ECS cargo telepad and cleanup (#6450)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
98
Content.Client/Cargo/CargoSystem.Telepad.cs
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98
Content.Client/Cargo/CargoSystem.Telepad.cs
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@@ -0,0 +1,98 @@
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using Content.Shared.Cargo;
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using Robust.Client.Animations;
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using Robust.Client.GameObjects;
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using Robust.Client.Graphics;
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namespace Content.Client.Cargo;
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public sealed partial class CargoSystem
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{
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private static readonly Animation CargoTelepadBeamAnimation = new()
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{
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Length = TimeSpan.FromSeconds(0.5),
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AnimationTracks =
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{
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new AnimationTrackSpriteFlick
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{
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LayerKey = CargoTelepadLayers.Beam,
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KeyFrames =
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{
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new AnimationTrackSpriteFlick.KeyFrame(new RSI.StateId("beam"), 0f)
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}
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}
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}
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};
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private static readonly Animation CargoTelepadIdleAnimation = new()
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{
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Length = TimeSpan.FromSeconds(0.8),
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AnimationTracks =
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{
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new AnimationTrackSpriteFlick
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{
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LayerKey = CargoTelepadLayers.Beam,
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KeyFrames =
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{
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new AnimationTrackSpriteFlick.KeyFrame(new RSI.StateId("idle"), 0f)
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}
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}
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}
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};
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private const string TelepadBeamKey = "cargo-telepad-beam";
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private const string TelepadIdleKey = "cargo-telepad-idle";
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private void InitializeCargoTelepad()
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{
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SubscribeLocalEvent<CargoTelepadComponent, AppearanceChangeEvent>(OnCargoAppChange);
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SubscribeLocalEvent<CargoTelepadComponent, AnimationCompletedEvent>(OnCargoAnimComplete);
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}
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private void OnCargoAppChange(EntityUid uid, CargoTelepadComponent component, ref AppearanceChangeEvent args)
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{
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OnChangeData(args.Component);
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}
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private void OnCargoAnimComplete(EntityUid uid, CargoTelepadComponent component, AnimationCompletedEvent args)
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{
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if (!TryComp<AppearanceComponent>(uid, out var appearance)) return;
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OnChangeData(appearance);
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}
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private void OnChangeData(AppearanceComponent component)
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{
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if (!TryComp<SpriteComponent>(component.Owner, out var sprite)) return;
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component.TryGetData(CargoTelepadVisuals.State, out CargoTelepadState? state);
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AnimationPlayerComponent? player = null;
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switch (state)
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{
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case CargoTelepadState.Teleporting:
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if (_player.HasRunningAnimation(component.Owner, TelepadBeamKey)) return;
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_player.Stop(component.Owner, player, TelepadIdleKey);
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_player.Play(component.Owner, player, CargoTelepadBeamAnimation, TelepadBeamKey);
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break;
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case CargoTelepadState.Unpowered:
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sprite.LayerSetVisible(CargoTelepadLayers.Beam, false);
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_player.Stop(component.Owner, player, TelepadBeamKey);
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_player.Stop(component.Owner, player, TelepadIdleKey);
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break;
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default:
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sprite.LayerSetVisible(CargoTelepadLayers.Beam, true);
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if (_player.HasRunningAnimation(component.Owner, player, TelepadIdleKey) ||
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_player.HasRunningAnimation(component.Owner, player, TelepadBeamKey)) return;
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_player.Play(component.Owner, player, CargoTelepadIdleAnimation, TelepadIdleKey);
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break;
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}
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}
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private enum CargoTelepadLayers : byte
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{
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Base = 0,
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Beam = 1,
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}
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}
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15
Content.Client/Cargo/CargoSystem.cs
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15
Content.Client/Cargo/CargoSystem.cs
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@@ -0,0 +1,15 @@
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using Content.Shared.Cargo;
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using Robust.Client.GameObjects;
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namespace Content.Client.Cargo;
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public sealed partial class CargoSystem : SharedCargoSystem
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{
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[Dependency] private readonly AnimationPlayerSystem _player = default!;
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public override void Initialize()
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{
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base.Initialize();
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InitializeCargoTelepad();
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}
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}
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10
Content.Client/Cargo/CargoTelepadComponent.cs
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10
Content.Client/Cargo/CargoTelepadComponent.cs
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@@ -0,0 +1,10 @@
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using Content.Shared.Cargo.Components;
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using Robust.Shared.GameObjects;
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namespace Content.Client.Cargo;
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[RegisterComponent]
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public sealed class CargoTelepadComponent : SharedCargoTelepadComponent
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{
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}
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@@ -227,7 +227,6 @@ namespace Content.Client.Entry
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"MachineFrame",
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"MachineBoard",
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"ChemicalAmmo",
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"CargoTelepad",
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"TraitorDeathMatchRedemption",
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"CanHostGuardian",
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"SliceableFood",
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@@ -11,7 +11,7 @@ using Robust.Shared.IoC;
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namespace Content.Server.Cargo
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{
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public class CargoConsoleSystem : EntitySystem
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public sealed partial class CargoSystem
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{
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/// <summary>
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/// How much time to wait (in seconds) before increasing bank accounts balance.
