Clean up station events synchronization code.

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This commit is contained in:
Pieter-Jan Briers
2020-12-23 16:59:50 +01:00
parent a5151af4c1
commit 2e6ab15a2a
6 changed files with 83 additions and 55 deletions

View File

@@ -6,7 +6,7 @@ namespace Content.Client.StationEvents
{
public interface IStationEventManager
{
public List<string>? StationEvents { get; }
public IReadOnlyList<string> StationEvents { get; }
public void Initialize();
public event Action OnStationEventsReceived;
public void RequestEvents();

View File

@@ -1,42 +1,43 @@
#nullable enable
using System;
using System.Collections.Generic;
using Content.Shared.StationEvents;
using Content.Shared.Network.NetMessages;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Network;
namespace Content.Client.StationEvents
{
class StationEventManager : SharedStationEvent, IStationEventManager
internal sealed class StationEventManager : IStationEventManager
{
private List<string>? _events;
public List<string>? StationEvents
{
get
{
if (_events == null)
RequestEvents();
return _events;
}
}
[Dependency] private readonly IClientNetManager _netManager = default!;
private readonly List<string> _events = new();
public IReadOnlyList<string> StationEvents => _events;
public event Action? OnStationEventsReceived;
public void Initialize()
{
var netManager = IoCManager.Resolve<IClientNetManager>();
netManager.RegisterNetMessage<MsgGetStationEvents>(nameof(MsgGetStationEvents), EventHandler);
netManager.Disconnect += (sender, msg) => _events = null;
_netManager.RegisterNetMessage<MsgRequestStationEvents>(nameof(MsgRequestStationEvents));
_netManager.RegisterNetMessage<MsgStationEvents>(nameof(MsgStationEvents), RxStationEvents);
_netManager.Disconnect += OnNetManagerOnDisconnect;
}
private void EventHandler(MsgGetStationEvents msg)
private void OnNetManagerOnDisconnect(object? sender, NetDisconnectedArgs msg)
{
_events = msg.Events;
_events.Clear();
}
private void RxStationEvents(MsgStationEvents msg)
{
_events.Clear();
_events.AddRange(msg.Events);
OnStationEventsReceived?.Invoke();
}
public void RequestEvents()
{
var netManager = IoCManager.Resolve<IClientNetManager>();
netManager.ClientSendMessage(netManager.CreateNetMessage<MsgGetStationEvents>());
_netManager.ClientSendMessage(_netManager.CreateNetMessage<MsgRequestStationEvents>());
}
}
}

View File

@@ -468,10 +468,11 @@ namespace Content.Client.UserInterface.AdminMenu
Name = "Event",
GetData = () =>
{
var events = IoCManager.Resolve<IStationEventManager>().StationEvents;
if (events == null)
return new List<object> { "Not loaded" };
events.Add("Random");
var events = IoCManager.Resolve<IStationEventManager>().StationEvents.ToList();
if (events.Count == 0)
events.Add(Loc.GetString("Not loaded"));
else
events.Add(Loc.GetString("Random"));
return events.ToList<object>();
},
GetDisplayName = (obj) => (string) obj,

