Make nukie arm sounds entity based (#9484)
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@@ -385,7 +385,7 @@ namespace Content.Server.Nuke
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// Don't double-dip on the octave shifting
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// Don't double-dip on the octave shifting
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component.LastPlayedKeypadSemitones = number == 0 ? component.LastPlayedKeypadSemitones : semitoneShift;
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component.LastPlayedKeypadSemitones = number == 0 ? component.LastPlayedKeypadSemitones : semitoneShift;
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SoundSystem.Play(component.KeypadPressSound.GetSound(), Filter.Pvs(uid),
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SoundSystem.Play(component.KeypadPressSound.GetSound(), Filter.Pvs(uid), uid,
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AudioHelpers.ShiftSemitone(semitoneShift).WithVolume(-5f));
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AudioHelpers.ShiftSemitone(semitoneShift).WithVolume(-5f));
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}
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}
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