Clean up station events synchronization code.
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This commit is contained in:
@@ -6,7 +6,7 @@ namespace Content.Client.StationEvents
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{
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{
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public interface IStationEventManager
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public interface IStationEventManager
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{
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{
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public List<string>? StationEvents { get; }
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public IReadOnlyList<string> StationEvents { get; }
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public void Initialize();
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public void Initialize();
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public event Action OnStationEventsReceived;
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public event Action OnStationEventsReceived;
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public void RequestEvents();
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public void RequestEvents();
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@@ -1,42 +1,43 @@
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#nullable enable
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#nullable enable
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using Content.Shared.StationEvents;
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using Content.Shared.Network.NetMessages;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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namespace Content.Client.StationEvents
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namespace Content.Client.StationEvents
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{
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{
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class StationEventManager : SharedStationEvent, IStationEventManager
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internal sealed class StationEventManager : IStationEventManager
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{
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{
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private List<string>? _events;
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[Dependency] private readonly IClientNetManager _netManager = default!;
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public List<string>? StationEvents
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{
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private readonly List<string> _events = new();
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get
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public IReadOnlyList<string> StationEvents => _events;
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{
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if (_events == null)
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RequestEvents();
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return _events;
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}
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}
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public event Action? OnStationEventsReceived;
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public event Action? OnStationEventsReceived;
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public void Initialize()
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public void Initialize()
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{
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{
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var netManager = IoCManager.Resolve<IClientNetManager>();
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_netManager.RegisterNetMessage<MsgRequestStationEvents>(nameof(MsgRequestStationEvents));
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netManager.RegisterNetMessage<MsgGetStationEvents>(nameof(MsgGetStationEvents), EventHandler);
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_netManager.RegisterNetMessage<MsgStationEvents>(nameof(MsgStationEvents), RxStationEvents);
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netManager.Disconnect += (sender, msg) => _events = null;
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_netManager.Disconnect += OnNetManagerOnDisconnect;
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}
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}
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private void EventHandler(MsgGetStationEvents msg)
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private void OnNetManagerOnDisconnect(object? sender, NetDisconnectedArgs msg)
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{
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{
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_events = msg.Events;
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_events.Clear();
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}
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private void RxStationEvents(MsgStationEvents msg)
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{
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_events.Clear();
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_events.AddRange(msg.Events);
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OnStationEventsReceived?.Invoke();
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OnStationEventsReceived?.Invoke();
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}
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}
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public void RequestEvents()
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public void RequestEvents()
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{
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{
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var netManager = IoCManager.Resolve<IClientNetManager>();
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_netManager.ClientSendMessage(_netManager.CreateNetMessage<MsgRequestStationEvents>());
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netManager.ClientSendMessage(netManager.CreateNetMessage<MsgGetStationEvents>());
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}
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}
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}
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}
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}
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}
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@@ -468,10 +468,11 @@ namespace Content.Client.UserInterface.AdminMenu
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Name = "Event",
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Name = "Event",
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GetData = () =>
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GetData = () =>
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{
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{
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var events = IoCManager.Resolve<IStationEventManager>().StationEvents;
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var events = IoCManager.Resolve<IStationEventManager>().StationEvents.ToList();
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if (events == null)
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if (events.Count == 0)
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return new List<object> { "Not loaded" };
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events.Add(Loc.GetString("Not loaded"));
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events.Add("Random");
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else
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events.Add(Loc.GetString("Random"));
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return events.ToList<object>();
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return events.ToList<object>();
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},
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},
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GetDisplayName = (obj) => (string) obj,
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GetDisplayName = (obj) => (string) obj,
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@@ -1,11 +1,13 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Text;
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using Content.Server.GameTicking;
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using Content.Server.GameTicking;
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using Content.Server.Interfaces.GameTicking;
