Add spear embedding (#18578)

* Add spear embedding

* fuck this copy-paste

* Juicier

* the river
This commit is contained in:
metalgearsloth
2023-08-04 18:56:39 +10:00
committed by GitHub
parent dda3848a98
commit 321f337572
10 changed files with 159 additions and 26 deletions

View File

@@ -1,8 +1,14 @@
using System.Numerics;
using Content.Shared.DoAfter;
using Content.Shared.Interaction;
using Content.Shared.Projectiles;
using Content.Shared.Sound.Components;
using Content.Shared.Throwing;
using Content.Shared.Weapons.Ranged.Components;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Events;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Serialization;
@@ -13,6 +19,8 @@ namespace Content.Shared.Projectiles
{
public const string ProjectileFixture = "projectile";
[Dependency] private readonly INetManager _netManager = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
@@ -20,19 +28,77 @@ namespace Content.Shared.Projectiles
{
base.Initialize();
SubscribeLocalEvent<ProjectileComponent, PreventCollideEvent>(PreventCollision);
SubscribeLocalEvent<EmbeddableProjectileComponent, StartCollideEvent>(OnEmbedCollide);
SubscribeLocalEvent<EmbeddableProjectileComponent, ProjectileCollideEvent>(OnEmbedProjectileCollide);
SubscribeLocalEvent<EmbeddableProjectileComponent, ThrowDoHitEvent>(OnEmbedThrowDoHit);
SubscribeLocalEvent<EmbeddableProjectileComponent, ActivateInWorldEvent>(OnEmbedActivate);
SubscribeLocalEvent<EmbeddableProjectileComponent, RemoveEmbeddedProjectileEvent>(OnEmbedRemove);
}
private void OnEmbedCollide(EntityUid uid, EmbeddableProjectileComponent component, ref StartCollideEvent args)
private void OnEmbedActivate(EntityUid uid, EmbeddableProjectileComponent component, ActivateInWorldEvent args)
{
if (!TryComp<ProjectileComponent>(uid, out var projectile))
// Nuh uh
if (component.RemovalTime == null)
return;
_physics.SetLinearVelocity(uid, Vector2.Zero, body: args.OurBody);
_physics.SetBodyType(uid, BodyType.Static, body: args.OurBody);
_transform.SetParent(uid, args.OtherEntity);
var ev = new ProjectileEmbedEvent(projectile.Shooter, projectile.Weapon, args.OtherEntity);
RaiseLocalEvent(uid, ref ev);
_doAfter.TryStartDoAfter(new DoAfterArgs(args.User, component.RemovalTime.Value,
new RemoveEmbeddedProjectileEvent(), eventTarget: uid, target: uid)
{
DistanceThreshold = SharedInteractionSystem.InteractionRange,
});
}
private void OnEmbedRemove(EntityUid uid, EmbeddableProjectileComponent component, RemoveEmbeddedProjectileEvent args)
{
// Whacky prediction issues.
if (args.Cancelled || _netManager.IsClient)
return;
if (component.DeleteOnRemove)
{
QueueDel(uid);
return;
}
var xform = Transform(uid);
TryComp<PhysicsComponent>(uid, out var physics);
_physics.SetBodyType(uid, BodyType.Dynamic, body: physics, xform: xform);
_transform.AttachToGridOrMap(uid, xform);
// Land it just coz uhhh yeah
var landEv = new LandEvent(args.User, true);
RaiseLocalEvent(uid, ref landEv);
_physics.WakeBody(uid, body: physics);
}
private void OnEmbedThrowDoHit(EntityUid uid, EmbeddableProjectileComponent component, ThrowDoHitEvent args)
{
Embed(uid, args.Target, component);
}
private void OnEmbedProjectileCollide(EntityUid uid, EmbeddableProjectileComponent component, ref ProjectileCollideEvent args)
{
Embed(uid, args.OtherEntity, component);
// Raise a specific event for projectiles.
if (TryComp<ProjectileComponent>(uid, out var projectile))
{
var ev = new ProjectileEmbedEvent(projectile.Shooter, projectile.Weapon, args.OtherEntity);
RaiseLocalEvent(uid, ref ev);
}
}
private void Embed(EntityUid uid, EntityUid target, EmbeddableProjectileComponent component)
{
TryComp<PhysicsComponent>(uid, out var physics);
_physics.SetLinearVelocity(uid, Vector2.Zero, body: physics);
_physics.SetBodyType(uid, BodyType.Static, body: physics);
var xform = Transform(uid);
_transform.SetParent(uid, xform, target);
if (component.Offset != Vector2.Zero)
{
_transform.SetLocalPosition(xform, xform.LocalPosition + xform.LocalRotation.RotateVec(component.Offset));
}
}
private void PreventCollision(EntityUid uid, ProjectileComponent component, ref PreventCollideEvent args)
@@ -49,7 +115,13 @@ namespace Content.Shared.Projectiles
return;
component.Shooter = uid;
Dirty(component);
Dirty(uid, component);
}
[Serializable, NetSerializable]
private sealed class RemoveEmbeddedProjectileEvent : DoAfterEvent
{
public override DoAfterEvent Clone() => this;
}
}