Make the material ejection control completely generic (#23308)
* Finish decoupling material ejection from lathes * commented
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110
Content.Client/Materials/UI/MaterialDisplay.xaml.cs
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110
Content.Client/Materials/UI/MaterialDisplay.xaml.cs
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using Content.Client.Stylesheets;
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using Content.Shared.Materials;
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using Robust.Client.AutoGenerated;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Materials.UI;
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/// <summary>
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/// This widget is one row in the material storage control.
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/// </summary>
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[GenerateTypedNameReferences]
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public sealed partial class MaterialDisplay : PanelContainer
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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private readonly MaterialStorageSystem _materialStorage;
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private readonly MaterialStorageUIController _materialUIController;
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private int _volume;
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private readonly EntityUid _ent;
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public readonly string Material;
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private readonly bool _canEject;
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public MaterialDisplay(EntityUid ent, string material, int volume, bool canEject)
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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_materialStorage = _entityManager.System<MaterialStorageSystem>();
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_materialUIController = UserInterfaceManager.GetUIController<MaterialStorageUIController>();
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var spriteSys = _entityManager.System<SpriteSystem>();
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Icon.Texture = spriteSys.Frame0(_prototypeManager.Index<MaterialPrototype>(material).Icon);
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_ent = ent;
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Material = material;
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_canEject = canEject;
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UpdateVolume(volume);
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}
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public void UpdateVolume(int volume)
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{
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if (_volume == volume)
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return;
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_volume = volume;
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var matProto = _prototypeManager.Index<MaterialPrototype>(Material);
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var sheetVolume = _materialStorage.GetSheetVolume(matProto);
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var sheets = (float) volume / sheetVolume;
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var maxEjectableSheets = (int) MathF.Floor(sheets);
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var unit = Loc.GetString(matProto.Unit);
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var amountText = Loc.GetString("lathe-menu-material-amount", ("amount", sheets), ("unit", unit));
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var name = Loc.GetString(matProto.Name);
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var mat = Loc.GetString("lathe-menu-material-display", ("material", name), ("amount", amountText));
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ProductName.Text = mat;
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PopulateButtons(maxEjectableSheets);
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}
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public void PopulateButtons(int maxEjectableSheets)
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{
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Content.Children.Clear();
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if (!_canEject)
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return;
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int[] sheetsToEjectArray = { 1, 5, 10 };
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for (var i = 0; i < sheetsToEjectArray.Length; i++)
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{
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var sheetsToEject = sheetsToEjectArray[i];
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var styleClass = StyleBase.ButtonOpenBoth;
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if (i == 0)
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styleClass = StyleBase.ButtonOpenRight;
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else if (i == sheetsToEjectArray.Length - 1)
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styleClass = StyleBase.ButtonOpenLeft;
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var button = new Button
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{
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Name = $"{sheetsToEject}",
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Access = AccessLevel.Public,
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Text = Loc.GetString($"{sheetsToEject}"),
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MinWidth = 45,
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StyleClasses = { styleClass }
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};
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button.OnPressed += _ =>
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{
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_materialUIController.SendLatheEjectMessage(_ent, Material, sheetsToEject);
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};
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button.Disabled = maxEjectableSheets < sheetsToEject;
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if (_prototypeManager.TryIndex<MaterialPrototype>(Material, out var proto))
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{
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button.ToolTip = Loc.GetString("lathe-menu-tooltip-display", ("amount", sheetsToEject), ("material", Loc.GetString(proto.Name)));
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}
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Content.AddChild(button);
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}
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}
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}
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