Replaces PowerReceiver's C# event with a ComponentMessage (#2888)
Co-authored-by: py01 <pyronetics01@gmail.com>
This commit is contained in:
@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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@@ -7,7 +7,6 @@ using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Utility;
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using Content.Server.Utility;
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using Content.Shared.Arcade;
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using Content.Shared.Arcade;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.GameObjects.Components.UserInterface;
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@@ -16,6 +15,7 @@ using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.ComponentDependencies;
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using Robust.Shared.GameObjects.ComponentDependencies;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Maths;
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@@ -42,6 +42,17 @@ namespace Content.Server.GameObjects.Components.Arcade
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private IPlayerSession? _player;
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private IPlayerSession? _player;
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private readonly List<IPlayerSession> _spectators = new();
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private readonly List<IPlayerSession> _spectators = new();
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case PowerChangedMessage powerChanged:
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OnPowerStateChanged(powerChanged);
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break;
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}
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}
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public void Activate(ActivateEventArgs eventArgs)
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public void Activate(ActivateEventArgs eventArgs)
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{
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{
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if(!eventArgs.User.TryGetComponent(out IActorComponent? actor))
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if(!eventArgs.User.TryGetComponent(out IActorComponent? actor))
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@@ -109,15 +120,10 @@ namespace Content.Server.GameObjects.Components.Arcade
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{
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{
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UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
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UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
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}
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}
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if (_powerReceiverComponent != null)
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{
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_powerReceiverComponent.OnPowerStateChanged += OnPowerStateChanged;
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}
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_game = new BlockGame(this);
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_game = new BlockGame(this);
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}
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}
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private void OnPowerStateChanged(object? sender, PowerStateEventArgs e)
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private void OnPowerStateChanged(PowerChangedMessage e)
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{
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{
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if (e.Powered) return;
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if (e.Powered) return;
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@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.GameObjects.Components.VendingMachines;
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using Content.Server.GameObjects.Components.VendingMachines;
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@@ -100,14 +100,20 @@ namespace Content.Server.GameObjects.Components.Arcade
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{
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{
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UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
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UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
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}
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}
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}
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if (_powerReceiverComponent != null)
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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{
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_powerReceiverComponent.OnPowerStateChanged += OnOnPowerStateChanged;
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case PowerChangedMessage powerChanged:
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OnOnPowerStateChanged(powerChanged);
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break;
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}
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}
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}
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}
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private void OnOnPowerStateChanged(object? sender, PowerStateEventArgs e)
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private void OnOnPowerStateChanged(PowerChangedMessage e)
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{
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{
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if(e.Powered) return;
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if(e.Powered) return;
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@@ -1,9 +1,10 @@
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#nullable enable
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#nullable enable
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using System.Linq;
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using System.Linq;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Localization;
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@@ -81,25 +82,21 @@ namespace Content.Server.GameObjects.Components.BarSign
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{
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{
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base.Initialize();
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base.Initialize();
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if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
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{
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receiver.OnPowerStateChanged += PowerOnOnPowerStateChanged;
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}
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UpdateSignInfo();
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UpdateSignInfo();
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}
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}
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public override void OnRemove()
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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{
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if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
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base.HandleMessage(message, component);
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switch (message)
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{
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{
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receiver.OnPowerStateChanged -= PowerOnOnPowerStateChanged;
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case PowerChangedMessage powerChanged:
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PowerOnOnPowerStateChanged(powerChanged);
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break;
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}
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}
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base.OnRemove();
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}
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}
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private void PowerOnOnPowerStateChanged(object? sender, PowerStateEventArgs e)
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private void PowerOnOnPowerStateChanged(PowerChangedMessage e)
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{
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{
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UpdateSignInfo();
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UpdateSignInfo();
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}
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}
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@@ -8,6 +8,7 @@ using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Timers;