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@@ -50,36 +50,41 @@ namespace Content.Server.Cargo
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[Dependency] private readonly IdCardSystem _idCardSystem = default!;
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[Dependency] private readonly AccessReaderSystem _accessReaderSystem = default!;
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public override void Initialize()
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private void InitializeConsole()
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{
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SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
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CreateBankAccount("Space Station 14", 1000);
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CreateOrderDatabase(0);
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Reset();
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}
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public override void Update(float frameTime)
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private void Reset(RoundRestartCleanupEvent ev)
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{
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_timer += frameTime;
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if (_timer < Delay)
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{
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return;
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Reset();
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}
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_timer -= Delay;
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foreach (var account in BankAccounts)
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{
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account.Balance += PointIncrease;
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}
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}
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public void Reset(RoundRestartCleanupEvent ev)
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private void Reset()
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{
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_accountsDict.Clear();
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_databasesDict.Clear();
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_timer = 0;
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_accountIndex = 0;
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Initialize();
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CreateBankAccount("Space Station 14", 1000);
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CreateOrderDatabase(0);
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}
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private void UpdateConsole(float frameTime)
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{
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_timer += frameTime;
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while (_timer > Delay)
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{
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_timer -= Delay;
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foreach (var account in BankAccounts)
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{
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account.Balance += PointIncrease;
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}
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}
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}
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/// <summary>
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130
Content.Server/Cargo/CargoSystem.Telepad.cs
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130
Content.Server/Cargo/CargoSystem.Telepad.cs
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@@ -0,0 +1,130 @@
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using Content.Server.Cargo.Components;
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using Content.Server.Labels.Components;
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using Content.Server.Paper;
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using Content.Server.Power.Components;
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using Content.Shared.Cargo;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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namespace Content.Server.Cargo;
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public sealed partial class CargoSystem
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{
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private void InitializeTelepad()
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{
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SubscribeLocalEvent<CargoTelepadComponent, PowerChangedEvent>(OnTelepadPowerChange);
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SubscribeLocalEvent<CargoTelepadComponent, AnchorStateChangedEvent>(OnTelepadAnchorChange);
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}
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private void UpdateTelepad(float frameTime)
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{
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foreach (var comp in EntityManager.EntityQuery<CargoTelepadComponent>())
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{
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// Don't EntityQuery for it as it's not required.
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TryComp<AppearanceComponent>(comp.Owner, out var appearance);
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if (comp.CurrentState == CargoTelepadState.Unpowered || comp.TeleportQueue.Count <= 0)
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{
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comp.CurrentState = CargoTelepadState.Idle;
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appearance?.SetData(CargoTelepadVisuals.State, CargoTelepadState.Idle);
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comp.Accumulator = comp.Delay;
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continue;
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}
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comp.Accumulator -= frameTime;
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// Uhh listen teleporting takes time and I just want the 1 float.
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if (comp.Accumulator > 0f)
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{
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comp.CurrentState = CargoTelepadState.Idle;
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appearance?.SetData(CargoTelepadVisuals.State, CargoTelepadState.Idle);
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continue;
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}
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var product = comp.TeleportQueue.Pop();
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SoundSystem.Play(Filter.Pvs(comp.Owner), comp.TeleportSound.GetSound(), comp.Owner, AudioParams.Default.WithVolume(-8f));
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SpawnProduct(comp, product);
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comp.CurrentState = CargoTelepadState.Teleporting;
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appearance?.SetData(CargoTelepadVisuals.State, CargoTelepadState.Teleporting);
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comp.Accumulator = comp.Delay;
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}
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}
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private void SetEnabled(CargoTelepadComponent component, ApcPowerReceiverComponent? receiver = null,
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TransformComponent? xform = null)
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{
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// False due to AllCompsOneEntity test where they may not have the powerreceiver.
