Fix matchstick prediction issues (#31418)
* First commit * Minor fixes please ymal error begone * If this fixes it * Last chance * How * Forgot * First fixes * Added correct component tags * Minor cleanup * Address review! * Namespace change * Fix yaml yelling * Changes * Update namespace * Removed the unneeded files
This commit is contained in:
@@ -1,9 +0,0 @@
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namespace Content.Server.Light.Components
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{
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// TODO make changes in icons when different threshold reached
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// e.g. different icons for 10% 50% 100%
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[RegisterComponent]
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public sealed partial class MatchboxComponent : Component
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{
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}
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}
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@@ -1,29 +0,0 @@
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using Content.Server.Light.EntitySystems;
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using Content.Shared.Smoking;
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using Robust.Shared.Audio;
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namespace Content.Server.Light.Components
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{
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[RegisterComponent]
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[Access(typeof(MatchstickSystem))]
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public sealed partial class MatchstickComponent : Component
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{
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/// <summary>
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/// Current state to matchstick. Can be <code>Unlit</code>, <code>Lit</code> or <code>Burnt</code>.
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/// </summary>
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[DataField("state")]
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public SmokableState CurrentState = SmokableState.Unlit;
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/// <summary>
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/// How long will matchstick last in seconds.
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/// </summary>
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[ViewVariables(VVAccess.ReadOnly)]
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[DataField("duration")]
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public int Duration = 10;
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/// <summary>
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/// Sound played when you ignite the matchstick.
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/// </summary>
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[DataField("igniteSound", required: true)] public SoundSpecifier IgniteSound = default!;
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}
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}
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@@ -1,29 +0,0 @@
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using Content.Server.Light.Components;
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using Content.Server.Storage.EntitySystems;
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using Content.Shared.Interaction;
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using Content.Shared.Smoking;
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namespace Content.Server.Light.EntitySystems
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{
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public sealed class MatchboxSystem : EntitySystem
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{
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[Dependency] private readonly MatchstickSystem _stickSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MatchboxComponent, InteractUsingEvent>(OnInteractUsing, before: new[] { typeof(StorageSystem) });
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}
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private void OnInteractUsing(EntityUid uid, MatchboxComponent component, InteractUsingEvent args)
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{
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if (!args.Handled
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&& EntityManager.TryGetComponent(args.Used, out MatchstickComponent? matchstick)
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&& matchstick.CurrentState == SmokableState.Unlit)
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{
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_stickSystem.Ignite((args.Used, matchstick), args.User);
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args.Handled = true;
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}
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}
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}
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}
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@@ -1,124 +0,0 @@
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Light.Components;
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using Content.Shared.Audio;
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using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Content.Shared.Smoking;
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using Content.Shared.Temperature;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Player;
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namespace Content.Server.Light.EntitySystems
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{
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public sealed class MatchstickSystem : EntitySystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedItemSystem _item = default!;
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[Dependency] private readonly SharedPointLightSystem _lights = default!;
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[Dependency] private readonly TransformSystem _transformSystem = default!;
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private readonly HashSet<Entity<MatchstickComponent>> _litMatches = new();
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MatchstickComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<MatchstickComponent, IsHotEvent>(OnIsHotEvent);
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SubscribeLocalEvent<MatchstickComponent, ComponentShutdown>(OnShutdown);
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}
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private void OnShutdown(Entity<MatchstickComponent> ent, ref ComponentShutdown args)
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{
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_litMatches.Remove(ent);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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foreach (var match in _litMatches)
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{
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if (match.Comp.CurrentState != SmokableState.Lit || Paused(match) || match.Comp.Deleted)
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continue;
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var xform = Transform(match);