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using Robust.Shared.GameObjects.Components.Timers;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using System.Collections.Generic;
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using System.Collections.Generic;
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namespace Content.Server.GameObjects.Components.Cargo
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namespace Content.Server.GameObjects.Components.Cargo
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@@ -25,22 +26,15 @@ namespace Content.Server.GameObjects.Components.Cargo
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private List<CargoProductPrototype> _teleportQueue = new List<CargoProductPrototype>();
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private List<CargoProductPrototype> _teleportQueue = new List<CargoProductPrototype>();
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private CargoTelepadState _currentState = CargoTelepadState.Unpowered;
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private CargoTelepadState _currentState = CargoTelepadState.Unpowered;
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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public override void OnAdd()
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{
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{
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base.OnAdd();
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base.HandleMessage(message, component);
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switch (message)
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var receiver = Owner.EnsureComponent<PowerReceiverComponent>();
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receiver.OnPowerStateChanged += PowerUpdate;
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}
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public override void OnRemove()
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{
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if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
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{
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{
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receiver.OnPowerStateChanged -= PowerUpdate;
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case PowerChangedMessage powerChanged:
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PowerUpdate(powerChanged);
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break;
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}
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}
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base.OnRemove();
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}
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}
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public void QueueTeleport(CargoProductPrototype product)
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public void QueueTeleport(CargoProductPrototype product)
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@@ -49,7 +43,7 @@ namespace Content.Server.GameObjects.Components.Cargo
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TeleportLoop();
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TeleportLoop();
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}
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}
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private void PowerUpdate(object? sender, PowerStateEventArgs args)
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private void PowerUpdate(PowerChangedMessage args)
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{
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{
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if (args.Powered && _currentState == CargoTelepadState.Unpowered) {
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if (args.Powered && _currentState == CargoTelepadState.Unpowered) {
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_currentState = CargoTelepadState.Idle;
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_currentState = CargoTelepadState.Idle;
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@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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@@ -80,11 +80,6 @@ namespace Content.Server.GameObjects.Components.Chemistry
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_beakerContainer =
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_beakerContainer =
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ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-reagentContainerContainer", Owner);
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ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-reagentContainerContainer", Owner);
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if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
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{
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receiver.OnPowerStateChanged += OnPowerChanged;
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}
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//BufferSolution = Owner.BufferSolution
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//BufferSolution = Owner.BufferSolution
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BufferSolution.Solution = new Solution();
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BufferSolution.Solution = new Solution();
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BufferSolution.MaxVolume = ReagentUnit.New(1000);
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BufferSolution.MaxVolume = ReagentUnit.New(1000);
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@@ -92,7 +87,18 @@ namespace Content.Server.GameObjects.Components.Chemistry
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UpdateUserInterface();
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UpdateUserInterface();
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}
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}
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private void OnPowerChanged(object? sender, PowerStateEventArgs e)
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case PowerChangedMessage powerChanged:
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OnPowerChanged(powerChanged);
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break;
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}
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}
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private void OnPowerChanged(PowerChangedMessage e)
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{
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{
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UpdateUserInterface();
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UpdateUserInterface();
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}
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}
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@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using System;
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using System;
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using System.Linq;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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@@ -83,15 +83,21 @@ namespace Content.Server.GameObjects.Components.Chemistry
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_beakerContainer =
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_beakerContainer =
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ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-reagentContainerContainer", Owner);
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ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-reagentContainerContainer", Owner);
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if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
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{
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receiver.OnPowerStateChanged += OnPowerChanged;
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}
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InitializeFromPrototype();
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InitializeFromPrototype();
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UpdateUserInterface();
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UpdateUserInterface();
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}
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}
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case PowerChangedMessage powerChanged:
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OnPowerChanged(powerChanged);
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break;
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}
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}
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/// <summary>
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/// <summary>
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/// Checks to see if the <c>pack</c> defined in this components yaml prototype
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/// Checks to see if the <c>pack</c> defined in this components yaml prototype
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/// exists. If so, it fills the reagent inventory list.
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/// exists. If so, it fills the reagent inventory list.