View File

@@ -1,11 +1,13 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Content.Server.GameTicking;
using Content.Server.Interfaces.GameTicking;
using Content.Server.StationEvents;
using Content.Shared;
using Content.Shared.GameTicking;
using Content.Shared.Network.NetMessages;
using JetBrains.Annotations;
using Robust.Server.Console;
using Robust.Server.Interfaces.Player;
@@ -17,7 +19,6 @@ using Robust.Shared.Interfaces.Reflection;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using static Content.Shared.StationEvents.SharedStationEvent;
namespace Content.Server.GameObjects.EntitySystems.StationEvents
{
@@ -29,6 +30,9 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
[Dependency] private readonly IServerNetManager _netManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IGameTicker _gameTicker = default!;
[Dependency] private readonly IConGroupController _conGroupController = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IRobustRandom _random = default!;
public StationEvent CurrentEvent { get; private set; }
public IReadOnlyCollection<StationEvent> StationEvents => _stationEvents;
@@ -170,30 +174,27 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
// Can't just check debug / release for a default given mappers need to use release mode
// As such we'll always pause it by default.
_configurationManager.OnValueChanged(CCVars.EventsEnabled, value => Enabled = value, true);
_netManager.RegisterNetMessage<MsgGetStationEvents>(nameof(MsgGetStationEvents), GetEventReceived);
_netManager.RegisterNetMessage<MsgRequestStationEvents>(nameof(MsgRequestStationEvents), RxRequest);
_netManager.RegisterNetMessage<MsgStationEvents>(nameof(MsgStationEvents));
}
private void GetEventReceived(MsgGetStationEvents msg)
private void RxRequest(MsgRequestStationEvents msg)
{
var player = _playerManager.GetSessionByChannel(msg.MsgChannel);
if (_playerManager.TryGetSessionByChannel(msg.MsgChannel, out var player))
SendEvents(player);
}
private void SendEvents(IPlayerSession player)
{
if (!IoCManager.Resolve<IConGroupController>().CanCommand(player, "events"))
if (!_conGroupController.CanCommand(player, "events"))
return;
var newMsg = _netManager.CreateNetMessage<MsgGetStationEvents>();
newMsg.Events = new List<string>();
foreach (var e in StationEvents)
{
newMsg.Events.Add(e.Name);
}
var newMsg = _netManager.CreateNetMessage<MsgStationEvents>();
newMsg.Events = StationEvents.Select(e => e.Name).ToArray();
_netManager.ServerSendMessage(newMsg, player.ConnectedClient);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
@@ -254,9 +255,8 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
/// </summary>
private void ResetTimer()
{
var robustRandom = IoCManager.Resolve<IRobustRandom>();
// 5 - 15 minutes. TG does 3-10 but that's pretty frequent
_timeUntilNextEvent = robustRandom.Next(300, 900);
_timeUntilNextEvent = _random.Next(300, 900);
}
/// <summary>
@@ -277,8 +277,7 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
sumOfWeights += (int) stationEvent.Weight;
}
var robustRandom = IoCManager.Resolve<IRobustRandom>();
sumOfWeights = robustRandom.Next(sumOfWeights);
sumOfWeights = _random.Next(sumOfWeights);
foreach (var stationEvent in availableEvents)
{
@@ -301,12 +300,12 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
private List<StationEvent> AvailableEvents(bool ignoreEarliestStart = false)
{
TimeSpan currentTime;
var playerCount = IoCManager.Resolve<IPlayerManager>().PlayerCount;
var playerCount = _playerManager.PlayerCount;
// playerCount does a lock so we'll just keep the variable here
if (!ignoreEarliestStart)
{
currentTime = IoCManager.Resolve<IGameTiming>().CurTime;
currentTime = _gameTiming.CurTime;
}
else
{

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@@ -0,0 +1,29 @@
using System.Collections.Generic;
using System.IO;
using Lidgren.Network;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.IoC;
using Robust.Shared.Network;
namespace Content.Shared.Network.NetMessages
{
public class MsgRequestStationEvents : NetMessage
{
#region REQUIRED
public const MsgGroups GROUP = MsgGroups.Command;
public const string NAME = nameof(MsgRequestStationEvents);
public MsgRequestStationEvents(INetChannel channel) : base(NAME, GROUP) { }
#endregion
public override void ReadFromBuffer(NetIncomingMessage buffer)
{
}
public override void WriteToBuffer(NetOutgoingMessage buffer)
{
}
}
}

View File

@@ -1,31 +1,30 @@
using System.Collections.Generic;
using System.IO;
using System.IO;
using Lidgren.Network;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.IoC;
using Robust.Shared.Network;
namespace Content.Shared.StationEvents
namespace Content.Shared.Network.NetMessages
{
public class SharedStationEvent
{
public class MsgGetStationEvents : NetMessage
public class MsgStationEvents : NetMessage
{
#region REQUIRED
public const MsgGroups GROUP = MsgGroups.Command;
public const string NAME = nameof(MsgGetStationEvents);
public MsgGetStationEvents(INetChannel channel) : base(NAME, GROUP) { }
public const string NAME = nameof(MsgStationEvents);
public MsgStationEvents(INetChannel channel) : base(NAME, GROUP) { }
#endregion
public List<string> Events;
public string[] Events;
public override void ReadFromBuffer(NetIncomingMessage buffer)
{
var serializer = IoCManager.Resolve<IRobustSerializer>();
var length = buffer.ReadVariableInt32();
using var stream = buffer.ReadAlignedMemory(length);
Events = serializer.Deserialize<List<string>>(stream);
serializer.DeserializeDirect(stream, out Events);
}
public override void WriteToBuffer(NetOutgoingMessage buffer)
@@ -33,7 +32,7 @@ namespace Content.Shared.StationEvents
var serializer = IoCManager.Resolve<IRobustSerializer>();
using (var stream = new MemoryStream())
{
serializer.Serialize(stream, Events);
serializer.SerializeDirect(stream, Events);
buffer.WriteVariableInt32((int)stream.Length);
stream.TryGetBuffer(out var segment);
buffer.Write(segment);
@@ -41,4 +40,3 @@ namespace Content.Shared.StationEvents
}
}
}
}