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if (xform.GridUid is not {} gridUid)
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return;
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var position = _transformSystem.GetGridOrMapTilePosition(match, xform);
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_atmosphereSystem.HotspotExpose(gridUid, position, 400, 50, match, true);
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}
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}
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private void OnInteractUsing(Entity<MatchstickComponent> ent, ref InteractUsingEvent args)
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{
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if (args.Handled || ent.Comp.CurrentState != SmokableState.Unlit)
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return;
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var isHotEvent = new IsHotEvent();
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RaiseLocalEvent(args.Used, isHotEvent);
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if (!isHotEvent.IsHot)
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return;
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Ignite(ent, args.User);
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args.Handled = true;
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}
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private void OnIsHotEvent(EntityUid uid, MatchstickComponent component, IsHotEvent args)
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{
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args.IsHot = component.CurrentState == SmokableState.Lit;
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}
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public void Ignite(Entity<MatchstickComponent> matchstick, EntityUid user)
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{
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var component = matchstick.Comp;
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// Play Sound
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_audio.PlayPvs(component.IgniteSound, matchstick, AudioParams.Default.WithVariation(0.125f).WithVolume(-0.125f));
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// Change state
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SetState(matchstick, component, SmokableState.Lit);
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_litMatches.Add(matchstick);
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matchstick.Owner.SpawnTimer(component.Duration * 1000, delegate
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{
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SetState(matchstick, component, SmokableState.Burnt);
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_litMatches.Remove(matchstick);
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});
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}
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private void SetState(EntityUid uid, MatchstickComponent component, SmokableState value)
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{
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component.CurrentState = value;
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if (_lights.TryGetLight(uid, out var pointLightComponent))
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{
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_lights.SetEnabled(uid, component.CurrentState == SmokableState.Lit, pointLightComponent);
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}
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if (EntityManager.TryGetComponent(uid, out ItemComponent? item))
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{
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switch (component.CurrentState)
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{
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case SmokableState.Lit:
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_item.SetHeldPrefix(uid, "lit", component: item);
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break;
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default:
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_item.SetHeldPrefix(uid, "unlit", component: item);
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break;
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}
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}
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if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance))
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{
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_appearance.SetData(uid, SmokingVisuals.Smoking, component.CurrentState, appearance);
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}
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}
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}
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}
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@@ -0,0 +1,10 @@
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using Robust.Shared.GameStates;
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namespace Content.Shared.IgnitionSource.Components;
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/// <summary>
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/// Component for entities that light matches when they interact. (E.g. striking the match on the matchbox)
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class MatchboxComponent : Component;
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@@ -0,0 +1,34 @@
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using Content.Shared.Smoking;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.IgnitionSource.Components;
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[NetworkedComponent, RegisterComponent, AutoGenerateComponentState, AutoGenerateComponentPause]
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public sealed partial class MatchstickComponent : Component
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{
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/// <summary>
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/// Current state to matchstick. Can be <code>Unlit</code>, <code>Lit</code> or <code>Burnt</code>.
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/// </summary>
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[DataField, AutoNetworkedField]
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public SmokableState State = SmokableState.Unlit;
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/// <summary>
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/// How long the matchstick will burn for.
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/// </summary>
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[DataField, AutoNetworkedField]
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public TimeSpan Duration = TimeSpan.FromSeconds(10);
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/// <summary>
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/// The time that the match will burn out. If null, that means the match is unlit.
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/// </summary>
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoNetworkedField, AutoPausedField]
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public TimeSpan? TimeMatchWillBurnOut;
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/// <summary>
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/// Sound played when you ignite the matchstick.
