* starter API * network ID cards * Port more stuff from old identity * Re-implement identity representation + name updating * move * proper name returning for `IdentityName` * move everything important to server, give in to temptation * shared / server / client split sadly. move ensure to shared and spawn to server * identity update queueing + identityblocker * fixes * and just like that it's usable for admins * huge identity pass * pass dos * jesus christ * figs :D * fuck u * fix bad merge. Co-authored-by: Moony <moonheart08@users.noreply.github.com>
87 lines
3.8 KiB
C#
87 lines
3.8 KiB
C#
using System.Text;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.Disease.Components;
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using Content.Shared.FixedPoint;
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using Robust.Shared.Prototypes;
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using Content.Shared.Damage;
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using Content.Shared.IdentityManagement;
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using static Content.Shared.MedicalScanner.SharedHealthAnalyzerComponent;
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namespace Content.Client.HealthAnalyzer.UI
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{
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[GenerateTypedNameReferences]
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public sealed partial class HealthAnalyzerWindow : DefaultWindow
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{
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public HealthAnalyzerWindow()
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{
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RobustXamlLoader.Load(this);
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}
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public void Populate(HealthAnalyzerScannedUserMessage msg)
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{
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var text = new StringBuilder();
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var entities = IoCManager.Resolve<IEntityManager>();
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if (msg.TargetEntity != null && entities.TryGetComponent<DamageableComponent>(msg.TargetEntity, out var damageable))
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{
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string entityName = "Unknown";
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if (msg.TargetEntity != null &&
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entities.TryGetComponent<MetaDataComponent>(msg.TargetEntity.Value, out var metaData))
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entityName = Identity.Name(msg.TargetEntity.Value, entities);
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IReadOnlyDictionary<string, FixedPoint2> DamagePerGroup = damageable.DamagePerGroup;
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IReadOnlyDictionary<string, FixedPoint2> DamagePerType = damageable.Damage.DamageDict;
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text.Append($"{Loc.GetString("health-analyzer-window-entity-health-text", ("entityName", entityName))}\n");
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/// Status Effects / Components
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if (entities.HasComponent<DiseasedComponent>(msg.TargetEntity))
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{
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text.Append($"{Loc.GetString("disease-scanner-diseased")}\n");
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}else
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{
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text.Append($"{Loc.GetString("disease-scanner-not-diseased")}\n");
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}
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/// Damage
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text.Append($"\n{Loc.GetString("health-analyzer-window-entity-damage-total-text", ("amount", damageable.TotalDamage))}\n");
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HashSet<string> shownTypes = new();
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var protos = IoCManager.Resolve<IPrototypeManager>();
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// Show the total damage and type breakdown for each damage group.
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foreach (var (damageGroupId, damageAmount) in DamagePerGroup)
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{
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text.Append($"\n{Loc.GetString("health-analyzer-window-damage-group-text", ("damageGroup", damageGroupId), ("amount", damageAmount))}");
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// Show the damage for each type in that group.
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var group = protos.Index<DamageGroupPrototype>(damageGroupId);
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foreach (var type in group.DamageTypes)
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{
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if (DamagePerType.TryGetValue(type, out var typeAmount))
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{
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// If damage types are allowed to belong to more than one damage group, they may appear twice here. Mark them as duplicate.
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if (!shownTypes.Contains(type))
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{
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shownTypes.Add(type);
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text.Append($"\n- {Loc.GetString("health-analyzer-window-damage-type-text", ("damageType", type), ("amount", typeAmount))}");
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}
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}
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}
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text.AppendLine();
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}
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Diagnostics.Text = text.ToString();
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SetSize = (250, 600);
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}
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else
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{
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Diagnostics.Text = Loc.GetString("health-analyzer-window-no-patient-data-text");
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SetSize = (250, 100);
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}
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}
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}
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}
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