22 lines
379 B
C#
22 lines
379 B
C#
using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Cargo;
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public abstract class SharedCargoSystem : EntitySystem {}
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[Serializable, NetSerializable]
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public enum CargoTelepadState : byte
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{
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Unpowered,
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Idle,
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Teleporting,
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};
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[Serializable, NetSerializable]
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public enum CargoTelepadVisuals : byte
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{
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State,
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};
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