Combat mode improvements.
You now need to hold the mouse for 0.15 seconds in combat mode to actually do an attack. Otherwise it's regular item interaction (for now).
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@@ -5,6 +5,8 @@ namespace Content.Shared.Input
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[KeyFunctions]
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public static class ContentKeyFunctions
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{
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public static readonly BoundKeyFunction UseOrAttack = "UseOrAttack";
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public static readonly BoundKeyFunction Attack = "Attack";
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public static readonly BoundKeyFunction ActivateItemInHand = "ActivateItemInHand";
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public static readonly BoundKeyFunction ActivateItemInWorld = "ActivateItemInWorld"; // default action on world entity
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public static readonly BoundKeyFunction Drop = "Drop";
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