Add dev map (#14614)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Leon Friedrich
2023-03-24 16:17:36 +13:00
committed by GitHub
parent dd2c2b2b05
commit 31e4989271
6 changed files with 7276 additions and 11 deletions

View File

@@ -1,3 +1,4 @@
using Content.Shared.CCVar;
using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Humanoid.Markings;
@@ -8,6 +9,7 @@ using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.ContentPack;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Prototypes;
namespace Content.Shared.Entry
@@ -38,17 +40,6 @@ namespace Content.Shared.Entry
InitTileDefinitions();
IoCManager.Resolve<MarkingManager>().Initialize();
var configMan = IoCManager.Resolve<IConfigurationManager>();
#if DEBUG
configMan.OverrideDefault(CVars.NetFakeLagMin, 0.075f);
configMan.OverrideDefault(CVars.NetFakeLoss, 0.005f);
configMan.OverrideDefault(CVars.NetFakeDuplicates, 0.005f);
// fake lag rand leads to messages arriving out of order. Sadly, networking is not robust enough, so for now
// just leaving this disabled.
// configMan.OverrideDefault(CVars.NetFakeLagRand, 0.01f);
#endif
}
private void InitTileDefinitions()