Literally fucking remove IEntity

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 16:08:30 +01:00
parent 5cd42c9ad6
commit 2eacf98335
6 changed files with 7 additions and 7 deletions

View File

@@ -8,7 +8,7 @@ using Robust.Shared.ViewVariables;
namespace Content.Server.Destructible
{
/// <summary>
/// When attached to an <see cref="IEntity"/>, allows it to take damage
/// When attached to an <see cref="Robust.Shared.GameObjects.EntityUid"/>, allows it to take damage
/// and triggers thresholds when reached.
/// </summary>
[RegisterComponent]

View File

@@ -53,7 +53,7 @@ namespace Content.Server.Mind.Components
/// <summary>
/// Don't call this unless you know what the hell you're doing.
/// Use <see cref="Mind.TransferTo(IEntity)"/> instead.
/// Use <see cref="Mind.TransferTo(Robust.Shared.GameObjects.EntityUid)"/> instead.
/// If that doesn't cover it, make something to cover it.
/// </summary>
public void InternalEjectMind()
@@ -65,7 +65,7 @@ namespace Content.Server.Mind.Components
/// <summary>
/// Don't call this unless you know what the hell you're doing.
/// Use <see cref="Mind.TransferTo(IEntity)"/> instead.
/// Use <see cref="Mind.TransferTo(Robust.Shared.GameObjects.EntityUid)"/> instead.
/// If that doesn't cover it, make something to cover it.
/// </summary>
public void InternalAssignMind(Mind value)

View File

@@ -40,7 +40,7 @@ namespace Content.Server.Stack
}
/// <summary>
/// Try to split this stack into two. Returns a non-null <see cref="IEntity"/> if successful.
/// Try to split this stack into two. Returns a non-null <see cref="Robust.Shared.GameObjects.EntityUid"/> if successful.
/// </summary>
public EntityUid? Split(EntityUid uid, int amount, EntityCoordinates spawnPosition, SharedStackComponent? stack = null)
{

View File

@@ -265,7 +265,7 @@ namespace Content.Server.Storage.Components
/// <summary>
/// Inserts an Entity (<paramref name="toInsert"/>) in the world into storage, informing <paramref name="player"/> if it fails.
/// <paramref name="toInsert"/> is *NOT* held, see <see cref="PlayerInsertHeldEntity(IEntity)"/>.
/// <paramref name="toInsert"/> is *NOT* held, see <see cref="PlayerInsertHeldEntity(Robust.Shared.GameObjects.EntityUid)"/>.
/// </summary>
/// <param name="player">The player to insert an entity with</param>
/// <returns>true if inserted, false otherwise</returns>

View File

@@ -11,7 +11,7 @@ namespace Content.Shared.MobState
}
/// <summary>
/// Defines what state an <see cref="IEntity"/> is in.
/// Defines what state an <see cref="Robust.Shared.GameObjects.EntityUid"/> is in.
///
/// Ordered from most alive to least alive.
/// To enumerate them in this way see

View File

@@ -178,7 +178,7 @@ namespace Content.Shared.Verbs
/// The entity currently being held by the active hand.
/// </summary>
/// <remarks>
/// This is only ever not null when <see cref="ActionBlockerSystem.CanUse(EntityUid)"/> is true and the user
/// This is only ever not null when <see cref="ActionBlockerSystem.CanUse(Robust.Shared.GameObjects.EntityUid)"/> is true and the user
/// has hands.
/// </remarks>
public readonly IEntity? Using;