diff --git a/Content.Server/Destructible/DestructibleComponent.cs b/Content.Server/Destructible/DestructibleComponent.cs index 069a3be4ff..aab1e5008a 100644 --- a/Content.Server/Destructible/DestructibleComponent.cs +++ b/Content.Server/Destructible/DestructibleComponent.cs @@ -8,7 +8,7 @@ using Robust.Shared.ViewVariables; namespace Content.Server.Destructible { /// - /// When attached to an , allows it to take damage + /// When attached to an , allows it to take damage /// and triggers thresholds when reached. /// [RegisterComponent] diff --git a/Content.Server/Mind/Components/MindComponent.cs b/Content.Server/Mind/Components/MindComponent.cs index 25d6eefb74..407fc6dc08 100644 --- a/Content.Server/Mind/Components/MindComponent.cs +++ b/Content.Server/Mind/Components/MindComponent.cs @@ -53,7 +53,7 @@ namespace Content.Server.Mind.Components /// /// Don't call this unless you know what the hell you're doing. - /// Use instead. + /// Use instead. /// If that doesn't cover it, make something to cover it. /// public void InternalEjectMind() @@ -65,7 +65,7 @@ namespace Content.Server.Mind.Components /// /// Don't call this unless you know what the hell you're doing. - /// Use instead. + /// Use instead. /// If that doesn't cover it, make something to cover it. /// public void InternalAssignMind(Mind value) diff --git a/Content.Server/Stack/StackSystem.cs b/Content.Server/Stack/StackSystem.cs index 1160292960..2fa3fa2c82 100644 --- a/Content.Server/Stack/StackSystem.cs +++ b/Content.Server/Stack/StackSystem.cs @@ -40,7 +40,7 @@ namespace Content.Server.Stack } /// - /// Try to split this stack into two. Returns a non-null if successful. + /// Try to split this stack into two. Returns a non-null if successful. /// public EntityUid? Split(EntityUid uid, int amount, EntityCoordinates spawnPosition, SharedStackComponent? stack = null) { diff --git a/Content.Server/Storage/Components/ServerStorageComponent.cs b/Content.Server/Storage/Components/ServerStorageComponent.cs index af642aeed5..5d1cb9f037 100644 --- a/Content.Server/Storage/Components/ServerStorageComponent.cs +++ b/Content.Server/Storage/Components/ServerStorageComponent.cs @@ -265,7 +265,7 @@ namespace Content.Server.Storage.Components /// /// Inserts an Entity () in the world into storage, informing if it fails. - /// is *NOT* held, see . + /// is *NOT* held, see . /// /// The player to insert an entity with /// true if inserted, false otherwise diff --git a/Content.Shared/MobState/DamageStateVisuals.cs b/Content.Shared/MobState/DamageStateVisuals.cs index a7628bbfc8..e332921ada 100644 --- a/Content.Shared/MobState/DamageStateVisuals.cs +++ b/Content.Shared/MobState/DamageStateVisuals.cs @@ -11,7 +11,7 @@ namespace Content.Shared.MobState } /// - /// Defines what state an is in. + /// Defines what state an is in. /// /// Ordered from most alive to least alive. /// To enumerate them in this way see diff --git a/Content.Shared/Verbs/VerbEvents.cs b/Content.Shared/Verbs/VerbEvents.cs index 8861f58b32..b1b30ab3e8 100644 --- a/Content.Shared/Verbs/VerbEvents.cs +++ b/Content.Shared/Verbs/VerbEvents.cs @@ -178,7 +178,7 @@ namespace Content.Shared.Verbs /// The entity currently being held by the active hand. /// /// - /// This is only ever not null when is true and the user + /// This is only ever not null when is true and the user /// has hands. /// public readonly IEntity? Using;