ECS computers (#6353)
This commit is contained in:
@@ -1,97 +0,0 @@
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using System;
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using Content.Server.Construction;
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using Content.Server.Construction.Components;
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using Content.Server.Power.Components;
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using Content.Shared.Computer;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Computer
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{
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[RegisterComponent]
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public sealed class ComputerComponent : SharedComputerComponent, IMapInit
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{
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[Dependency] private readonly IEntityManager _entMan = default!;
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[ViewVariables]
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[DataField("board", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
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private string? _boardPrototype;
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protected override void Initialize()
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{
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base.Initialize();
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// Let's ensure the container manager and container are here.
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Owner.EnsureContainer<Container>("board", out var _);
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if (_entMan.TryGetComponent(Owner, out ApcPowerReceiverComponent? powerReceiver) &&
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_entMan.TryGetComponent(Owner, out AppearanceComponent? appearance))
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{
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appearance.SetData(ComputerVisuals.Powered, powerReceiver.Powered);
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}
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}
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[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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#pragma warning disable 618
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base.HandleMessage(message, component);
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#pragma warning restore 618
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switch (message)
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{
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case PowerChangedMessage powerChanged:
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PowerReceiverOnOnPowerStateChanged(powerChanged);
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break;
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}
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}
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private void PowerReceiverOnOnPowerStateChanged(PowerChangedMessage e)
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{
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if (_entMan.TryGetComponent(Owner, out AppearanceComponent? appearance))
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{
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appearance.SetData(ComputerVisuals.Powered, e.Powered);
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}
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}
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/// <summary>
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/// Creates the corresponding computer board on the computer.
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/// This exists so when you deconstruct computers that were serialized with the map,
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/// you can retrieve the computer board.
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/// </summary>
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private void CreateComputerBoard()
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{
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// Ensure that the construction component is aware of the board container.
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if (_entMan.TryGetComponent(Owner, out ConstructionComponent? construction))
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EntitySystem.Get<ConstructionSystem>().AddContainer(Owner, "board", construction);
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// We don't do anything if this is null or empty.
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if (string.IsNullOrEmpty(_boardPrototype))
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return;
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var container = Owner.EnsureContainer<Container>("board", out var existed);
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if (existed)
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{
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// We already contain a board. Note: We don't check if it's the right one!
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if (container.ContainedEntities.Count != 0)
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return;
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}
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var board = _entMan.SpawnEntity(_boardPrototype, _entMan.GetComponent<TransformComponent>(Owner).Coordinates);
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if(!container.Insert(board))
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Logger.Warning($"Couldn't insert board {board} to computer {Owner}!");
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}
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public void MapInit()
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{
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CreateComputerBoard();
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}
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}
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}
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16
Content.Server/Construction/Components/ComputerComponent.cs
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16
Content.Server/Construction/Components/ComputerComponent.cs
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@@ -0,0 +1,16 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Construction.Components
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{
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[RegisterComponent, ComponentProtoName("Computer")]
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public sealed class ComputerComponent : Component
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{
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[ViewVariables]
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[DataField("board", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string? BoardPrototype;
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}
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}
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70
Content.Server/Construction/ConstructionSystem.Computer.cs
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70
Content.Server/Construction/ConstructionSystem.Computer.cs
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@@ -0,0 +1,70 @@
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using Content.Server.Construction.Components;
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using Content.Server.Power.Components;
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using Content.Shared.Computer;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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namespace Content.Server.Construction;
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public sealed partial class ConstructionSystem
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{
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private void InitializeComputer()
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{
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SubscribeLocalEvent<ComputerComponent, ComponentInit>(OnCompInit);
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SubscribeLocalEvent<ComputerComponent, MapInitEvent>(OnCompMapInit);
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SubscribeLocalEvent<ComputerComponent, PowerChangedEvent>(OnCompPowerChange);
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}
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private void OnCompInit(EntityUid uid, ComputerComponent component, ComponentInit args)
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{
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// Let's ensure the container manager and container are here.
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_container.EnsureContainer<Container>(uid, "board");
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if (TryComp<ApcPowerReceiverComponent>(uid, out var powerReceiver) &&
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TryComp<AppearanceComponent>(uid, out var appearance))
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{
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appearance.SetData(ComputerVisuals.Powered, powerReceiver.Powered);
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}
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}
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private void OnCompMapInit(EntityUid uid, ComputerComponent component, MapInitEvent args)
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{
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CreateComputerBoard(component);
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}
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private void OnCompPowerChange(EntityUid uid, ComputerComponent component, PowerChangedEvent args)
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{
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if (TryComp<AppearanceComponent>(uid, out var appearance))
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{
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appearance.SetData(ComputerVisuals.Powered, args.Powered);
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}
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}
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/// <summary>
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/// Creates the corresponding computer board on the computer.
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/// This exists so when you deconstruct computers that were serialized with the map,
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/// you can retrieve the computer board.
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/// </summary>
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private void CreateComputerBoard(ComputerComponent component)
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{
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// Ensure that the construction component is aware of the board container.
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if (TryComp<ConstructionComponent>(component.Owner, out var construction))
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AddContainer(component.Owner, "board", construction);
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// We don't do anything if this is null or empty.
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if (string.IsNullOrEmpty(component.BoardPrototype))
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return;
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var container = _container.EnsureContainer<Container>(component.Owner, "board");
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// We already contain a board. Note: We don't check if it's the right one!
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if (container.ContainedEntities.Count != 0)
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return;
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var board = EntityManager.SpawnEntity(component.BoardPrototype, Transform(component.Owner).Coordinates);
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if(!container.Insert(board))
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Logger.Warning($"Couldn't insert board {board} to computer {component.Owner}!");
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}
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}
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@@ -27,9 +27,9 @@ namespace Content.Server.Construction
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly StackSystem _stackSystem = default!;
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[Dependency] private readonly ToolSystem _toolSystem = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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private const string SawmillName = "Construction";
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private ISawmill _sawmill = default!;
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@@ -40,6 +40,7 @@ namespace Content.Server.Construction
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_sawmill = _logManager.GetSawmill(SawmillName);
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InitializeComputer();
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InitializeGraphs();
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InitializeGuided();
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InitializeInteractions();
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@@ -4,12 +4,8 @@ using Robust.Shared.Serialization;
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namespace Content.Shared.Computer
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{
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public class SharedComputerComponent : Component
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{
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}
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[Serializable, NetSerializable]
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public enum ComputerVisuals
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public enum ComputerVisuals : byte
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{
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// Bool
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Powered,
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