Fix misplaced pixel on Wizard/Librarian PDA (#36060)
* nudge that pixel * new base * whoops, leftovers
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@@ -122,6 +122,25 @@
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- type: Speech
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speechVerb: Robotic
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- type: entity
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parent: BasePDA
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id: BaseWidePDA
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abstract: true
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components:
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- type: Sprite
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sprite: Objects/Devices/pda.rsi
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layers:
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- map: [ "enum.PdaVisualLayers.Base" ]
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state: "pda"
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- state: "light_overlay"
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map: [ "enum.PdaVisualLayers.Flashlight" ]
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shader: "unshaded"
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visible: false
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- state: "id_overlay_wide" # the important part
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map: [ "enum.PdaVisualLayers.IdLight" ]
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shader: "unshaded"
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visible: false
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- type: entity
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parent: BasePDA
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id: BaseSecurityPDA
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@@ -518,7 +537,7 @@
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state: pda-bartender
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- type: entity
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parent: BasePDA
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parent: BaseWidePDA
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id: LibrarianPDA
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name: librarian PDA
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description: Smells like books.
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@@ -1469,7 +1488,7 @@
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type: ChameleonBoundUserInterface
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- type: entity
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parent: BasePDA
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parent: BaseWidePDA
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id: WizardPDA
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name: wizard PDA
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description: You hear faint whispers coming from it.
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BIN
Resources/Textures/Objects/Devices/pda.rsi/id_overlay_wide.png
Normal file
BIN
Resources/Textures/Objects/Devices/pda.rsi/id_overlay_wide.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 90 B |
@@ -10,6 +10,9 @@
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{
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"name": "id_overlay"
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},
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{
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"name": "id_overlay_wide"
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},
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{
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"name": "equipped-BELT",
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"directions": 4
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