Makes a few EntitySystems use the RaiseNetworkedEvent helper instead of manually calling IEntityNetworkManager.

This commit is contained in:
Vera Aguilera Puerto
2021-04-14 14:12:11 +02:00
parent f257846de7
commit 2a95f5c4b6
5 changed files with 8 additions and 9 deletions

View File

@@ -63,7 +63,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
routeDebug.TimeTaken
);
EntityManager.EntityNetManager.SendSystemNetworkMessage(systemMessage);
RaiseNetworkEvent(systemMessage);
}
private void DispatchJpsDebug(SharedAiDebug.JpsRouteDebug routeDebug)
@@ -90,7 +90,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
routeDebug.TimeTaken
);
EntityManager.EntityNetManager.SendSystemNetworkMessage(systemMessage);
RaiseNetworkEvent(systemMessage);
}
private void DispatchGraph(SharedAiDebug.RequestPathfindingGraphMessage message)
@@ -121,7 +121,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
}
var systemMessage = new SharedAiDebug.PathfindingGraphMessage(result);
EntityManager.EntityNetManager.SendSystemNetworkMessage(systemMessage);
RaiseNetworkEvent(systemMessage);
}
}
#endif