Makes a few EntitySystems use the RaiseNetworkedEvent helper instead of manually calling IEntityNetworkManager.

This commit is contained in:
Vera Aguilera Puerto
2021-04-14 14:12:11 +02:00
parent f257846de7
commit 2a95f5c4b6
5 changed files with 8 additions and 9 deletions

View File

@@ -19,7 +19,6 @@ namespace Content.Client.GameObjects.EntitySystems
{
[Dependency] private readonly IGameHud _gameHud = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
public override void Initialize()
{