* AutoCompState + ItemToggle fixes Fix a lot of the comp states that are never actually networked and also cleaned up ItemToggle events a bunch. ItemToggle will still need some future work for lights and sounds. * Also catch these
125 lines
4.4 KiB
C#
125 lines
4.4 KiB
C#
using Content.Server.Atmos.EntitySystems;
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using Content.Server.Light.Components;
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using Content.Shared.Audio;
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using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Content.Shared.Smoking;
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using Content.Shared.Temperature;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Player;
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namespace Content.Server.Light.EntitySystems
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{
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public sealed class MatchstickSystem : EntitySystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedItemSystem _item = default!;
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[Dependency] private readonly SharedPointLightSystem _lights = default!;
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[Dependency] private readonly TransformSystem _transformSystem = default!;
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private readonly HashSet<Entity<MatchstickComponent>> _litMatches = new();
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MatchstickComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<MatchstickComponent, IsHotEvent>(OnIsHotEvent);
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SubscribeLocalEvent<MatchstickComponent, ComponentShutdown>(OnShutdown);
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}
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private void OnShutdown(Entity<MatchstickComponent> ent, ref ComponentShutdown args)
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{
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_litMatches.Remove(ent);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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foreach (var match in _litMatches)
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{
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if (match.Comp.CurrentState != SmokableState.Lit || Paused(match) || match.Comp.Deleted)
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continue;
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var xform = Transform(match);
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if (xform.GridUid is not {} gridUid)
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return;
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var position = _transformSystem.GetGridOrMapTilePosition(match, xform);
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_atmosphereSystem.HotspotExpose(gridUid, position, 400, 50, match, true);
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}
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}
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private void OnInteractUsing(Entity<MatchstickComponent> ent, ref InteractUsingEvent args)
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{
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if (args.Handled || ent.Comp.CurrentState != SmokableState.Unlit)
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return;
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var isHotEvent = new IsHotEvent();
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RaiseLocalEvent(args.Used, isHotEvent);
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if (!isHotEvent.IsHot)
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return;
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Ignite(ent, args.User);
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args.Handled = true;
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}
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private void OnIsHotEvent(EntityUid uid, MatchstickComponent component, IsHotEvent args)
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{
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args.IsHot = component.CurrentState == SmokableState.Lit;
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}
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public void Ignite(Entity<MatchstickComponent> matchstick, EntityUid user)
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{
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var component = matchstick.Comp;
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// Play Sound
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_audio.PlayPvs(component.IgniteSound, matchstick, AudioParams.Default.WithVariation(0.125f).WithVolume(-0.125f));
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// Change state
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SetState(matchstick, component, SmokableState.Lit);
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_litMatches.Add(matchstick);
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matchstick.Owner.SpawnTimer(component.Duration * 1000, delegate
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{
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SetState(matchstick, component, SmokableState.Burnt);
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_litMatches.Remove(matchstick);
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});
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}
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private void SetState(EntityUid uid, MatchstickComponent component, SmokableState value)
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{
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component.CurrentState = value;
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if (_lights.TryGetLight(uid, out var pointLightComponent))
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{
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_lights.SetEnabled(uid, component.CurrentState == SmokableState.Lit, pointLightComponent);
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}
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if (EntityManager.TryGetComponent(uid, out ItemComponent? item))
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{
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switch (component.CurrentState)
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{
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case SmokableState.Lit:
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_item.SetHeldPrefix(uid, "lit", component: item);
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break;
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default:
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_item.SetHeldPrefix(uid, "unlit", component: item);
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break;
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}
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}
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if (EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance))
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{
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_appearance.SetData(uid, SmokingVisuals.Smoking, component.CurrentState, appearance);
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}
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}
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}
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}
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