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@@ -111,7 +117,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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}
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}
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}
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}
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private void OnPowerChanged(object? sender, PowerStateEventArgs e)
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private void OnPowerChanged(PowerChangedMessage e)
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{
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{
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UpdateUserInterface();
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UpdateUserInterface();
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}
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}
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@@ -1,10 +1,11 @@
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Shared.GameObjects.Components;
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using Content.Shared.GameObjects.Components;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.Log;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using Robust.Shared.ViewVariables;
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@@ -29,8 +30,6 @@ namespace Content.Server.GameObjects.Components
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|
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if (Owner.TryGetComponent(out PowerReceiverComponent powerReceiver))
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if (Owner.TryGetComponent(out PowerReceiverComponent powerReceiver))
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{
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{
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powerReceiver.OnPowerStateChanged += PowerReceiverOnOnPowerStateChanged;
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if (Owner.TryGetComponent(out AppearanceComponent appearance))
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if (Owner.TryGetComponent(out AppearanceComponent appearance))
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{
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{
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appearance.SetData(ComputerVisuals.Powered, powerReceiver.Powered);
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appearance.SetData(ComputerVisuals.Powered, powerReceiver.Powered);
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@@ -45,17 +44,18 @@ namespace Content.Server.GameObjects.Components
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CreateComputerBoard();
|
CreateComputerBoard();
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}
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}
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|
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public override void OnRemove()
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public override void HandleMessage(ComponentMessage message, IComponent component)
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{
|
{
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if (Owner.TryGetComponent(out PowerReceiverComponent powerReceiver))
|
base.HandleMessage(message, component);
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switch (message)
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{
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{
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powerReceiver.OnPowerStateChanged -= PowerReceiverOnOnPowerStateChanged;
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case PowerChangedMessage powerChanged:
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PowerReceiverOnOnPowerStateChanged(powerChanged);
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|
break;
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}
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}
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|
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base.OnRemove();
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}
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}
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|
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private void PowerReceiverOnOnPowerStateChanged(object sender, PowerStateEventArgs e)
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private void PowerReceiverOnOnPowerStateChanged(PowerChangedMessage e)
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{
|
{
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if (Owner.TryGetComponent(out AppearanceComponent appearance))
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if (Owner.TryGetComponent(out AppearanceComponent appearance))
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{
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{
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@@ -57,25 +57,18 @@ namespace Content.Server.GameObjects.Components.Conveyor
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}
|
}
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}
|
}
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|
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public override void OnAdd()
|
public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
|
{
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base.OnAdd();
|
base.HandleMessage(message, component);
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if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
|
switch (message)
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{
|
{
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receiver.OnPowerStateChanged += OnPowerChanged;
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case PowerChangedMessage powerChanged:
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|
OnPowerChanged(powerChanged);
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|
break;
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}
|
}
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}
|
}
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|
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public override void OnRemove()
|
private void OnPowerChanged(PowerChangedMessage e)
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{
|
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base.OnRemove();
|
|
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if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
|
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{
|
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receiver.OnPowerStateChanged -= OnPowerChanged;
|
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}
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}
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|
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private void OnPowerChanged(object? sender, PowerStateEventArgs e)
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{
|
{
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UpdateAppearance();
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UpdateAppearance();
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}
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}
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@@ -1,4 +1,4 @@
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#nullable enable
|
#nullable enable
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using System;
|
using System;
|
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using System.Collections.Generic;
|
using System.Collections.Generic;
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using System.Linq;
|
using System.Linq;
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@@ -547,7 +547,7 @@ namespace Content.Server.GameObjects.Components.Disposal
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UpdateInterface();
|
UpdateInterface();
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}
|
}
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||||||
|
|
||||||
private void PowerStateChanged(object? sender, PowerStateEventArgs args)
|
private void PowerStateChanged(PowerChangedMessage args)
|
||||||
{
|
{
|
||||||
if (!args.Powered)
|
if (!args.Powered)
|
||||||
{
|
{
|
||||||
@@ -619,11 +619,6 @@ namespace Content.Server.GameObjects.Components.Disposal
|
|||||||
physics.AnchoredChanged += UpdateVisualState;
|
physics.AnchoredChanged += UpdateVisualState;
|
||||||
}
|
}
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||||||
|
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if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
|
|
||||||
{
|
|
||||||
receiver.OnPowerStateChanged += PowerStateChanged;
|
|
||||||
}
|
|
||||||
|
|
||||||
UpdateTargetList();
|
UpdateTargetList();
|
||||||
UpdateVisualState();
|
UpdateVisualState();
|
||||||
}
|
}
|
||||||
@@ -635,11 +630,6 @@ namespace Content.Server.GameObjects.Components.Disposal
|
|||||||
physics.AnchoredChanged -= UpdateVisualState;
|
physics.AnchoredChanged -= UpdateVisualState;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
|
|
||||||
{
|
|
||||||
receiver.OnPowerStateChanged -= PowerStateChanged;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (_container != null)
|
if (_container != null)
|
||||||
{
|
{
|
||||||
foreach (var entity in _container.ContainedEntities.ToArray())
|
foreach (var entity in _container.ContainedEntities.ToArray())
|
||||||
@@ -680,6 +670,10 @@ namespace Content.Server.GameObjects.Components.Disposal
|
|||||||
_lastExitAttempt = _gameTiming.CurTime;
|
_lastExitAttempt = _gameTiming.CurTime;
|
||||||
Remove(msg.Entity);
|
Remove(msg.Entity);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case PowerChangedMessage powerChanged:
|
||||||
|
PowerStateChanged(powerChanged);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
#nullable enable
|
#nullable enable
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
@@ -504,7 +504,7 @@ namespace Content.Server.GameObjects.Components.Disposal
|
|||||||
UpdateInterface();
|
UpdateInterface();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void PowerStateChanged(object? sender, PowerStateEventArgs args)
|
private void PowerStateChanged(PowerChangedMessage args)
|
||||||
{
|
{
|
||||||
if (!args.Powered)
|
if (!args.Powered)
|
||||||
{
|
{
|
||||||
@@ -574,11 +574,6 @@ namespace Content.Server.GameObjects.Components.Disposal
|
|||||||
physics.AnchoredChanged += UpdateVisualState;
|
physics.AnchoredChanged += UpdateVisualState;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
|
|
||||||
{
|
|
||||||
receiver.OnPowerStateChanged += PowerStateChanged;
|
|
||||||
}
|
|
||||||
|
|
||||||
UpdateVisualState();
|
UpdateVisualState();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -589,11 +584,6 @@ namespace Content.Server.GameObjects.Components.Disposal
|
|||||||
physics.AnchoredChanged -= UpdateVisualState;
|
physics.AnchoredChanged -= UpdateVisualState;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
|
|
||||||
{
|
|
||||||
receiver.OnPowerStateChanged -= PowerStateChanged;
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (var entity in _container.ContainedEntities.ToArray())
|
foreach (var entity in _container.ContainedEntities.ToArray())
|
||||||
{
|
{
|
||||||
_container.ForceRemove(entity);
|
_container.ForceRemove(entity);
|
||||||
@@ -626,6 +616,10 @@ namespace Content.Server.GameObjects.Components.Disposal
|
|||||||
_lastExitAttempt = _gameTiming.CurTime;
|
_lastExitAttempt = _gameTiming.CurTime;
|
||||||
Remove(msg.Entity);
|
Remove(msg.Entity);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case PowerChangedMessage powerChanged:
|
||||||
|
