From 2e7543402ba6640ce6d76fae7cae4ffd0e228949 Mon Sep 17 00:00:00 2001 From: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Date: Wed, 6 Jul 2022 18:52:46 +1000 Subject: [PATCH] Make nukie arm sounds entity based (#9484) --- Content.Server/Nuke/NukeSystem.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Server/Nuke/NukeSystem.cs b/Content.Server/Nuke/NukeSystem.cs index 6f08aed792..3b8af8bf80 100644 --- a/Content.Server/Nuke/NukeSystem.cs +++ b/Content.Server/Nuke/NukeSystem.cs @@ -385,7 +385,7 @@ namespace Content.Server.Nuke // Don't double-dip on the octave shifting component.LastPlayedKeypadSemitones = number == 0 ? component.LastPlayedKeypadSemitones : semitoneShift; - SoundSystem.Play(component.KeypadPressSound.GetSound(), Filter.Pvs(uid), + SoundSystem.Play(component.KeypadPressSound.GetSound(), Filter.Pvs(uid), uid, AudioHelpers.ShiftSemitone(semitoneShift).WithVolume(-5f)); }