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/// </summary>
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[DataField]
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public SoundSpecifier? IgniteSound;
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}
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@@ -0,0 +1,25 @@
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using Content.Shared.Storage.EntitySystems;
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using Content.Shared.Interaction;
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using Content.Shared.IgnitionSource.Components;
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namespace Content.Shared.IgnitionSource.EntitySystems;
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public sealed class MatchboxSystem : EntitySystem
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{
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[Dependency] private readonly MatchstickSystem _match = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MatchboxComponent, InteractUsingEvent>(OnInteractUsing, before: [ typeof(SharedStorageSystem) ]);
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}
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private void OnInteractUsing(Entity<MatchboxComponent> ent, ref InteractUsingEvent args)
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{
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if (args.Handled || !TryComp<MatchstickComponent>(args.Used, out var matchstick))
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return;
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args.Handled = _match.TryIgnite((args.Used, matchstick), args.User);
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}
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}
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102
Content.Shared/IgnitionSource/EntitySystems/MatchstickSystem.cs
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102
Content.Shared/IgnitionSource/EntitySystems/MatchstickSystem.cs
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@@ -0,0 +1,102 @@
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using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Content.Shared.Smoking;
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using Content.Shared.Temperature;
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using Robust.Shared.Audio.Systems;
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using Content.Shared.IgnitionSource.Components;
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using Robust.Shared.Timing;
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namespace Content.Shared.IgnitionSource.EntitySystems;
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public sealed partial class MatchstickSystem : EntitySystem
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{
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedItemSystem _item = default!;
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[Dependency] private readonly SharedPointLightSystem _lights = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly SharedIgnitionSourceSystem _ignition = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MatchstickComponent, InteractUsingEvent>(OnInteractUsing);
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}
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// This is for something *else* lighting the matchstick, not the matchstick lighting something else.
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private void OnInteractUsing(Entity<MatchstickComponent> ent, ref InteractUsingEvent args)
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{
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if (args.Handled)
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return;
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var isHotEvent = new IsHotEvent();
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RaiseLocalEvent(args.Used, isHotEvent);
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if (!isHotEvent.IsHot)
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return;
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args.Handled = TryIgnite(ent, args.User);
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}
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/// <summary>
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/// Try to light a matchstick!
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/// </summary>
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/// <param name="matchstick">The matchstick to light.</param>
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/// <param name="user">The user lighting the matchstick can be null if there isn't any user.</param>
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/// <returns>True if the matchstick was lit, false otherwise.</returns>
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public bool TryIgnite(Entity<MatchstickComponent> matchstick, EntityUid? user)
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{
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if (matchstick.Comp.State != SmokableState.Unlit)
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return false;
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// Play Sound
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_audio.PlayPredicted(matchstick.Comp.IgniteSound, matchstick, user);
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// Change state
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SetState(matchstick, SmokableState.Lit);
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matchstick.Comp.TimeMatchWillBurnOut = _timing.CurTime + matchstick.Comp.Duration;
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Dirty(matchstick);
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return true;
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}
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private void SetState(Entity<MatchstickComponent> ent, SmokableState newState)
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{
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_lights.SetEnabled(ent, newState == SmokableState.Lit);
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_appearance.SetData(ent, SmokingVisuals.Smoking, newState);
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_ignition.SetIgnited(ent.Owner, newState == SmokableState.Lit);
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switch (newState)
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{
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case SmokableState.Lit:
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_item.SetHeldPrefix(ent, "lit");
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break;
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default:
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_item.SetHeldPrefix(ent, "unlit");
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break;
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}
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ent.Comp.State = newState;
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Dirty(ent);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<MatchstickComponent>();
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while (query.MoveNext(out var uid, out var match))
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{
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if (match.State != SmokableState.Lit)
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continue;
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// Check if the match has expired.
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if (_timing.CurTime > match.TimeMatchWillBurnOut)
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SetState((uid, match), SmokableState.Burnt);
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}
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}
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}
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@@ -32,6 +32,12 @@
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duration: 10
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duration: 10
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igniteSound:
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igniteSound:
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path: /Audio/Items/match_strike.ogg
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path: /Audio/Items/match_strike.ogg
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params:
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volume: -0.125
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variation: 0.125
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- type: IgnitionSource
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ignited: false
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temperature: 400.0
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- type: PointLight
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- type: PointLight
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enabled: false
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enabled: false
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radius: 1.1
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radius: 1.1
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