Replaces PowerReceiver's C# event with a ComponentMessage (#2888)
Co-authored-by: py01 <pyronetics01@gmail.com>
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@@ -1,9 +1,10 @@
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#nullable enable
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#nullable enable
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using System.Linq;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Robust.Server.GameObjects;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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@@ -81,25 +82,21 @@ namespace Content.Server.GameObjects.Components.BarSign
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{
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base.Initialize();
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if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
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{
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receiver.OnPowerStateChanged += PowerOnOnPowerStateChanged;
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}
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UpdateSignInfo();
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}
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public override void OnRemove()
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
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base.HandleMessage(message, component);
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switch (message)
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{
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receiver.OnPowerStateChanged -= PowerOnOnPowerStateChanged;
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case PowerChangedMessage powerChanged:
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PowerOnOnPowerStateChanged(powerChanged);
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break;
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}
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base.OnRemove();
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}
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private void PowerOnOnPowerStateChanged(object? sender, PowerStateEventArgs e)
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private void PowerOnOnPowerStateChanged(PowerChangedMessage e)
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{
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UpdateSignInfo();
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}
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