Refactoring body system to use containers and general body cleanup (#20202)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -1,16 +1,16 @@
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using Content.Shared.Body.Systems;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Body.Organ;
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[RegisterComponent, NetworkedComponent]
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(SharedBodySystem))]
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public sealed partial class OrganComponent : Component
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{
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[DataField("body")]
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/// <summary>
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/// Relevant body this organ is attached to.
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/// </summary>
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[DataField("body"), AutoNetworkedField]
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public EntityUid? Body;
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// TODO use containers. See comments in BodyPartComponent.
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// Do not rely on this in client-side code.
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public OrganSlot? ParentSlot;
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}
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