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using Content.Server.Interfaces.GameTicking;
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using Content.Server.StationEvents;
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using Content.Server.StationEvents;
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using Content.Shared;
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using Content.Shared;
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using Content.Shared.GameTicking;
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using Content.Shared.GameTicking;
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using Content.Shared.Network.NetMessages;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using Robust.Server.Console;
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using Robust.Server.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Interfaces.Player;
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@@ -17,7 +19,6 @@ using Robust.Shared.Interfaces.Reflection;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Localization;
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using static Content.Shared.StationEvents.SharedStationEvent;
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namespace Content.Server.GameObjects.EntitySystems.StationEvents
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namespace Content.Server.GameObjects.EntitySystems.StationEvents
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{
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{
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@@ -29,6 +30,9 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
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[Dependency] private readonly IServerNetManager _netManager = default!;
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[Dependency] private readonly IServerNetManager _netManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IGameTicker _gameTicker = default!;
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[Dependency] private readonly IGameTicker _gameTicker = default!;
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[Dependency] private readonly IConGroupController _conGroupController = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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public StationEvent CurrentEvent { get; private set; }
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public StationEvent CurrentEvent { get; private set; }
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public IReadOnlyCollection<StationEvent> StationEvents => _stationEvents;
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public IReadOnlyCollection<StationEvent> StationEvents => _stationEvents;
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@@ -170,30 +174,27 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
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// Can't just check debug / release for a default given mappers need to use release mode
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// Can't just check debug / release for a default given mappers need to use release mode
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// As such we'll always pause it by default.
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// As such we'll always pause it by default.
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_configurationManager.OnValueChanged(CCVars.EventsEnabled, value => Enabled = value, true);
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_configurationManager.OnValueChanged(CCVars.EventsEnabled, value => Enabled = value, true);
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_netManager.RegisterNetMessage<MsgGetStationEvents>(nameof(MsgGetStationEvents), GetEventReceived);
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_netManager.RegisterNetMessage<MsgRequestStationEvents>(nameof(MsgRequestStationEvents), RxRequest);
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_netManager.RegisterNetMessage<MsgStationEvents>(nameof(MsgStationEvents));
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}
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}
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private void GetEventReceived(MsgGetStationEvents msg)
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private void RxRequest(MsgRequestStationEvents msg)
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{
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{
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var player = _playerManager.GetSessionByChannel(msg.MsgChannel);
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if (_playerManager.TryGetSessionByChannel(msg.MsgChannel, out var player))
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SendEvents(player);
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SendEvents(player);
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}
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}
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private void SendEvents(IPlayerSession player)
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private void SendEvents(IPlayerSession player)
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{
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{
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if (!IoCManager.Resolve<IConGroupController>().CanCommand(player, "events"))
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if (!_conGroupController.CanCommand(player, "events"))
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return;
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return;
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var newMsg = _netManager.CreateNetMessage<MsgGetStationEvents>();
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var newMsg = _netManager.CreateNetMessage<MsgStationEvents>();
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newMsg.Events = new List<string>();
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newMsg.Events = StationEvents.Select(e => e.Name).ToArray();
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foreach (var e in StationEvents)
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{
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newMsg.Events.Add(e.Name);
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}
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_netManager.ServerSendMessage(newMsg, player.ConnectedClient);
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_netManager.ServerSendMessage(newMsg, player.ConnectedClient);
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}
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}
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public override void Update(float frameTime)
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public override void Update(float frameTime)
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{
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{
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base.Update(frameTime);
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base.Update(frameTime);
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@@ -254,9 +255,8 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
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/// </summary>
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/// </summary>
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private void ResetTimer()
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private void ResetTimer()
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{
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{
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var robustRandom = IoCManager.Resolve<IRobustRandom>();
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// 5 - 15 minutes. TG does 3-10 but that's pretty frequent
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// 5 - 15 minutes. TG does 3-10 but that's pretty frequent
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_timeUntilNextEvent = robustRandom.Next(300, 900);
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_timeUntilNextEvent = _random.Next(300, 900);
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}
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}
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/// <summary>
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/// <summary>
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@@ -277,8 +277,7 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
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sumOfWeights += (int) stationEvent.Weight;
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sumOfWeights += (int) stationEvent.Weight;
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}
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}
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var robustRandom = IoCManager.Resolve<IRobustRandom>();
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sumOfWeights = _random.Next(sumOfWeights);
