
||||||
- PowerCellMedium
|
- PowerCellMedium
|
||||||
- PowerCellHigh
|
- PowerCellHigh
|
||||||
- WeaponPistolCHIMP
|
- WeaponPistolCHIMP
|
||||||
|
|||||||
@@ -22,6 +22,15 @@
|
|||||||
Steel: 300
|
Steel: 300
|
||||||
Plastic: 200
|
Plastic: 200
|
||||||
|
|
||||||
|
- type: latheRecipe
|
||||||
|
id: Igniter
|
||||||
|
result: Igniter
|
||||||
|
completetime: 2
|
||||||
|
materials:
|
||||||
|
Steel: 300
|
||||||
|
Plastic: 100
|
||||||
|
Glass: 100
|
||||||
|
|
||||||
- type: latheRecipe
|
- type: latheRecipe
|
||||||
id: ChemicalPayload
|
id: ChemicalPayload
|
||||||
result: ChemicalPayload
|
result: ChemicalPayload
|
||||||
|
|||||||
@@ -51,6 +51,7 @@
|
|||||||
- TimerTrigger
|
- TimerTrigger
|
||||||
- FlashPayload
|
- FlashPayload
|
||||||
- ExplosivePayload
|
- ExplosivePayload
|
||||||
|
- Igniter
|
||||||
|
|
||||||
- type: technology
|
- type: technology
|
||||||
id: WeaponizedLaserManipulation
|
id: WeaponizedLaserManipulation
|
||||||
|
|||||||
@@ -599,6 +599,9 @@
|
|||||||
- type: Tag
|
- type: Tag
|
||||||
id: Hotsauce
|
id: Hotsauce
|
||||||
|
|
||||||
|
- type: Tag
|
||||||
|
id: Igniter
|
||||||
|
|
||||||
- type: Tag #Drop this innate tool instead of deleting it.
|
- type: Tag #Drop this innate tool instead of deleting it.
|
||||||
id: InnateDontDelete
|
id: InnateDontDelete
|
||||||
|
|
||||||
|
|||||||
BIN
Resources/Textures/Objects/Devices/igniter.rsi/icon.png
Normal file
BIN
Resources/Textures/Objects/Devices/igniter.rsi/icon.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 389 B |
14
Resources/Textures/Objects/Devices/igniter.rsi/meta.json
Normal file
14
Resources/Textures/Objects/Devices/igniter.rsi/meta.json
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
{
|
||||||
|
"version": 1,
|
||||||
|
"license": "CC-BY-SA-3.0",
|
||||||
|
"copyright": "Taken from tgstation at https://github.com/tgstation/tgstation/blob/9a401d19045574f3ea7f2cf3feebf65989903ccc/icons/obj/assemblies/new_assemblies.dmi",
|
||||||
|
"size": {
|
||||||
|
"x": 32,
|
||||||
|
"y": 32
|
||||||
|
},
|
||||||
|
"states": [
|
||||||
|
{
|
||||||
|
"name": "icon"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user