Move HeadstandComponent to Shared (#39377)
Move HeadstandComponent to Shared
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@@ -1,10 +0,0 @@
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using Content.Shared.Administration.Components;
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using Robust.Shared.GameStates;
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namespace Content.Client.Administration.Components;
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[RegisterComponent]
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public sealed partial class HeadstandComponent : SharedHeadstandComponent
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{
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}
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@@ -1,4 +1,4 @@
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using Content.Client.Administration.Components;
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using Content.Shared.Administration.Components;
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using Robust.Client.GameObjects;
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namespace Content.Client.Administration.Systems;
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@@ -1,10 +0,0 @@
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using Content.Shared.Administration.Components;
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using Robust.Shared.GameStates;
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namespace Content.Server.Administration.Components;
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[RegisterComponent]
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public sealed partial class HeadstandComponent : SharedHeadstandComponent
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{
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}
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@@ -3,7 +3,7 @@
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namespace Content.Shared.Administration.Components;
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/// <summary>
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/// Flips the target's sprite on it's head, so they do a headstand.
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/// Flips the target's sprite on its head, so they do a headstand.
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/// </summary>
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[NetworkedComponent]
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public abstract partial class SharedHeadstandComponent : Component { }
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[RegisterComponent, NetworkedComponent]
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public sealed partial class HeadstandComponent : Component;
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