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sumOfWeights = robustRandom.Next(sumOfWeights);
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foreach (var stationEvent in availableEvents)
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foreach (var stationEvent in availableEvents)
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{
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{
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@@ -301,12 +300,12 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
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private List<StationEvent> AvailableEvents(bool ignoreEarliestStart = false)
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private List<StationEvent> AvailableEvents(bool ignoreEarliestStart = false)
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{
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{
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TimeSpan currentTime;
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TimeSpan currentTime;
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var playerCount = IoCManager.Resolve<IPlayerManager>().PlayerCount;
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var playerCount = _playerManager.PlayerCount;
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// playerCount does a lock so we'll just keep the variable here
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// playerCount does a lock so we'll just keep the variable here
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if (!ignoreEarliestStart)
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if (!ignoreEarliestStart)
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{
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{
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currentTime = IoCManager.Resolve<IGameTiming>().CurTime;
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currentTime = _gameTiming.CurTime;
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}
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}
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else
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else
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{
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{
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@@ -0,0 +1,29 @@
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using System.Collections.Generic;
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using System.IO;
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using Lidgren.Network;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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namespace Content.Shared.Network.NetMessages
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{
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public class MsgRequestStationEvents : NetMessage
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{
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#region REQUIRED
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public const MsgGroups GROUP = MsgGroups.Command;
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public const string NAME = nameof(MsgRequestStationEvents);
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public MsgRequestStationEvents(INetChannel channel) : base(NAME, GROUP) { }
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#endregion
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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{
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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{
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}
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}
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}
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@@ -1,31 +1,30 @@
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using System.Collections.Generic;
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using System.IO;
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using System.IO;
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using Lidgren.Network;
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using Lidgren.Network;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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using Robust.Shared.Network;
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namespace Content.Shared.StationEvents
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namespace Content.Shared.Network.NetMessages
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{
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{
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public class SharedStationEvent
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public class MsgStationEvents : NetMessage
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{
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public class MsgGetStationEvents : NetMessage
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{
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{
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#region REQUIRED
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#region REQUIRED
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public const MsgGroups GROUP = MsgGroups.Command;
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public const MsgGroups GROUP = MsgGroups.Command;
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public const string NAME = nameof(MsgGetStationEvents);
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public const string NAME = nameof(MsgStationEvents);
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public MsgGetStationEvents(INetChannel channel) : base(NAME, GROUP) { }
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public MsgStationEvents(INetChannel channel) : base(NAME, GROUP) { }
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#endregion
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#endregion
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public List<string> Events;
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public string[] Events;
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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public override void ReadFromBuffer(NetIncomingMessage buffer)
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{
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{
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var serializer = IoCManager.Resolve<IRobustSerializer>();
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var serializer = IoCManager.Resolve<IRobustSerializer>();
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var length = buffer.ReadVariableInt32();
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var length = buffer.ReadVariableInt32();
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using var stream = buffer.ReadAlignedMemory(length);
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using var stream = buffer.ReadAlignedMemory(length);
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Events = serializer.Deserialize<List<string>>(stream);
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serializer.DeserializeDirect(stream, out Events);
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}
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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public override void WriteToBuffer(NetOutgoingMessage buffer)
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@@ -33,12 +32,11 @@ namespace Content.Shared.StationEvents
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var serializer = IoCManager.Resolve<IRobustSerializer>();
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var serializer = IoCManager.Resolve<IRobustSerializer>();
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using (var stream = new MemoryStream())
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using (var stream = new MemoryStream())
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{
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{
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serializer.Serialize(stream, Events);
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serializer.SerializeDirect(stream, Events);
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buffer.WriteVariableInt32((int)stream.Length);
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buffer.WriteVariableInt32((int)stream.Length);
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stream.TryGetBuffer(out var segment);
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stream.TryGetBuffer(out var segment);
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buffer.Write(segment);
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buffer.Write(segment);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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Block a user