Files
tbd-station-14/Content.Client/Materials/UI/MaterialDisplay.xaml.cs
Nemanja 2b01899d63 Make the material ejection control completely generic (#23308)
* Finish decoupling material ejection from lathes

* commented
2023-12-31 23:16:25 -08:00

111 lines
3.7 KiB
C#

using Content.Client.Stylesheets;
using Content.Shared.Materials;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
namespace Content.Client.Materials.UI;
/// <summary>
/// This widget is one row in the material storage control.
/// </summary>
[GenerateTypedNameReferences]
public sealed partial class MaterialDisplay : PanelContainer
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
private readonly MaterialStorageSystem _materialStorage;
private readonly MaterialStorageUIController _materialUIController;
private int _volume;
private readonly EntityUid _ent;
public readonly string Material;
private readonly bool _canEject;
public MaterialDisplay(EntityUid ent, string material, int volume, bool canEject)
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
_materialStorage = _entityManager.System<MaterialStorageSystem>();
_materialUIController = UserInterfaceManager.GetUIController<MaterialStorageUIController>();
var spriteSys = _entityManager.System<SpriteSystem>();
Icon.Texture = spriteSys.Frame0(_prototypeManager.Index<MaterialPrototype>(material).Icon);
_ent = ent;
Material = material;
_canEject = canEject;
UpdateVolume(volume);
}
public void UpdateVolume(int volume)
{
if (_volume == volume)
return;
_volume = volume;
var matProto = _prototypeManager.Index<MaterialPrototype>(Material);
var sheetVolume = _materialStorage.GetSheetVolume(matProto);
var sheets = (float) volume / sheetVolume;
var maxEjectableSheets = (int) MathF.Floor(sheets);
var unit = Loc.GetString(matProto.Unit);
var amountText = Loc.GetString("lathe-menu-material-amount", ("amount", sheets), ("unit", unit));
var name = Loc.GetString(matProto.Name);
var mat = Loc.GetString("lathe-menu-material-display", ("material", name), ("amount", amountText));
ProductName.Text = mat;
PopulateButtons(maxEjectableSheets);
}
public void PopulateButtons(int maxEjectableSheets)
{
Content.Children.Clear();
if (!_canEject)
return;
int[] sheetsToEjectArray = { 1, 5, 10 };
for (var i = 0; i < sheetsToEjectArray.Length; i++)
{
var sheetsToEject = sheetsToEjectArray[i];
var styleClass = StyleBase.ButtonOpenBoth;
if (i == 0)
styleClass = StyleBase.ButtonOpenRight;
else if (i == sheetsToEjectArray.Length - 1)
styleClass = StyleBase.ButtonOpenLeft;
var button = new Button
{
Name = $"{sheetsToEject}",
Access = AccessLevel.Public,
Text = Loc.GetString($"{sheetsToEject}"),
MinWidth = 45,
StyleClasses = { styleClass }
};
button.OnPressed += _ =>
{
_materialUIController.SendLatheEjectMessage(_ent, Material, sheetsToEject);
};
button.Disabled = maxEjectableSheets < sheetsToEject;
if (_prototypeManager.TryIndex<MaterialPrototype>(Material, out var proto))
{
button.ToolTip = Loc.GetString("lathe-menu-tooltip-display", ("amount", sheetsToEject), ("material", Loc.GetString(proto.Name)));
}
Content.AddChild(button);
}
}
}