PowerStateChanged(powerChanged);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
#nullable enable
|
#nullable enable
|
||||||
using System;
|
using System;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
@@ -15,6 +15,7 @@ using Robust.Server.Interfaces.GameObjects;
|
|||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
using Robust.Shared.GameObjects.Components.Timers;
|
using Robust.Shared.GameObjects.Components.Timers;
|
||||||
using Robust.Shared.GameObjects.Systems;
|
using Robust.Shared.GameObjects.Systems;
|
||||||
|
using Robust.Shared.Interfaces.GameObjects;
|
||||||
using Robust.Shared.Localization;
|
using Robust.Shared.Localization;
|
||||||
using Robust.Shared.Maths;
|
using Robust.Shared.Maths;
|
||||||
using Robust.Shared.ViewVariables;
|
using Robust.Shared.ViewVariables;
|
||||||
@@ -191,8 +192,6 @@ namespace Content.Server.GameObjects.Components.Doors
|
|||||||
|
|
||||||
if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
|
if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
|
||||||
{
|
{
|
||||||
receiver.OnPowerStateChanged += PowerDeviceOnOnPowerStateChanged;
|
|
||||||
|
|
||||||
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
|
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
|
||||||
{
|
{
|
||||||
|
|
||||||
@@ -201,17 +200,18 @@ namespace Content.Server.GameObjects.Components.Doors
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnRemove()
|
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
||||||
{
|
{
|
||||||
if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
|
base.HandleMessage(message, component);
|
||||||
|
switch (message)
|
||||||
{
|
{
|
||||||
receiver.OnPowerStateChanged -= PowerDeviceOnOnPowerStateChanged;
|
case PowerChangedMessage powerChanged:
|
||||||
|
PowerDeviceOnOnPowerStateChanged(powerChanged);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
base.OnRemove();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void PowerDeviceOnOnPowerStateChanged(object? sender, PowerStateEventArgs e)
|
private void PowerDeviceOnOnPowerStateChanged(PowerChangedMessage e)
|
||||||
{
|
{
|
||||||
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
|
if (Owner.TryGetComponent(out AppearanceComponent? appearance))
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
#nullable enable
|
#nullable enable
|
||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
@@ -95,14 +95,20 @@ namespace Content.Server.GameObjects.Components.Kitchen
|
|||||||
UserInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage;
|
UserInterface.OnReceiveMessage += UserInterfaceOnReceiveMessage;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
|
|
||||||
{
|
|
||||||
receiver.OnPowerStateChanged += OnPowerStateChanged;
|
|
||||||
}
|
|
||||||
|
|
||||||
_audioSystem = EntitySystem.Get<AudioSystem>();
|
_audioSystem = EntitySystem.Get<AudioSystem>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
||||||
|
{
|
||||||
|
base.HandleMessage(message, component);
|
||||||
|
switch (message)
|
||||||
|
{
|
||||||
|
case PowerChangedMessage powerChanged:
|
||||||
|
OnPowerStateChanged(powerChanged);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public override void OnRemove()
|
public override void OnRemove()
|
||||||
{
|
{
|
||||||
base.OnRemove();
|
base.OnRemove();
|
||||||
@@ -110,11 +116,6 @@ namespace Content.Server.GameObjects.Components.Kitchen
|
|||||||
{
|
{
|
||||||
UserInterface.OnReceiveMessage -= UserInterfaceOnReceiveMessage;
|
UserInterface.OnReceiveMessage -= UserInterfaceOnReceiveMessage;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
|
|
||||||
{
|
|
||||||
receiver.OnPowerStateChanged -= OnPowerStateChanged;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UserInterfaceOnReceiveMessage(ServerBoundUserInterfaceMessage message)
|
private void UserInterfaceOnReceiveMessage(ServerBoundUserInterfaceMessage message)
|
||||||
@@ -166,7 +167,7 @@ namespace Content.Server.GameObjects.Components.Kitchen
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnPowerStateChanged(object? sender, PowerStateEventArgs e)
|
private void OnPowerStateChanged(PowerChangedMessage e)
|
||||||
{
|
{
|
||||||
_uiDirty = true;
|
_uiDirty = true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
#nullable enable
|
#nullable enable
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
@@ -16,6 +16,7 @@ using Robust.Server.GameObjects;
|
|||||||
using Robust.Server.GameObjects.Components.UserInterface;
|
using Robust.Server.GameObjects.Components.UserInterface;
|
||||||
using Robust.Server.Interfaces.GameObjects;
|
using Robust.Server.Interfaces.GameObjects;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.Interfaces.GameObjects;
|
||||||
using Robust.Shared.Localization;
|
using Robust.Shared.Localization;
|
||||||
using Robust.Shared.Log;
|
using Robust.Shared.Log;
|
||||||
using Robust.Shared.Maths;
|
using Robust.Shared.Maths;
|
||||||
@@ -119,11 +120,20 @@ namespace Content.Server.GameObjects.Components.PA
|
|||||||
Logger.Error("ParticleAcceleratorControlBox was created without PowerReceiverComponent");
|
Logger.Error("ParticleAcceleratorControlBox was created without PowerReceiverComponent");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
_powerReceiverComponent.OnPowerStateChanged += OnPowerStateChanged;
|
|
||||||
_powerReceiverComponent.Load = 250;
|
_powerReceiverComponent.Load = 250;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
||||||
|
{
|
||||||
|
base.HandleMessage(message, component);
|
||||||
|
switch (message)
|
||||||
|
{
|
||||||
|
case PowerChangedMessage powerChanged:
|
||||||
|
OnPowerStateChanged(powerChanged);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
protected override void Startup()
|
protected override void Startup()
|
||||||
{
|
{
|
||||||
base.Startup();
|
base.Startup();
|
||||||
@@ -133,7 +143,7 @@ namespace Content.Server.GameObjects.Components.PA
|
|||||||
|
|
||||||
// This is the power state for the PA control box itself.