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if (!Resolve(component.Owner, ref receiver, ref xform, false)) return;
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var disabled = !receiver.Powered || !xform.Anchored;
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// Setting idle state should be handled by Update();
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if (disabled) return;
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TryComp<AppearanceComponent>(component.Owner, out var appearance);
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component.CurrentState = CargoTelepadState.Unpowered;
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appearance?.SetData(CargoTelepadVisuals.State, CargoTelepadState.Unpowered);
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}
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private void OnTelepadPowerChange(EntityUid uid, CargoTelepadComponent component, PowerChangedEvent args)
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{
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SetEnabled(component);
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}
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private void OnTelepadAnchorChange(EntityUid uid, CargoTelepadComponent component, ref AnchorStateChangedEvent args)
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{
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SetEnabled(component);
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}
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public void QueueTeleport(CargoTelepadComponent component, CargoOrderData order)
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{
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for (var i = 0; i < order.Amount; i++)
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{
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component.TeleportQueue.Push(order);
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}
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}
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/// <summary>
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/// Spawn the product and a piece of paper. Attempt to attach the paper to the product.
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/// </summary>
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private void SpawnProduct(CargoTelepadComponent component, CargoOrderData data)
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{
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// spawn the order
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if (!_protoMan.TryIndex(data.ProductId, out CargoProductPrototype? prototype))
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return;
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var xform = Transform(component.Owner);
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var product = EntityManager.SpawnEntity(prototype.Product, xform.Coordinates);
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Transform(product).Anchored = false;
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// spawn a piece of paper.
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var printed = EntityManager.SpawnEntity(component.PrinterOutput, xform.Coordinates);
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if (!TryComp<PaperComponent>(printed, out var paper))
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return;
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// fill in the order data
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var val = Loc.GetString("cargo-console-paper-print-name", ("orderNumber", data.OrderNumber));
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MetaData(printed).EntityName = val;
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paper.SetContent(Loc.GetString(
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"cargo-console-paper-print-text",
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("orderNumber", data.OrderNumber),
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("requester", data.Requester),
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("reason", data.Reason),
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("approver", data.Approver)));
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// attempt to attach the label
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if (TryComp<PaperLabelComponent>(product, out var label))
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{
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_slots.TryInsert(component.Owner, label.LabelSlot, printed, null);
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}
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}
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}
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27
Content.Server/Cargo/CargoSystem.cs
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27
Content.Server/Cargo/CargoSystem.cs
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@@ -0,0 +1,27 @@
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using Content.Shared.Cargo;
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using Content.Shared.Containers.ItemSlots;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Cargo;
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public sealed partial class CargoSystem : SharedCargoSystem
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{
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[Dependency] private readonly IPrototypeManager _protoMan = default!;
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[Dependency] private readonly ItemSlotsSystem _slots = default!;
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public override void Initialize()
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{
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base.Initialize();
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InitializeConsole();
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InitializeTelepad();
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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UpdateConsole(frameTime);
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UpdateTelepad(frameTime);
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}
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}
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@@ -60,7 +60,7 @@ namespace Content.Server.Cargo.Components
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private SoundSpecifier _errorSound = new SoundPathSpecifier("/Audio/Effects/error.ogg");
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private bool Powered => !_entMan.TryGetComponent(Owner, out ApcPowerReceiverComponent? receiver) || receiver.Powered;
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private CargoConsoleSystem _cargoConsoleSystem = default!;
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private CargoSystem _cargoConsoleSystem = default!;
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[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(CargoConsoleUiKey.Key);
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@@ -76,7 +76,7 @@ namespace Content.Server.Cargo.Components
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UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
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}
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_cargoConsoleSystem = EntitySystem.Get<CargoConsoleSystem>();
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_cargoConsoleSystem = EntitySystem.Get<CargoSystem>();
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BankAccount = _cargoConsoleSystem.StationAccount;
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}
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@@ -188,7 +188,7 @@ namespace Content.Server.Cargo.Components
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orders.Database.ClearOrderCapacity();
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foreach (var order in approvedOrders)
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{
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telepadComponent.QueueTeleport(order);
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_cargoConsoleSystem.QueueTeleport(telepadComponent, order);
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}
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}
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}
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@@ -14,7 +14,7 @@ namespace Content.Server.Cargo.Components
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{
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base.Initialize();
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Database = EntitySystem.Get<CargoConsoleSystem>().StationOrderDatabase;
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Database = EntitySystem.Get<CargoSystem>().StationOrderDatabase;
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}
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public override ComponentState GetComponentState()
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@@ -1,150 +1,38 @@
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using System;
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using System.Collections.Generic;
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using Content.Server.Labels.Components;
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using Content.Server.Paper;
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using Content.Server.Power.Components;
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using Content.Shared.Cargo;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Cargo.Components;
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using Content.Shared.Sound;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Cargo.Components
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{
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//This entire class is a PLACEHOLDER for the cargo shuttle.
