Makes a few EntitySystems use the RaiseNetworkedEvent helper instead of manually calling IEntityNetworkManager.
This commit is contained in:
@@ -19,7 +19,6 @@ namespace Content.Client.GameObjects.EntitySystems
|
||||
{
|
||||
[Dependency] private readonly IGameHud _gameHud = default!;
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user