|
// This is the power state for the PA control box itself.
|
||||||
// Keep in mind that the PA itself can keep firing as long as the HV cable under the power box has... power.
|
// Keep in mind that the PA itself can keep firing as long as the HV cable under the power box has... power.
|
||||||
private void OnPowerStateChanged(object? sender, PowerStateEventArgs e)
|
private void OnPowerStateChanged(PowerChangedMessage e)
|
||||||
{
|
{
|
||||||
UpdateAppearance();
|
UpdateAppearance();
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
#nullable enable
|
#nullable enable
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using Content.Server.GameObjects.Components.GUI;
|
using Content.Server.GameObjects.Components.GUI;
|
||||||
@@ -59,11 +59,6 @@ namespace Content.Server.GameObjects.Components.Power.AME
|
|||||||
|
|
||||||
Owner.TryGetComponent(out _appearance);
|
Owner.TryGetComponent(out _appearance);
|
||||||
|
|
||||||
if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
|
|
||||||
{
|
|
||||||
receiver.OnPowerStateChanged += OnPowerChanged;
|
|
||||||
}
|
|
||||||
|
|
||||||
Owner.TryGetComponent(out _powerSupplier);
|
Owner.TryGetComponent(out _powerSupplier);
|
||||||
|
|
||||||
_injecting = false;
|
_injecting = false;
|
||||||
@@ -71,6 +66,17 @@ namespace Content.Server.GameObjects.Components.Power.AME
|
|||||||
_jarSlot = ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-fuelJarContainer", Owner);
|
_jarSlot = ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-fuelJarContainer", Owner);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
||||||
|
{
|
||||||
|
base.HandleMessage(message, component);
|
||||||
|
switch (message)
|
||||||
|
{
|
||||||
|
case PowerChangedMessage powerChanged:
|
||||||
|
OnPowerChanged(powerChanged);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
internal void OnUpdate(float frameTime)
|
internal void OnUpdate(float frameTime)
|
||||||
{
|
{
|
||||||
if(!_injecting)
|
if(!_injecting)
|
||||||
@@ -127,7 +133,7 @@ namespace Content.Server.GameObjects.Components.Power.AME
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnPowerChanged(object? sender, PowerStateEventArgs e)
|
private void OnPowerChanged(PowerChangedMessage e)
|
||||||
{
|
{
|
||||||
UpdateUserInterface();
|
UpdateUserInterface();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -29,8 +29,6 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
|
|||||||
|
|
||||||
public override string Name => "PowerReceiver";
|
public override string Name => "PowerReceiver";
|
||||||
|
|
||||||
public event EventHandler<PowerStateEventArgs>? OnPowerStateChanged;
|
|
||||||
|
|
||||||
[ViewVariables]
|
[ViewVariables]
|
||||||
public bool Powered => (HasApcPower || !NeedsPower) && !PowerDisabled;
|
public bool Powered => (HasApcPower || !NeedsPower) && !PowerDisabled;
|
||||||
|
|
||||||
@@ -209,7 +207,8 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
|
|||||||
|
|
||||||
private void OnNewPowerState()
|
private void OnNewPowerState()
|
||||||
{
|
{
|
||||||
OnPowerStateChanged?.Invoke(this, new PowerStateEventArgs(Powered));
|
SendMessage(new PowerChangedMessage(Powered));
|
||||||
|
|
||||||
if (Owner.TryGetComponent<AppearanceComponent>(out var appearance))
|
if (Owner.TryGetComponent<AppearanceComponent>(out var appearance))
|
||||||
{
|
{
|
||||||
