diff --git a/Content.Server/Destructible/DestructibleComponent.cs b/Content.Server/Destructible/DestructibleComponent.cs
index 069a3be4ff..aab1e5008a 100644
--- a/Content.Server/Destructible/DestructibleComponent.cs
+++ b/Content.Server/Destructible/DestructibleComponent.cs
@@ -8,7 +8,7 @@ using Robust.Shared.ViewVariables;
namespace Content.Server.Destructible
{
///
- /// When attached to an , allows it to take damage
+ /// When attached to an , allows it to take damage
/// and triggers thresholds when reached.
///
[RegisterComponent]
diff --git a/Content.Server/Mind/Components/MindComponent.cs b/Content.Server/Mind/Components/MindComponent.cs
index 25d6eefb74..407fc6dc08 100644
--- a/Content.Server/Mind/Components/MindComponent.cs
+++ b/Content.Server/Mind/Components/MindComponent.cs
@@ -53,7 +53,7 @@ namespace Content.Server.Mind.Components
///
/// Don't call this unless you know what the hell you're doing.
- /// Use instead.
+ /// Use instead.
/// If that doesn't cover it, make something to cover it.
///
public void InternalEjectMind()
@@ -65,7 +65,7 @@ namespace Content.Server.Mind.Components
///
/// Don't call this unless you know what the hell you're doing.
- /// Use instead.
+ /// Use instead.
/// If that doesn't cover it, make something to cover it.
///
public void InternalAssignMind(Mind value)
diff --git a/Content.Server/Stack/StackSystem.cs b/Content.Server/Stack/StackSystem.cs
index 1160292960..2fa3fa2c82 100644
--- a/Content.Server/Stack/StackSystem.cs
+++ b/Content.Server/Stack/StackSystem.cs
@@ -40,7 +40,7 @@ namespace Content.Server.Stack
}
///
- /// Try to split this stack into two. Returns a non-null if successful.
+ /// Try to split this stack into two. Returns a non-null if successful.
///
public EntityUid? Split(EntityUid uid, int amount, EntityCoordinates spawnPosition, SharedStackComponent? stack = null)
{
diff --git a/Content.Server/Storage/Components/ServerStorageComponent.cs b/Content.Server/Storage/Components/ServerStorageComponent.cs
index af642aeed5..5d1cb9f037 100644
--- a/Content.Server/Storage/Components/ServerStorageComponent.cs
+++ b/Content.Server/Storage/Components/ServerStorageComponent.cs
@@ -265,7 +265,7 @@ namespace Content.Server.Storage.Components
///
/// Inserts an Entity () in the world into storage, informing if it fails.
- /// is *NOT* held, see .
+ /// is *NOT* held, see .
///
/// The player to insert an entity with
/// true if inserted, false otherwise
diff --git a/Content.Shared/MobState/DamageStateVisuals.cs b/Content.Shared/MobState/DamageStateVisuals.cs
index a7628bbfc8..e332921ada 100644
--- a/Content.Shared/MobState/DamageStateVisuals.cs
+++ b/Content.Shared/MobState/DamageStateVisuals.cs
@@ -11,7 +11,7 @@ namespace Content.Shared.MobState
}
///
- /// Defines what state an is in.
+ /// Defines what state an is in.
///
/// Ordered from most alive to least alive.
/// To enumerate them in this way see
diff --git a/Content.Shared/Verbs/VerbEvents.cs b/Content.Shared/Verbs/VerbEvents.cs
index 8861f58b32..b1b30ab3e8 100644
--- a/Content.Shared/Verbs/VerbEvents.cs
+++ b/Content.Shared/Verbs/VerbEvents.cs
@@ -178,7 +178,7 @@ namespace Content.Shared.Verbs
/// The entity currently being held by the active hand.
///
///
- /// This is only ever not null when is true and the user
+ /// This is only ever not null when is true and the user
/// has hands.
///
public readonly IEntity? Using;