Refactoring body system to use containers and general body cleanup (#20202)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Jezithyr
2023-09-21 00:23:02 -07:00
committed by GitHub
parent d888d9ad67
commit 31b2c9f830
38 changed files with 1298 additions and 1098 deletions

View File

@@ -118,7 +118,7 @@ namespace Content.Server.Body.Commands
}
}
if (!_entManager.TryGetComponent(entity, out BodyComponent? body) || body.Root == null)
if (!_entManager.TryGetComponent(entity, out BodyComponent? body) || body.RootContainer.ContainedEntity == null)
{
var text = $"You have no body{(_random.Prob(0.2f) ? " and you must scream." : ".")}";
@@ -140,7 +140,7 @@ namespace Content.Server.Body.Commands
var slotId = part.GetHashCode().ToString();
if (!bodySystem.TryCreatePartSlotAndAttach(attachAt.Id, slotId, hand, attachAt.Component, part))
if (!bodySystem.TryCreatePartSlotAndAttach(attachAt.Id, slotId, hand, BodyPartType.Hand,attachAt.Component, part))
{
shell.WriteError($"Couldn't create a slot with id {slotId} on entity {_entManager.ToPrettyString(entity)}");
return;