appearance.SetData(PowerDeviceVisuals.Powered, Powered);
|
appearance.SetData(PowerDeviceVisuals.Powered, Powered);
|
||||||
@@ -240,11 +239,11 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public class PowerStateEventArgs : EventArgs
|
public class PowerChangedMessage : ComponentMessage
|
||||||
{
|
{
|
||||||
public readonly bool Powered;
|
public readonly bool Powered;
|
||||||
|
|
||||||
public PowerStateEventArgs(bool powered)
|
public PowerChangedMessage(bool powered)
|
||||||
{
|
{
|
||||||
Powered = powered;
|
Powered = powered;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
#nullable enable
|
#nullable enable
|
||||||
using System;
|
using System;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using Content.Server.GameObjects.Components.GUI;
|
using Content.Server.GameObjects.Components.GUI;
|
||||||
@@ -53,19 +53,21 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
|
|||||||
Owner.EnsureComponent<PowerReceiverComponent>();
|
Owner.EnsureComponent<PowerReceiverComponent>();
|
||||||
_container = ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-powerCellContainer", Owner);
|
_container = ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-powerCellContainer", Owner);
|
||||||
// Default state in the visualizer is OFF, so when this gets powered on during initialization it will generally show empty
|
// Default state in the visualizer is OFF, so when this gets powered on during initialization it will generally show empty
|
||||||
if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
|
}
|
||||||
|
|
||||||
|
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
||||||
|
{
|
||||||
|
base.HandleMessage(message, component);
|
||||||
|
switch (message)
|
||||||
{
|
{
|
||||||
receiver.OnPowerStateChanged += PowerUpdate;
|
case PowerChangedMessage powerChanged:
|
||||||
|
PowerUpdate(powerChanged);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnRemove()
|
public override void OnRemove()
|
||||||
{
|
{
|
||||||
if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
|
|
||||||
{
|
|
||||||
receiver.OnPowerStateChanged -= PowerUpdate;
|
|
||||||
}
|
|
||||||
|
|
||||||
_heldBattery = null;
|
_heldBattery = null;
|
||||||
|
|
||||||
base.OnRemove();
|
base.OnRemove();
|
||||||
@@ -114,7 +116,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
|
|||||||
UpdateStatus();
|
UpdateStatus();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void PowerUpdate(object? sender, PowerStateEventArgs eventArgs)
|
private void PowerUpdate(PowerChangedMessage eventArgs)
|
||||||
{
|
{
|
||||||
UpdateStatus();
|
UpdateStatus();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,6 +3,7 @@ using System.Collections.Generic;
|
|||||||
using Content.Shared.GameObjects.EntitySystems;
|
using Content.Shared.GameObjects.EntitySystems;
|
||||||
using Robust.Server.GameObjects;
|
using Robust.Server.GameObjects;
|
||||||
using Robust.Shared.GameObjects;
|
using Robust.Shared.GameObjects;
|
||||||
|
using Robust.Shared.Interfaces.GameObjects;
|
||||||
using Robust.Shared.Localization;
|
using Robust.Shared.Localization;
|
||||||
using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
|
||||||
using Robust.Shared.Utility;
|
using Robust.Shared.Utility;
|
||||||
@@ -52,7 +53,7 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// For attaching UpdateState() to events.
