Refactoring body system to use containers and general body cleanup (#20202)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -258,6 +258,7 @@ namespace Content.IntegrationTests.Tests.Buckle
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var entityManager = server.ResolveDependency<IEntityManager>();
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var handsSys = entityManager.EntitySysManager.GetEntitySystem<SharedHandsSystem>();
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var buckleSystem = entityManager.EntitySysManager.GetEntitySystem<SharedBuckleSystem>();
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var xformSystem = entityManager.System<SharedTransformSystem>();
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await server.WaitAssertion(() =>
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{
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@@ -309,7 +310,7 @@ namespace Content.IntegrationTests.Tests.Buckle
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// Break our guy's kneecaps
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foreach (var leg in legs)
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{
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bodySystem.DropPart(leg.Id, leg.Component);
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xformSystem.DetachParentToNull(leg.Id, entityManager.GetComponent<TransformComponent>(leg.Id));
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}
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});
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