diff --git a/Content.Client/GameObjects/EntitySystems/AI/ClientPathfindingDebugSystem.cs b/Content.Client/GameObjects/EntitySystems/AI/ClientPathfindingDebugSystem.cs index 14521d29ed..e02cfee438 100644 --- a/Content.Client/GameObjects/EntitySystems/AI/ClientPathfindingDebugSystem.cs +++ b/Content.Client/GameObjects/EntitySystems/AI/ClientPathfindingDebugSystem.cs @@ -132,12 +132,12 @@ namespace Content.Client.GameObjects.EntitySystems.AI if (tooltip == PathfindingDebugMode.Graph) { - EntityManager.EntityNetManager.SendSystemNetworkMessage(new SharedAiDebug.RequestPathfindingGraphMessage()); + RaiseNetworkEvent(new SharedAiDebug.RequestPathfindingGraphMessage()); } if (tooltip == PathfindingDebugMode.Regions) { - EntityManager.EntityNetManager.SendSystemNetworkMessage(new SharedAiDebug.SubscribeReachableMessage()); + RaiseNetworkEvent(new SharedAiDebug.SubscribeReachableMessage()); } // TODO: Request region graph, although the client system messages didn't seem to be going through anymore @@ -148,7 +148,7 @@ namespace Content.Client.GameObjects.EntitySystems.AI { if (mode == PathfindingDebugMode.Regions && (_modes & PathfindingDebugMode.Regions) != 0) { - EntityManager.EntityNetManager.SendSystemNetworkMessage(new SharedAiDebug.UnsubscribeReachableMessage()); + RaiseNetworkEvent(new SharedAiDebug.UnsubscribeReachableMessage()); } _modes &= ~mode; diff --git a/Content.Client/GameObjects/EntitySystems/CombatModeSystem.cs b/Content.Client/GameObjects/EntitySystems/CombatModeSystem.cs index fadc9b28ec..ea36ea018e 100644 --- a/Content.Client/GameObjects/EntitySystems/CombatModeSystem.cs +++ b/Content.Client/GameObjects/EntitySystems/CombatModeSystem.cs @@ -19,7 +19,6 @@ namespace Content.Client.GameObjects.EntitySystems { [Dependency] private readonly IGameHud _gameHud = default!; [Dependency] private readonly IPlayerManager _playerManager = default!; - [Dependency] private readonly IGameTiming _gameTiming = default!; public override void Initialize() { diff --git a/Content.Server/GameObjects/EntitySystems/AI/Pathfinding/ServerPathfindingDebugSystem.cs b/Content.Server/GameObjects/EntitySystems/AI/Pathfinding/ServerPathfindingDebugSystem.cs index fc0b361726..7d7a583c04 100644 --- a/Content.Server/GameObjects/EntitySystems/AI/Pathfinding/ServerPathfindingDebugSystem.cs +++ b/Content.Server/GameObjects/EntitySystems/AI/Pathfinding/ServerPathfindingDebugSystem.cs @@ -63,7 +63,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding routeDebug.TimeTaken ); - EntityManager.EntityNetManager.SendSystemNetworkMessage(systemMessage); + RaiseNetworkEvent(systemMessage); } private void DispatchJpsDebug(SharedAiDebug.JpsRouteDebug routeDebug) @@ -90,7 +90,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding routeDebug.TimeTaken ); - EntityManager.EntityNetManager.SendSystemNetworkMessage(systemMessage); + RaiseNetworkEvent(systemMessage); } private void DispatchGraph(SharedAiDebug.RequestPathfindingGraphMessage message) @@ -121,7 +121,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding } var systemMessage = new SharedAiDebug.PathfindingGraphMessage(result); - EntityManager.EntityNetManager.SendSystemNetworkMessage(systemMessage); + RaiseNetworkEvent(systemMessage); } } #endif diff --git a/Content.Server/GameObjects/EntitySystems/AI/ServerAiDebugSystem.cs b/Content.Server/GameObjects/EntitySystems/AI/ServerAiDebugSystem.cs index 478f0f03ef..4f74349675 100644 --- a/Content.Server/GameObjects/EntitySystems/AI/ServerAiDebugSystem.cs +++ b/Content.Server/GameObjects/EntitySystems/AI/ServerAiDebugSystem.cs @@ -23,7 +23,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI private void NotifyActionJob(SharedAiDebug.UtilityAiDebugMessage message) { - EntityManager.EntityNetManager.SendSystemNetworkMessage(message); + RaiseNetworkEvent(message); } } #endif diff --git a/Content.Server/GameObjects/EntitySystems/GameMode/SuspicionEndTimerSystem.cs b/Content.Server/GameObjects/EntitySystems/GameMode/SuspicionEndTimerSystem.cs index e312d62fac..0a3c735128 100644 --- a/Content.Server/GameObjects/EntitySystems/GameMode/SuspicionEndTimerSystem.cs +++ b/Content.Server/GameObjects/EntitySystems/GameMode/SuspicionEndTimerSystem.cs @@ -68,7 +68,7 @@ namespace Content.Server.GameObjects.EntitySystems.GameMode EndTime = EndTime }; - EntityNetworkManager.SendSystemNetworkMessage(msg, player.ConnectedClient); + EntityManager.EntityNetworkManager?.SendSystemNetworkMessage(msg, player.ConnectedClient); } void IResettingEntitySystem.Reset()