|
/// For attaching UpdateState() to events.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void UpdateState(object sender, EventArgs e)
|
public void UpdateState(PowerChangedMessage e)
|
||||||
{
|
{
|
||||||
UpdateState();
|
UpdateState();
|
||||||
}
|
}
|
||||||
@@ -136,30 +137,17 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Initialize()
|
public override void HandleMessage(ComponentMessage message, IComponent component)
|
||||||
{
|
{
|
||||||
base.Initialize();
|
base.HandleMessage(message, component);
|
||||||
}
|
switch (message)
|
||||||
|
|
||||||
public override void OnAdd()
|
|
||||||
{
|
|
||||||
base.OnAdd();
|
|
||||||
if (Owner.TryGetComponent(out PowerReceiverComponent receiver))
|
|
||||||
{
|
{
|
||||||
receiver.OnPowerStateChanged += UpdateState;
|
case PowerChangedMessage powerChanged:
|
||||||
|
UpdateState(powerChanged);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnRemove()
|
|
||||||
{
|
|
||||||
if (Owner.TryGetComponent(out PowerReceiverComponent receiver))
|
|
||||||
{
|
|
||||||
receiver.OnPowerStateChanged -= UpdateState;
|
|
||||||
}
|
|
||||||
|
|
||||||
base.OnRemove();
|
|
||||||
}
|
|
||||||
|
|
||||||
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
|
void IExamine.Examine(FormattedMessage message, bool inDetailsRange)
|
||||||
{
|
{
|
||||||
message.AddMarkup(Loc.GetString($"The battery indicator displays: {BatteryStateText[State]}."));
|
message.AddMarkup(Loc.GetString($"The battery indicator displays: {BatteryStateText[State]}."));
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using Content.Server.GameObjects.Components.GUI;
|
using Content.Server.GameObjects.Components.GUI;
|
||||||
using Content.Server.GameObjects.Components.Items.Storage;
|
using Content.Server.GameObjects.Components.Items.Storage;
|
||||||
@@ -209,19 +209,18 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
|
|||||||
{
|
{
|
||||||
base.Initialize();
|
base.Initialize();
|
||||||
|
|
||||||
Owner.EnsureComponent<PowerReceiverComponent>().OnPowerStateChanged += UpdateLight;
|
|
||||||
|
|
||||||
_lightBulbContainer = ContainerManagerComponent.Ensure<ContainerSlot>("light_bulb", Owner);
|
_lightBulbContainer = ContainerManagerComponent.Ensure<ContainerSlot>("light_bulb", Owner);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnRemove()
|
public override void HandleMessage(ComponentMessage message, IComponent component)
|
||||||
{
|
{
|
||||||
if (Owner.TryGetComponent(out PowerReceiverComponent receiver))
|
base.HandleMessage(message, component);
|
||||||
|
switch (message)
|
||||||
{
|
{
|
||||||
receiver.OnPowerStateChanged -= UpdateLight;
|
case PowerChangedMessage:
|
||||||
|
UpdateLight();
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
base.OnRemove();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void IMapInit.MapInit()
|
void IMapInit.MapInit()
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
#nullable enable
|
#nullable enable
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
@@ -119,24 +119,24 @@ namespace Content.Server.GameObjects.Components.VendingMachines
|
|||||||
|
|
||||||
if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
|
if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
|
||||||
{
|
{
|
||||||
receiver.OnPowerStateChanged += UpdatePower;
|
|
||||||
TrySetVisualState(receiver.Powered ? VendingMachineVisualState.Normal : VendingMachineVisualState.Off);
|
TrySetVisualState(receiver.Powered ? VendingMachineVisualState.Normal : VendingMachineVisualState.Off);
|
||||||
}
|
}
|
||||||
|
|
||||||
InitializeFromPrototype();
|
InitializeFromPrototype();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void OnRemove()
|
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
||||||
{
|
{
|
||||||
if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
|
base.HandleMessage(message, component);
|
||||||
|
switch (message)
|
||||||
{
|
{
|
||||||
receiver.OnPowerStateChanged -= UpdatePower;
|
case PowerChangedMessage powerChanged:
|
||||||
|
UpdatePower(powerChanged);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
base.OnRemove();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UpdatePower(object? sender, PowerStateEventArgs args)
|
private void UpdatePower(PowerChangedMessage args)
|
||||||
{
|
{
|
||||||
var state = args.Powered ? VendingMachineVisualState.Normal : VendingMachineVisualState.Off;
|
var state = args.Powered ? VendingMachineVisualState.Normal : VendingMachineVisualState.Off;
|
||||||
TrySetVisualState(state);
|
TrySetVisualState(state);
|
||||||
|
|||||||
Reference in New Issue
Block a user