Files
tbd-station-14/Content.Shared/Projectiles/SharedProjectileSystem.cs
metalgearsloth 321f337572 Add spear embedding (#18578)
* Add spear embedding

* fuck this copy-paste

* Juicier

* the river
2023-08-04 02:56:39 -06:00

147 lines
5.5 KiB
C#

using System.Numerics;
using Content.Shared.DoAfter;
using Content.Shared.Interaction;
using Content.Shared.Projectiles;
using Content.Shared.Sound.Components;
using Content.Shared.Throwing;
using Content.Shared.Weapons.Ranged.Components;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Events;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Serialization;
namespace Content.Shared.Projectiles
{
public abstract class SharedProjectileSystem : EntitySystem
{
public const string ProjectileFixture = "projectile";
[Dependency] private readonly INetManager _netManager = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ProjectileComponent, PreventCollideEvent>(PreventCollision);
SubscribeLocalEvent<EmbeddableProjectileComponent, ProjectileCollideEvent>(OnEmbedProjectileCollide);
SubscribeLocalEvent<EmbeddableProjectileComponent, ThrowDoHitEvent>(OnEmbedThrowDoHit);
SubscribeLocalEvent<EmbeddableProjectileComponent, ActivateInWorldEvent>(OnEmbedActivate);
SubscribeLocalEvent<EmbeddableProjectileComponent, RemoveEmbeddedProjectileEvent>(OnEmbedRemove);
}
private void OnEmbedActivate(EntityUid uid, EmbeddableProjectileComponent component, ActivateInWorldEvent args)
{
// Nuh uh
if (component.RemovalTime == null)
return;
_doAfter.TryStartDoAfter(new DoAfterArgs(args.User, component.RemovalTime.Value,
new RemoveEmbeddedProjectileEvent(), eventTarget: uid, target: uid)
{
DistanceThreshold = SharedInteractionSystem.InteractionRange,
});
}
private void OnEmbedRemove(EntityUid uid, EmbeddableProjectileComponent component, RemoveEmbeddedProjectileEvent args)
{
// Whacky prediction issues.
if (args.Cancelled || _netManager.IsClient)
return;
if (component.DeleteOnRemove)
{
QueueDel(uid);
return;
}
var xform = Transform(uid);
TryComp<PhysicsComponent>(uid, out var physics);
_physics.SetBodyType(uid, BodyType.Dynamic, body: physics, xform: xform);
_transform.AttachToGridOrMap(uid, xform);
// Land it just coz uhhh yeah
var landEv = new LandEvent(args.User, true);
RaiseLocalEvent(uid, ref landEv);
_physics.WakeBody(uid, body: physics);
}
private void OnEmbedThrowDoHit(EntityUid uid, EmbeddableProjectileComponent component, ThrowDoHitEvent args)
{
Embed(uid, args.Target, component);
}
private void OnEmbedProjectileCollide(EntityUid uid, EmbeddableProjectileComponent component, ref ProjectileCollideEvent args)
{
Embed(uid, args.OtherEntity, component);
// Raise a specific event for projectiles.
if (TryComp<ProjectileComponent>(uid, out var projectile))
{
var ev = new ProjectileEmbedEvent(projectile.Shooter, projectile.Weapon, args.OtherEntity);
RaiseLocalEvent(uid, ref ev);
}
}
private void Embed(EntityUid uid, EntityUid target, EmbeddableProjectileComponent component)
{
TryComp<PhysicsComponent>(uid, out var physics);
_physics.SetLinearVelocity(uid, Vector2.Zero, body: physics);
_physics.SetBodyType(uid, BodyType.Static, body: physics);
var xform = Transform(uid);
_transform.SetParent(uid, xform, target);
if (component.Offset != Vector2.Zero)
{
_transform.SetLocalPosition(xform, xform.LocalPosition + xform.LocalRotation.RotateVec(component.Offset));
}
}
private void PreventCollision(EntityUid uid, ProjectileComponent component, ref PreventCollideEvent args)
{
if (component.IgnoreShooter && args.OtherEntity == component.Shooter)
{
args.Cancelled = true;
}
}
public void SetShooter(ProjectileComponent component, EntityUid uid)
{
if (component.Shooter == uid)
return;
component.Shooter = uid;
Dirty(uid, component);
}
[Serializable, NetSerializable]
private sealed class RemoveEmbeddedProjectileEvent : DoAfterEvent
{
public override DoAfterEvent Clone() => this;
}
}
[Serializable, NetSerializable]
public sealed class ImpactEffectEvent : EntityEventArgs
{
public string Prototype;
public EntityCoordinates Coordinates;
public ImpactEffectEvent(string prototype, EntityCoordinates coordinates)
{
Prototype = prototype;
Coordinates = coordinates;
}
}
}
/// <summary>
/// Raised when entity is just about to be hit with projectile but can reflect it
/// </summary>
[ByRefEvent]
public record struct ProjectileReflectAttemptEvent(EntityUid ProjUid, ProjectileComponent Component, bool Cancelled);