Makes a few EntitySystems use the RaiseNetworkedEvent helper instead of manually calling IEntityNetworkManager.
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@@ -63,7 +63,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
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routeDebug.TimeTaken
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);
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EntityManager.EntityNetManager.SendSystemNetworkMessage(systemMessage);
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RaiseNetworkEvent(systemMessage);
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}
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private void DispatchJpsDebug(SharedAiDebug.JpsRouteDebug routeDebug)
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@@ -90,7 +90,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
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routeDebug.TimeTaken
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);
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EntityManager.EntityNetManager.SendSystemNetworkMessage(systemMessage);
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RaiseNetworkEvent(systemMessage);
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}
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private void DispatchGraph(SharedAiDebug.RequestPathfindingGraphMessage message)
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@@ -121,7 +121,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
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}
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var systemMessage = new SharedAiDebug.PathfindingGraphMessage(result);
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EntityManager.EntityNetManager.SendSystemNetworkMessage(systemMessage);
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RaiseNetworkEvent(systemMessage);
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}
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}
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#endif
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