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//welp only need auto-docking now.
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[RegisterComponent]
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public class CargoTelepadComponent : Component
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/// <summary>
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/// Handles teleporting in requested cargo after the specified delay.
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/// </summary>
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[RegisterComponent, Friend(typeof(CargoSystem))]
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public sealed class CargoTelepadComponent : SharedCargoTelepadComponent
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
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[DataField("delay")]
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public float Delay = 20f;
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private const float TeleportDuration = 0.5f;
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private const float TeleportDelay = 15f;
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private List<CargoOrderData> _teleportQueue = new();
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private CargoTelepadState _currentState = CargoTelepadState.Unpowered;
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[DataField("teleportSound")] private SoundSpecifier _teleportSound = new SoundPathSpecifier("/Audio/Machines/phasein.ogg");
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/// <summary>
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/// How much time we've accumulated until next teleport.
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/// </summary>
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[ViewVariables]
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public float Accumulator = 0f;
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[ViewVariables]
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public readonly Stack<CargoOrderData> TeleportQueue = new();
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[ViewVariables]
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public CargoTelepadState CurrentState = CargoTelepadState.Unpowered;
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[DataField("teleportSound")] public SoundSpecifier TeleportSound = new SoundPathSpecifier("/Audio/Machines/phasein.ogg");
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/// <summary>
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/// The paper-type prototype to spawn with the order information.
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/// </summary>
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[DataField("printerOutput", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string PrinterOutput = "Paper";
|
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[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
|
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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#pragma warning disable 618
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base.HandleMessage(message, component);
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#pragma warning restore 618
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switch (message)
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{
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case PowerChangedMessage powerChanged:
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PowerUpdate(powerChanged);
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break;
|
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}
|
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}
|
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|
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public void QueueTeleport(CargoOrderData order)
|
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{
|
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for (var i = 0; i < order.Amount; i++)
|
||||
{
|
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_teleportQueue.Add(order);
|
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}
|
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TeleportLoop();
|
||||
}
|
||||
|
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private void PowerUpdate(PowerChangedMessage args)
|
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{
|
||||
if (args.Powered && _currentState == CargoTelepadState.Unpowered) {
|
||||
_currentState = CargoTelepadState.Idle;
|
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if(_entMan.TryGetComponent<SpriteComponent?>(Owner, out var spriteComponent) && spriteComponent.LayerCount > 0)
|
||||
spriteComponent.LayerSetState(0, "idle");
|
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TeleportLoop();
|
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}
|
||||
else if (!args.Powered)
|
||||
{
|
||||
_currentState = CargoTelepadState.Unpowered;
|
||||
if (_entMan.TryGetComponent<SpriteComponent?>(Owner, out var spriteComponent) && spriteComponent.LayerCount > 0)
|
||||
spriteComponent.LayerSetState(0, "offline");
|
||||
}
|
||||
}
|
||||
private void TeleportLoop()
|
||||
{
|
||||
if (_currentState == CargoTelepadState.Idle && _teleportQueue.Count > 0)
|
||||
{
|
||||
_currentState = CargoTelepadState.Charging;
|
||||
if (_entMan.TryGetComponent<SpriteComponent?>(Owner, out var spriteComponent) && spriteComponent.LayerCount > 0)
|
||||
spriteComponent.LayerSetState(0, "idle");
|
||||
Owner.SpawnTimer((int) (TeleportDelay * 1000), () =>
|
||||
{
|
||||
if (!Deleted && !_entMan.Deleted(Owner) && _currentState == CargoTelepadState.Charging && _teleportQueue.Count > 0)
|
||||
{
|
||||
_currentState = CargoTelepadState.Teleporting;
|
||||
if (_entMan.TryGetComponent<SpriteComponent?>(Owner, out var spriteComponent) && spriteComponent.LayerCount > 0)
|
||||
spriteComponent.LayerSetState(0, "beam");
|
||||
Owner.SpawnTimer((int) (TeleportDuration * 1000), () =>
|
||||
{
|
||||
if (!Deleted && !((!_entMan.EntityExists(Owner) ? EntityLifeStage.Deleted : _entMan.GetComponent<MetaDataComponent>(Owner).EntityLifeStage) >= EntityLifeStage.Deleted) && _currentState == CargoTelepadState.Teleporting && _teleportQueue.Count > 0)
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(Owner), _teleportSound.GetSound(), Owner, AudioParams.Default.WithVolume(-8f));
|
||||
SpawnProduct(_teleportQueue[0]);
|
||||
_teleportQueue.RemoveAt(0);
|
||||
if (_entMan.TryGetComponent<SpriteComponent?>(Owner, out var spriteComponent) && spriteComponent.LayerCount > 0)
|
||||
spriteComponent.LayerSetState(0, "idle");
|
||||
_currentState = CargoTelepadState.Idle;
|
||||
TeleportLoop();
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Spawn the product and a piece of paper. Attempt to attach the paper to the product.
