Id[entity] 2.0 (real) (#9612)

* starter API

* network ID cards

* Port more stuff from old identity

* Re-implement identity representation + name updating

* move

* proper name returning for `IdentityName`

* move everything important to server, give in to  temptation

* shared / server / client split sadly. move ensure to shared and spawn to server

* identity update queueing + identityblocker

* fixes

* and just like that it's usable for admins

* huge identity pass

* pass dos

* jesus christ

* figs :D

* fuck u

* fix bad merge.

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
This commit is contained in:
Kara
2022-07-10 18:36:53 -07:00
committed by GitHub
parent fb6586cdc6
commit 2d5ec7f85c
68 changed files with 668 additions and 188 deletions

View File

@@ -7,7 +7,7 @@ using Content.Shared.Disease.Components;
using Content.Shared.FixedPoint;
using Robust.Shared.Prototypes;
using Content.Shared.Damage;
using Content.Shared.IdentityManagement;
using static Content.Shared.MedicalScanner.SharedHealthAnalyzerComponent;
namespace Content.Client.HealthAnalyzer.UI
@@ -28,8 +28,9 @@ namespace Content.Client.HealthAnalyzer.UI
if (msg.TargetEntity != null && entities.TryGetComponent<DamageableComponent>(msg.TargetEntity, out var damageable))
{
string entityName = "Unknown";
if (msg.TargetEntity != null && entities.TryGetComponent<MetaDataComponent>(msg.TargetEntity.Value, out var metaData))
entityName = metaData.EntityName;
if (msg.TargetEntity != null &&
entities.TryGetComponent<MetaDataComponent>(msg.TargetEntity.Value, out var metaData))
entityName = Identity.Name(msg.TargetEntity.Value, entities);
IReadOnlyDictionary<string, FixedPoint2> DamagePerGroup = damageable.DamagePerGroup;
IReadOnlyDictionary<string, FixedPoint2> DamagePerType = damageable.Damage.DamageDict;