Files
tbd-station-14/Content.Shared/Entry/EntryPoint.cs
Leon Friedrich 31e4989271 Add dev map (#14614)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-03-24 14:17:36 +11:00

87 lines
2.7 KiB
C#

using Content.Shared.CCVar;
using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Humanoid.Markings;
using Content.Shared.IoC;
using Content.Shared.Localizations;
using Content.Shared.Maps;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.ContentPack;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Prototypes;
namespace Content.Shared.Entry
{
public sealed class EntryPoint : GameShared
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
public override void PreInit()
{
IoCManager.InjectDependencies(this);
SharedContentIoC.Register();
}
public override void Shutdown()
{
_prototypeManager.PrototypesReloaded -= PrototypeReload;
}
public override void Init()
{
}
public override void PostInit()
{
base.PostInit();
InitTileDefinitions();
IoCManager.Resolve<MarkingManager>().Initialize();
}
private void InitTileDefinitions()
{
_prototypeManager.PrototypesReloaded += PrototypeReload;
// Register space first because I'm a hard coding hack.
var spaceDef = _prototypeManager.Index<ContentTileDefinition>(ContentTileDefinition.SpaceID);
_tileDefinitionManager.Register(spaceDef);
var prototypeList = new List<ContentTileDefinition>();
foreach (var tileDef in _prototypeManager.EnumeratePrototypes<ContentTileDefinition>())
{
if (tileDef.ID == ContentTileDefinition.SpaceID)
{
continue;
}
prototypeList.Add(tileDef);
}
// Sort ordinal to ensure it's consistent client and server.
// So that tile IDs match up.
prototypeList.Sort((a, b) => string.Compare(a.ID, b.ID, StringComparison.Ordinal));
foreach (var tileDef in prototypeList)
{
_tileDefinitionManager.Register(tileDef);
}
_tileDefinitionManager.Initialize();
}
private void PrototypeReload(PrototypesReloadedEventArgs obj)
{
// Need to re-allocate tiledefs due to how prototype reloads work
foreach (var def in _prototypeManager.EnumeratePrototypes<ContentTileDefinition>())
{
def.AssignTileId(_tileDefinitionManager[def.ID].TileId);
}
}
}
}