|
||||
/// </summary>
|
||||
private void SpawnProduct(CargoOrderData data)
|
||||
{
|
||||
// spawn the order
|
||||
if (!_prototypeManager.TryIndex(data.ProductId, out CargoProductPrototype? prototype))
|
||||
return;
|
||||
|
||||
var product = _entMan.SpawnEntity(prototype.Product, _entMan.GetComponent<TransformComponent>(Owner).Coordinates);
|
||||
|
||||
_entMan.GetComponent<TransformComponent>(product).Anchored = false;
|
||||
|
||||
// spawn a piece of paper.
|
||||
var printed = _entMan.SpawnEntity(PrinterOutput, _entMan.GetComponent<TransformComponent>(Owner).Coordinates);
|
||||
if (!_entMan.TryGetComponent(printed, out PaperComponent paper))
|
||||
return;
|
||||
|
||||
// fill in the order data
|
||||
string val = Loc.GetString("cargo-console-paper-print-name", ("orderNumber", data.OrderNumber));
|
||||
_entMan.GetComponent<MetaDataComponent>(printed).EntityName = val;
|
||||
paper.SetContent(Loc.GetString(
|
||||
"cargo-console-paper-print-text",
|
||||
("orderNumber", data.OrderNumber),
|
||||
("requester", data.Requester),
|
||||
("reason", data.Reason),
|
||||
("approver", data.Approver)));
|
||||
|
||||
// attempt to attach the label
|
||||
if (_entMan.TryGetComponent(product, out PaperLabelComponent label))
|
||||
{
|
||||
EntitySystem.Get<ItemSlotsSystem>().TryInsert(Owner, label.LabelSlot, printed, null);
|
||||
}
|
||||
}
|
||||
|
||||
private enum CargoTelepadState { Unpowered, Idle, Charging, Teleporting };
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
using Robust.Shared.GameObjects;
|
||||
|
||||
namespace Content.Shared.Cargo.Components;
|
||||
|
||||
public abstract class SharedCargoTelepadComponent : Component
|
||||
{
|
||||
|
||||
}
|
||||
21
Content.Shared/Cargo/SharedCargoSystem.cs
Normal file
21
Content.Shared/Cargo/SharedCargoSystem.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Cargo;
|
||||
|
||||
public abstract class SharedCargoSystem : EntitySystem {}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum CargoTelepadState : byte
|
||||
{
|
||||
Unpowered,
|
||||
Idle,
|
||||
Teleporting,
|
||||
};
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum CargoTelepadVisuals : byte
|
||||
{
|
||||
State,
|
||||
};
|
||||
@@ -18,9 +18,15 @@
|
||||
layer:
|
||||
- Passable
|
||||
- type: Sprite
|
||||
netsync: false
|
||||
sprite: Structures/cargo_telepad.rsi
|
||||
state: offline
|
||||
drawdepth: FloorObjects
|
||||
layers:
|
||||
- state: offline
|
||||
map: ["enum.CargoTelepadLayers.Base"]
|
||||
- state: idle
|
||||
map: [ "enum.CargoTelepadLayers.Beam" ]
|
||||
shader: unshaded
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: Metallic
|
||||
@@ -40,3 +46,4 @@
|
||||
- type: ApcPowerReceiver
|
||||
- type: ExtensionCableReceiver
|
||||
- type: CargoTelepad
|
||||
- type: Appearance
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 14 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 10 KiB |
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from /vg/station at commit 5c50dee8fb2a55d6be3b3c9c90a782a618a5506e",
|
||||
"copyright": "Taken from /vg/station at commit 5c50dee8fb2a55d6be3b3c9c90a782a618a5506e Cut out for unshaded by metalgearsloth",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
|
||||
Reference in New Issue
Block a user